Half-Real nominated for Game Developer Front Line Awards

OK, for that I am honored. Game Developer Magazine has nominated Half-Real for best book in the Game Developer Front Line Awards. Half-Real is obviously not a book about game development, but it was certainly intended to be useful in many of the discussions that pop up around games and development.

The book nominees are quite different, so let’s see what happens.

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SAN FRANCISCO, Nov. 28 /PRNewswire/ — The editors of CMP Technology’s Game Developer have named the finalists for the 2006 Front Line Awards, the magazine’s ninth annual evaluation of the year’s best game-making tools in the categories of programming, art, audio, hardware, game engine, middleware, and books.

The final award winners, plus one inductee to the Front Line Awards Hall of Fame chosen for its outstanding contribution to the game development industry for five years or more, will be announced in the January 2007 issue of Game Developer, available on newsstands beginning January 17, 2007.

The finalists for the 2006 Game Developer Front Line Awards are:

ENGINES
Torque Game Builder 1.1.1, Garage Games
Valve Source Engine, Valve
Unreal Engine 3, Epic
HeroEngine, Simutronics Corporation
Gamebryo 2.2, Emergent

BOOKS
"Better Game Characters By Design,"
Katherine Isbister, Morgan Kaufmann
"3D Game Textures: Create Professional Game Art Using Photoshop,"
Luke Ahearn, Focal Press
"ShaderX4,"
Wolfgang Engel (ed.), Charles River Media
"Game Writing: Narrative Skills for Videogames,"
Chris Bateman, Charles River Media
"Half-Real: Video Games between Real Rules and Fictional Worlds,"
by Jesper Juul, The MIT Press

HARDWARE
FireGL V7300, ATI
GEForce 7950GX2, Nvidia
PhysX, Ageia and BFG Technologies
Alienware Mj12 8550i workstation, Alienware/Dell
Xbox 360 XMA Audio Decompression Hardware, Microsoft

MIDDLEWARE
AI.implant, Engenuity Technologies Inc.
SpeedTree 4.0, IDV
Havok FX 4.0, Havok
Euphoria, NaturalMotion
Kynapse SDK 4, Kynogon SA

PROGRAMMING
XNA Game Studio Express, Microsoft
Perforce SCM 2006.1, Perforce Software
NVPerfKit2, Nvidia
IBM Rational Purify Plus v7.0, IBM
DevTrack 6.0, TechExcel

ART
Modo 202, Luxology
Maya 8, Autodesk
Corel Painter IX.5, Corel
Softimage Face Robot, Softimage
MotionBuilder 7.5, Autodesk

AUDIO
Wwise 2006.2.1, Audiokinetic
Miles Sound System v7.q, RAD Game Tools
CRI ADX, CRI Middleware Co. Ltd.
Vivox Precision Studio and the Vivox Network managed service, Vivox
ISACT, Creative Labs

For more information, please visit Game Developer online at www.gdmag.com.

One thought on “Half-Real nominated for Game Developer Front Line Awards”

  1. Whether you win or loose it’s still a great book, but all the best luck to you anyway.

    There is some stuff there I haven’t heard of before.

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