OK, for that I am honored. Game Developer Magazine has nominated Half-Real for best book in the Game Developer Front Line Awards. Half-Real is obviously not a book about game development, but it was certainly intended to be useful in many of the discussions that pop up around games and development.
The book nominees are quite different, so let’s see what happens.
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SAN FRANCISCO, Nov. 28 /PRNewswire/ — The editors of CMP Technology’s Game Developer have named the finalists for the 2006 Front Line Awards, the magazine’s ninth annual evaluation of the year’s best game-making tools in the categories of programming, art, audio, hardware, game engine, middleware, and books.
The final award winners, plus one inductee to the Front Line Awards Hall of Fame chosen for its outstanding contribution to the game development industry for five years or more, will be announced in the January 2007 issue of Game Developer, available on newsstands beginning January 17, 2007.
The finalists for the 2006 Game Developer Front Line Awards are: ENGINES Torque Game Builder 1.1.1, Garage Games Valve Source Engine, Valve Unreal Engine 3, Epic HeroEngine, Simutronics Corporation Gamebryo 2.2, Emergent BOOKS "Better Game Characters By Design," Katherine Isbister, Morgan Kaufmann "3D Game Textures: Create Professional Game Art Using Photoshop," Luke Ahearn, Focal Press "ShaderX4," Wolfgang Engel (ed.), Charles River Media "Game Writing: Narrative Skills for Videogames," Chris Bateman, Charles River Media "Half-Real: Video Games between Real Rules and Fictional Worlds," by Jesper Juul, The MIT Press Continue reading "Half-Real nominated for Game Developer Front Line Awards"