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	<title>meta &#8211; The Ludologist</title>
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	<link>https://www.jesperjuul.net/ludologist</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
	<lastBuildDate>Tue, 28 May 2013 17:55:25 +0000</lastBuildDate>
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		<title>10 years of the Ludologist</title>
		<link>https://www.jesperjuul.net/ludologist/2013/05/28/10-years-of-the-ludologist/</link>
					<comments>https://www.jesperjuul.net/ludologist/2013/05/28/10-years-of-the-ludologist/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Tue, 28 May 2013 17:54:40 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[meta]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1779</guid>

					<description><![CDATA[Today is the 10th anniversary of The Ludologist blog. Here is the very first post, Welcome to Blogdom. 10 years sounds like a long time, but the blog also feels like it has been operating on its own separate time scale all along. I started blogging while I was working on my PhD, but now &#8230; <a href="https://www.jesperjuul.net/ludologist/2013/05/28/10-years-of-the-ludologist/" class="more-link">Continue reading<span class="screen-reader-text"> "10 years of the Ludologist"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Today is the 10th anniversary of <em>The Ludologist</em> blog. Here is the very first post, <a href="http://www.jesperjuul.net/ludologist/welcome-to-blogdom">Welcome to Blogdom</a>.</p>
<p>10 years sounds like a long time, but the blog also feels like it has been operating on its own separate time scale all along. I started blogging while I was working on my PhD, but now I have been a full-time academic for almost 9 years. I am also married and a father now (but I could never get myself to blog about personal things).</p>
<ul>
<li><span style="line-height: 1.714285714; font-size: 1rem;">I started blogging when &#8220;video games&#8221; almost exclusively meant AAA games sold in boxes.</span></li>
<li>I started blogging before cell phone games had taken off.</li>
<li>I started blogging before casual games took off.</li>
<li>I started blogging before art games, indie games, and personal games.</li>
<li>When I started blogging, experimental game (or interactive art) creators used to emphasize that they were <em>not</em> making games in any way. Now they emphasize that they are.</li>
<li>Book published since I started blogging: 3.</li>
<li>Blog posts: 635.</li>
<li>Blog comments: 2142.</li>
<li>Best hosting service used: <a href="http://secure.hostgator.com/~affiliat/cgi-bin/affiliates/clickthru.cgi?id=JesperJuul">Hostgator</a>. Worst: Dreamhost.</li>
<li>When I started blogging, there were few books on video games. We were still going over Huizinga, Caillois, and Sutton-Smith, looking for secret knowledge from the past.</li>
<li>I recently made a list of must-have video game books &#8230; got to 100. (I may post the list later.)</li>
<li><span style="line-height: 1.714285714; font-size: 1rem;">I started blogging before game jams were a thing, and when experimental video games were still considered weird and exceptional.</span></li>
<li><span style="font-size: 1rem; line-height: 1.714285714;">Twitter and social media are poor replacements for blog posts and discussion. Because: Twitter comments invariably become snarky and/or misunderstood. Facebook comments disappear in the stream of time.</span></li>
<li>Game studies is a big field now. I think we managed to construct the field, and to launch game educations (vocational or otherwise) at a surprising speed. I think that some of the better work and discussion show that we really are getting smarter.</li>
<li><span style="line-height: 1.714285714; font-size: 1rem;">Though there can also be a sense of history repeating at times. And yet, many of the basic questions (i.e. games and narrative, games and players, design and industry, what is a &#8220;good game&#8221;) are </span><em style="line-height: 1.714285714; font-size: 1rem;">different</em><span style="line-height: 1.714285714; font-size: 1rem;"> questions now than they were 10 years ago. They appear against a different background.</span></li>
<li>
<ul style="display: inline !important;">Becoming smarter seems to entail that many of the discussions that were assumed to be resolvable on a high level &#8230; turn out to contain smaller discussions and questions inside.</ul>
</li>
<li>
<ul style="display: inline !important;">Knowledge accumulates, but not in the way you thought it would.</ul>
</li>
<li>Blogging and game research remain <em>fun</em> (in a much more pure and unambiguous sense than games are fun, strangely).</li>
</ul>
<p>Thanks for reading!</p>
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		<title>Closer to total Curation/Censorship every Day</title>
		<link>https://www.jesperjuul.net/ludologist/2012/09/07/closer-to-total-curationcensorship-every-day/</link>
					<comments>https://www.jesperjuul.net/ludologist/2012/09/07/closer-to-total-curationcensorship-every-day/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 17:54:06 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[tech]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1610</guid>

