Jesper Juul
Publications
Gameography
Teaching & lecturing
Company
CV
Contact
The Ludologist
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Curriculum Vitae Jesper Juul
Born in 1970 in Århus,
Denmark.
Current occupation
Education
Academic publications
Books
Book chapters
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Introduction to Game Time / Time to play. In Noah Wardrip-Fruin and Pat Harrigan: First Person, Cambridge: MIT Press 2004.
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"Hvad spillet betyder" / "What the Game Means". In Ida Engholm & Lisbeth Klastrup (eds:): Digitale Verdener. Copenhagen: Gyldendal 2005.
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Games telling stories? In Joost Raessens and Jeffrey Goldstein (eds.): Handbook of Computer Game Studies. MIT Press 2005.
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Without a Goal: On Open and Expressive Games. In Videogame/Player/Text, edited by Tanya Krzywinska and Barry Atkins. Manchester: Manchester University Press 2007 (in press).
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"Variation over Time: The Transformation of Space in Single-Screen Action Games". In
Friedrich von Borries,
Steffen P. Walz,
Ulrich Brinkmann,
Matthias Böttger (eds): Space Time Play. Basel: Birkhäuser 2007 (in press).
Articles and peer-reviewed conference presentations
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November 1998: Article in
the literary magazine Kritik #135: "En kamp mellem spil og fortælling."
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November 1998: Paper presentation
at the Digital Arts and Culture conference in Bergen: "A clash between
game and narrative" (http://cmc.uib.no/dac/)
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May 1999: Article in the
magazine Det ny reception: "Nettet, der aldrig var." ["The net that never was"] http://www.jesperjuul.net/text.
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August 2000: Paper presentation
at the Digital Arts and Culture conference
in Bergen: "What computer games can and
can't do"
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March 2001: Computer
Games & Digital Textualities conference at
the IT University of Copenhagen. Paper presentation, Play
time, Event time, Themability.
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April 2001: Paper presentation
at the Digital Arts and Culture conference
in Providence, Rhode Island: Game Time.
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June 30th 2001: Paper presentation
at the Game Cultures conference in Bristol: Gameplay: What are Games Really?
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July 1st 2001: Article, Games Telling
Stories? and review, The
Repeatedly lost Art of Studying Games in Game
Studies.
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April 6th 2002: Paper presentation at the Playing with the future conference,
Manchester: Protect your resource gathering units at all cost: Sketching
a theory of gameplay.
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June 8th 2002: Paper presentation at the Computer Games and Digital Cultures
conference, Tampere, Finland: The open
and the closed: Games of emergence and games of progression.
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April 9th 2003: Column for the IGDA [international game developers association]
website: Just
what is it that makes Computer Games so Different, so Appealing?
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May 30-31st 2003: Presentation at the Digital
genres Conference Chicago: Transmedial Gaming: Exploring the affinity
between computer and games.
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November 4th-6th 2003: Keynote speaker at the DiGRA
Level Up conference in Utrecht: The Game,
the Player, the World: Looking for a Heart of Gameness.
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February 2004: "Working with the Player's Repertoire". Imagina Conference, Monaco.
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June 2005: "Half-Real: The Interplay between Game Rules and Game Fiction". DiGRA conference, Vancouver, Canada.
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June 2005: "Playing Culture" presentation at Games, Learning, and Society conference, Madison, Wisconsin. (With Eric Zimmerman.)
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December 2005: Panelist, "Gameplay: The Great Debate", Digital Arts and Culture Conference, IT University of Copenhagen.
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"Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games". Artifact journal. Volume 2, 2007. London: Routledge.
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"A certain Level of Abstraction". Conference paper at the DiGRA conference, Tokyo Japan, September 2007.
Keynotes and selected invited talks
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November 26-28th 2001: Invited speaker at NIK2001 in Tromsø, the annual meeting of the Norwegian association of computer
science researchers. Talk title: Fun in theory.
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February 3rd 2002: Invited lecturer at Mediamatic's Interactive
Vertellers [interactive narrators] workshop in Amsterdam. Talk title: The
art of letting go.
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August 27th 2002: Panelist at the Game Developer's
Conference Europe academic day.
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August 28th 2002: Presentation at Game Developer's
Conference Europe, London: Making sense of gameplay and emergence.
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March 20th 2003: Panelist at the Fate of Creativity in the Videogame Industry colloquium, Comparative Media Studies, MIT. (With Ken Levine, Irrational Games
and Brian Sullivan, Iron Lore.)
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April 9th 2003: Presentation for the Scholar Technology Group a Brown University: About the game.
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April 23rd 2003: Guest lecture at the Liquid Narrative Group, NCSU, Raleigh, North
Carolina.
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November 4th-6th 2003: Keynote speaker at the DiGRA
Level Up conference in Utrecht: The Game,
the Player, the World: Looking for a Heart of Gameness.
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February 2004: Converging Media, Oslo, Norway.
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October 2004: Speaker, Steirische Herbst, Graz, Austria.
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June 2005 : Games, Learning and Society conference, Wisconsin, Madison: "Playing Culture". With Eric Zimmerman.
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December 2005: Presentation "Without a goal" at Serious Games Summit, Lyon.
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March 2006: Keynote presentation at Serious Games Summit, Game Developer's Conference, San José.
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March 2006: "A Game in the Hands of a Player". From Gamers to Gaming, Göteborg, Sweden.
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October 2006: Invited talk at Georgia Tech.
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November 2006: Invited talk at Penn. "The problem with Goals: New ways of motivating players".
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November 2006: Invited talk at Comparative Media Studies, MIT, Boston.
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November 2006: Online panel arranged by Manifesto Games: "Games As Art" with Henry Jenkins, Santiago Siri, and Eric Zimmerman.
