Jesper Juul

 

Publications

 

Gameography

 

Teaching & lecturing

 

Company

 

CV

 

Contact

 

The Ludologist

 

 

Curriculum Vitae Jesper Juul

 

Born in 1970 in Århus, Denmark.

 

Current occupation

Education

Academic publications

 

Books

Book chapters

  • Introduction to Game Time / Time to play. In Noah Wardrip-Fruin and Pat Harrigan: First Person, Cambridge: MIT Press 2004.

  • "Hvad spillet betyder" / "What the Game Means". In Ida Engholm & Lisbeth Klastrup (eds:): Digitale Verdener. Copenhagen: Gyldendal 2005.

  • Games telling stories? In Joost Raessens and Jeffrey Goldstein (eds.): Handbook of Computer Game Studies. MIT Press 2005.

  • Without a Goal: On Open and Expressive Games. In Videogame/Player/Text, edited by Tanya Krzywinska and Barry Atkins. Manchester: Manchester University Press 2007 (in press).

  • "Variation over Time: The Transformation of Space in Single-Screen Action Games". In
    Friedrich von Borries, Steffen P. Walz, Ulrich Brinkmann, Matthias Böttger (eds): Space Time Play. Basel: Birkhäuser 2007 (in press).

Articles and peer-reviewed conference presentations

 

Keynotes and selected invited talks

  • November 26-28th 2001: Invited speaker at NIK2001 in Tromsø, the annual meeting of the Norwegian association of computer science researchers. Talk title: Fun in theory.

  • February 3rd 2002: Invited lecturer at Mediamatic's Interactive Vertellers [interactive narrators] workshop in Amsterdam. Talk title: The art of letting go.

  • August 27th 2002: Panelist at the Game Developer's Conference Europe academic day.

  • August 28th 2002: Presentation at Game Developer's Conference Europe, London: Making sense of gameplay and emergence.

  • March 20th 2003: Panelist at the Fate of Creativity in the Videogame Industry colloquium, Comparative Media Studies, MIT. (With Ken Levine, Irrational Games and Brian Sullivan, Iron Lore.)

  • April 9th 2003: Presentation for the Scholar Technology Group a Brown University: About the game.

  • April 23rd 2003: Guest lecture at the Liquid Narrative Group, NCSU, Raleigh, North Carolina.

  • November 4th-6th 2003: Keynote speaker at the DiGRA Level Up conference in Utrecht: The Game, the Player, the World: Looking for a Heart of Gameness.

  • February 2004: Converging Media, Oslo, Norway.

  • October 2004: Speaker, Steirische Herbst, Graz, Austria.

  • June 2005 : Games, Learning and Society conference, Wisconsin, Madison: "Playing Culture". With Eric Zimmerman.

  • December 2005: Presentation "Without a goal" at Serious Games Summit, Lyon.

  • March 2006: Keynote presentation at Serious Games Summit, Game Developer's Conference, San José.

  • March 2006: "A Game in the Hands of a Player". From Gamers to Gaming, Göteborg, Sweden.

  • October 2006: Invited talk at Georgia Tech.

  • November 2006: Invited talk at Penn. "The problem with Goals: New ways of motivating players".

  • November 2006: Invited talk at Comparative Media Studies, MIT, Boston.

  • November 2006: Online panel arranged by Manifesto Games: "Games As Art" with Henry Jenkins, Santiago Siri, and Eric Zimmerman.

  • January 2007: Invited talk at NYC Game Salon. New School, New York City: "Actually: What a game means".

  • February 2007: Invited talk at ENJMIN, France.

  • March 2007: Panelist at the MetaGame panel, Game Developers Conference, San Francisco.

  • April 2007: Invited speaker at Theory of the Novel for the 21st Century workshop, Stanford University.

  • May 2008: Keynote speaker, Philosophy of Computer Games Conference, Potsdam.

Teaching

  • Autumn 1995: A series of workshops in the new children's house at Louisiana Art Museum. (With Jonas Iversen, MouseHouse).

  • 1996: Teaches Java and JavaScript programming at NetJob, Aarhus, Denmark.

  • Spring 1999: Develops and teaches the course Digital Aesthetics at the IT University of Copenhagen..

  • September-December 2001: Developed and taught the course Computer Games at the IT University of Copenhagen. (Covering theory and practice.)

  • September-December 2002: Developed and taught the course on Designing an online computer game at the IT University of Copenhagen. (With Susana Tosca).

  • 2004-: Developed and taught the course Computer Game Design at the IT University of Copenhagen.

  • April 2006: 3-day workshop on game design and theory, IO Interactive.

