If you recall the history of game definitions, you remember how Wittgenstein discounted the possibility that the things that we call “games” (or rather Spiele in German) have anything in common, and argued that they rather have family resemblances. Wittgenstein’s argument is basically to say that naive people/philosophers assume that words have definite meanings, but that if we consider his range of examples, from board, to card, to ball games, to Ring a Ring o’ Roses, it will be clear that the things we call games have nothing in common. My response to this has usually been to say that Ring a Ring o’ Roses is not a game since it does not have quantifiable, variable outcomes to which the game assigns values (also discussed in Half-Real), so that’s that – Ring a Ring o’ Roses is not a problem for the definition of games, since a game definition doesn’t need to include Ring a Ring o’ Roses in the first place.
But lately I have been thinking that Ring a Ring o’ Roses is (or can be) more of a game than I thought. For those of you who haven’t played in a while, here is a video of some children playing it:
And this is what Wittgenstein has to say – I have to quote it all, §66-67 of Philosophical Investigations:
Consider for example the proceedings that we call “games”. I mean board-games, card-games, ball-games, Olympic games, and so on. What is common to them all? — Don’t say: “There must be something common, or they would not be called ‘games’ “-but look and see whether there is anything common to all. — For if you look at them you will not see something that is common to all, but similarities, relationships, and a whole series of them at that. To repeat: don’t think, but look! — Look for example at board-games, with their multifarious relationships.
Now pass to card-games; here you find many correspondences with the first group, but many common features drop out, and others appear.
When we pass next to ball-games, much that is common is retained, but much is lost.– Are they all ‘amusing’? Compare chess with noughts and crosses. Or is there always winning and losing, or competition between players? Think of patience. In ball games there is winning and losing; but when a child throws his ball at the wall and catches it again, this feature has disappeared. Look at the parts played by skill and luck; and at the difference between skill in chess and skill in tennis.
Think now of games like ring-a-ring-a-roses; here is the element of amusement, but how many other characteristic features have disappeared!
I can think of no better expression to characterize these similarities than “family resemblances”; for the various resemblances between members of a family: build, features, colour of eyes, gait, temperament, etc. etc. overlap and cries-cross in the same way.-And I shall say: ‘games’ form a family.
The strange thing always was how easy it is to come up with any number of things that all of Wittgenstein’s examples have in common – they all involve humans participating in a socially defined activity at the very least. That’s the thing with family resemblances – they are within a family, and families usually have shared traits, such as being carbon-based lifeforms and so on. In The Grasshopper Bernard Suits makes the snide remark that Wittgenstein didn’t follow his own advice of looking and seeing – “He looked, to be sure, but because he had decided beforehand that games are indefinable, his look was fleeting, and he saw very little.”
Perhaps that is a little hard on Wittgenstein, but the truth obviously is that he was a theorist of language, not games, and he doesn’t look very hard. This doesn’t detract from his value as a philosopher, I think.
Lately I have played a lot of Ring a Ring o’ Roses (or rather “Ring round the Rosie”) with my toddler son, and I suddenly remembered that Brian Sutton-Smith had once told me that Ring a Ring o’ Roses could be considered a game because it has variable outcome if you are 2-3 years old. At that age, it is really challenging to coordinate all the dancing and falling down as a group. It is a goal that all participants should fall at the same time (the valorization of the outcome), and the group sometimes succeeds and sometimes fails (variable outcome). This is very visible in the video above.
Seen that way, Ring a Ring o’ Roses is akin to tic-tac-toe which is also challenging and interesting up to a certain age, but ceases to work as a game once we understand the strategy. The reason we don’t remember the challenge of Ring a Ring o’ Roses is that we played it mostly before our earliest memories. At the other end of the spectrum, I guess old age will make Ring a Ring o’ Roses into a game for us again.

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