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January 2007: Invited talk at NYC Game Salon. New School, New York City: "Actually: What a game means".
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February 2007: Invited talk at ENJMIN, France.
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March 2007: Panelist at the MetaGame panel, Game Developers Conference, San Francisco.
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April 2007: Invited speaker at Theory of the Novel for the 21st Century workshop, Stanford University.
- May 2008: Keynote speaker, Philosophy of Computer Games Conference, Potsdam.
Teaching
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Autumn 1995: A series of
workshops in the new children's house at Louisiana Art Museum.
(With Jonas Iversen, MouseHouse).
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1996: Teaches Java and JavaScript programming at NetJob, Aarhus, Denmark.
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Spring 1999: Develops and teaches the course Digital Aesthetics at the
IT University of Copenhagen..
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September-December 2001: Developed and taught the course Computer Games at the IT
University of Copenhagen. (Covering theory and practice.)
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September-December 2002: Developed and taught the course on Designing
an online computer game at the IT University of Copenhagen. (With Susana Tosca).
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2004-: Developed and taught the course Computer Game Design at the IT University of Copenhagen.
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April 2006: 3-day workshop on game design and theory, IO Interactive.
- Spring 2007: Co-taught the course Game Development at the IT University of Copenhagen.
- Spring 2008: Co-taught the course Game Design at Comparative Media Studies, MIT.
Professional experience
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June 1995-: Company, Soup Games.
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1992-1993: Develops the
fractal program Lyapunovia for the Commodore Amiga. (http://soupgames.net/lyapunovia)
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April 1994-August 1995:
Work at the multimedia company MouseHouse.
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August 1996: Project manager,
concept developer and programmer on the children's game "Kampen om Kagen"
["The battle for the cake"] for MouseHouse and the Silkeborg public
library.
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January-March 1997: Programs
the Macintosh version of the triple CD-ROM game "Blackout" at Deadline Media.
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April 1997: Develops the
game "Puls in Space" for Netwave. (http://soupgames.net/pspace)
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June 1997 - August 1998:
Works with Brennan Young, Xavier Pianet, and Mads Rydahl under the name "The
Planet".
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July 1997: Develops the
game "Slimebusters" for Egmont Online.
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September 1997: Develops
the graphical chat system "Højhuset" for Netwave. (http://www.n.dk)
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Marts 1998: Develops the
game "Euro-Space" for JuniBevægelsen. (http://soupgames.net/eurospace)
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December 1998-January 1999:
Develops the game "PingPong" for TV2 Interactive. (http://spil.tv2.dk)
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January 1999: Text chat
for the music site g.dk and Scandinavian
Online.
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July-September 1999: Develops
the game Flag
Rally for Tele
Danmark Internet. (With Rasmus Keldorff.)
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November-December 1999: Develops a small game engine for a series of promotional
games for Lego in collaboration with Cite.
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September 2000: Finished the graphical chat Højhuset
2 for Netstationen/Scandinavia Online.
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January 2001: Develops the game Detonator for TV2 Interactive (with Rasmus Keldorff.)
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2004-2007: Assistant professor, IT University of Copenhagen.
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2007: Developes the casual game High Seas for GameTrust.
Visiting scholar appointments
- February-July 2003: Comparative Media Studies, MIT, Boston.
- August-December 2006: Parsons New School of Design, New York City.
Reviewing and Judging
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Editorial board member, Game Studies journal 2001-
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Editorial board member, Games & Culture Journal 2007-
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Webby Awards judge 2004-
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Values at Play advisory board member 2008-
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Digital Arts and Culture conference, Brown University, 2001.
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Computer Games and Digital Culture conference, Tampere University, 2002.
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Digital Arts and Culture conference, Melbourne, 2003.
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Imagina conference, Monaco, 2005.
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Digitial Arts and Culture conference, Perth, 2007.
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Mobile Media conference. University of Sydney, 2007.
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Head of game design reviewing, DiGRA conference, Tokyo 2007.
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MIT Press
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Morgan Kaufman
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Norsk Medietidsskrift
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Information Communication & Society
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Instructional Science
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IADIS Gaming 2008
Conference organisation
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Co-organizer, Computer Games and Digital Textualities conference, IT University of Copenhagen 2001.
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January 24th 2003: Organizer of the computer game seminar Spillere og Spillerpositioner [Players and player positions] at the IT University of Copenhagen.
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Advisory board member, DAC conference, Perth 2007.
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Advisory board member, DiGRA conference, Tokyo 2007.
Miscellaneous
Art projects
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Summer 1994: The installation "Gaston" for Electronic Café. (With Charlie Gaugler.)
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April 1995: The art installation "Receptionsmaskinen" for the Danish minister of culture's conference
on information technology, the international film school in Ebeltoft. (With
Mads Rydahl.)
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June 1995-May 1996: The
art installation "Men vi forstår jo hinanden" ["we
do understand each other"] as part of the TIEA at MouseHouse, Vestergade,
Copenhagen. (With Mads Rydahl.)
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April 1996: Creates the spoof web page "Your own virtual hamster".
(http://www.jesperjuul.net/hamster) (with Brennan Young).
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February 1997: Exhibits
the poetic art installation "Ord & Stol"
["Word and chair"] at gallery Eat Me, Sortedams Dossering, Copenhagen.
'
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April 1998: Exhibits the
graphical and musical installation "Loop in A Minor" at the
Art Crash conference, Århus.
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August 31st 1998: Exhibits "Loop in A Minor" at the opening of Malmö
Högskola.
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September-November 1996:
Develops the computer part of Lars von Trier's exhibition "Verdensuret"
["World clock"], Kunstforeningen, Copenhagen.
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