  • Spring 2007: Co-taught the course Game Development at the IT University of Copenhagen.
  • Spring 2008: Co-taught the course Game Design at Comparative Media Studies, MIT.

Professional experience

  • June 1995-: Company, Soup Games.

  • 1992-1993: Develops the fractal program Lyapunovia for the Commodore Amiga. (http://soupgames.net/lyapunovia)

  • April 1994-August 1995: Work at the multimedia company MouseHouse.

  • August 1996: Project manager, concept developer and programmer on the children's game "Kampen om Kagen" ["The battle for the cake"] for MouseHouse and the Silkeborg public library.

  • January-March 1997: Programs the Macintosh version of the triple CD-ROM game "Blackout" at Deadline Media.

  • April 1997: Develops the game "Puls in Space" for Netwave. (http://soupgames.net/pspace)

  • June 1997 - August 1998: Works with Brennan Young, Xavier Pianet, and Mads Rydahl under the name "The Planet".

  • July 1997: Develops the game "Slimebusters" for Egmont Online.

  • September 1997: Develops the graphical chat system "Højhuset" for Netwave. (http://www.n.dk)

  • Marts 1998: Develops the game "Euro-Space" for JuniBevægelsen. (http://soupgames.net/eurospace)

  • December 1998-January 1999: Develops the game "PingPong" for TV2 Interactive. (http://spil.tv2.dk)

  • January 1999: Text chat for the music site g.dk and Scandinavian Online.

  • July-September 1999: Develops the game Flag Rally for Tele Danmark Internet. (With Rasmus Keldorff.)

  • November-December 1999: Develops a small game engine for a series of promotional games for Lego in collaboration with Cite.

  • September 2000: Finished the graphical chat Højhuset 2 for Netstationen/Scandinavia Online.

  • January 2001: Develops the game Detonator for TV2 Interactive (with Rasmus Keldorff.)

  • 2004-2007: Assistant professor, IT University of Copenhagen.

  • 2007: Developes the casual game High Seas for GameTrust.

Visiting scholar appointments

  • February-July 2003: Comparative Media Studies, MIT, Boston.
  • August-December 2006: Parsons New School of Design, New York City.

Reviewing and Judging

  • Editorial board member, Game Studies journal 2001-

  • Editorial board member, Games & Culture Journal 2007-

  • Webby Awards judge 2004-

  • Values at Play advisory board member 2008-

  • Digital Arts and Culture conference, Brown University, 2001.

  • Computer Games and Digital Culture conference, Tampere University, 2002.

  • Digital Arts and Culture conference, Melbourne, 2003.

  • Imagina conference, Monaco, 2005.

  • Digitial Arts and Culture conference, Perth, 2007.

  • Mobile Media conference. University of Sydney, 2007.

  • Head of game design reviewing, DiGRA conference, Tokyo 2007.

  • MIT Press

  • Morgan Kaufman

  • Norsk Medietidsskrift

  • Information Communication & Society

  • Instructional Science

  • IADIS Gaming 2008

Conference organisation

  • Co-organizer, Computer Games and Digital Textualities conference, IT University of Copenhagen 2001.

  • January 24th 2003: Organizer of the computer game seminar Spillere og Spillerpositioner [Players and player positions] at the IT University of Copenhagen.

  • Advisory board member, DAC conference, Perth 2007.

  • Advisory board member, DiGRA conference, Tokyo 2007.

Miscellaneous

Art projects

  • Summer 1994: The installation "Gaston" for Electronic Café. (With Charlie Gaugler.)

  • April 1995: The art installation "Receptionsmaskinen" for the Danish minister of culture's conference on information technology, the international film school in Ebeltoft. (With Mads Rydahl.)

  • June 1995-May 1996: The art installation "Men vi forstår jo hinanden" ["we do understand each other"] as part of the TIEA at MouseHouse, Vestergade, Copenhagen. (With Mads Rydahl.)

  • April 1996: Creates the spoof web page "Your own virtual hamster". (http://www.jesperjuul.net/hamster) (with Brennan Young).

  • February 1997: Exhibits the poetic art installation "Ord & Stol" ["Word and chair"] at gallery Eat Me, Sortedams Dossering, Copenhagen. '

  • April 1998: Exhibits the graphical and musical installation "Loop in A Minor" at the Art Crash conference, Århus.

  • August 31st 1998: Exhibits "Loop in A Minor" at the opening of Malmö Högskola.

  • September-November 1996: Develops the computer part of Lars von Trier's exhibition "Verdensuret" ["World clock"], Kunstforeningen, Copenhagen.