					<description><![CDATA[This image shows the dialog box that a user received when trying to install Molleindustria&#8217;s already-censored game Phone Story. Turns out this is a lauded &#8220;anti-malware&#8221; feature called Gatekeeper in OS X Mountain Lion. Users can change the settings, but many people experience the misleading dialog above, not telling the user the truth &#8211; that they cannot install the &#8230; <a href="https://www.jesperjuul.net/ludologist/2012/09/07/closer-to-total-curationcensorship-every-day/" class="more-link">Continue reading<span class="screen-reader-text"> "Closer to total Curation/Censorship every Day"</span></a>]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" class="alignnone size-medium wp-image-1611" title="file_damaged[1]" src="http://www.jesperjuul.net/ludologist/wp-content/uploads/2012/09/file_damaged1-450x246.png" alt="" width="450" height="246" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2012/09/file_damaged1-450x246.png 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2012/09/file_damaged1.png 498w" sizes="(max-width: 450px) 85vw, 450px" /></p>
<p>This image shows the dialog box that a user received when trying to install Molleindustria&#8217;s <a href="http://bits.blogs.nytimes.com/2011/09/13/game-that-critiques-apple-vanishes-from-app-store/">already-censored</a> game <a href="http://phonestory.org/">Phone Story</a>. Turns out <a href="http://www.molleindustria.org/blog/gatekeeper-and-the-rise-of-the-total-apple-consumer/">this is a lauded &#8220;anti-malware&#8221; feature called <em>Gatekeeper</em> in OS X Mountain Lion</a>.</p>
<p>Users can change the <a href="http://support.apple.com/kb/HT5290">settings</a>, but <a href="http://wiki.espeakers.com/index.php/OS_X_Mountain_Lion_installation_instructions">many people</a> experience the misleading dialog above, <em>not</em> telling the user the truth &#8211; that they cannot install the program because they have to enable non-certified apps/developers in system settings. But rather telling the user that the file is &#8220;damaged&#8221;.</p>
<p>Paolo has a longer discussion of it <a href="http://www.molleindustria.org/blog/gatekeeper-and-the-rise-of-the-total-apple-consumer/">here</a>, but it does seem like that Apple has made it possible for the dialog to mislead in order to dissuade users from installing software not sold through the Mac App store and/or made by a licensed developer.</p>
<p><strong>[Note: It is unclear whether this dialog is intentional. Some people claim that it is not the default dialog, but some developers experience it nonetheless.]</strong></p>
<p>I wrote about this scenario some time ago as &#8220;<a href="http://www.jesperjuul.net/ludologist/fear-of-an-app-planet">Fear of an App Planet</a>&#8220;: that our ability to easily and transparently develop and distribute games for PCs and Macs is gradually eroding. Worrying.</p>
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		<title>Where Good Citations come From</title>
		<link>https://www.jesperjuul.net/ludologist/2011/11/16/where-good-citations-come-from/</link>
					<comments>https://www.jesperjuul.net/ludologist/2011/11/16/where-good-citations-come-from/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 16 Nov 2011 15:37:05 +0000</pubDate>
				<category><![CDATA[meta]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1392</guid>

					<description><![CDATA[Call me old-fashioned, but I never thought that truth was simply generated by whoever is in power. (This would require that those in power had a perfect ability to not only control everybody, but also to predict what fabricated truths would be in their interest for all eternity &#8211; well, no, nobody really knows that.) &#8230; <a href="https://www.jesperjuul.net/ludologist/2011/11/16/where-good-citations-come-from/" class="more-link">Continue reading<span class="screen-reader-text"> "Where Good Citations come From"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Call me old-fashioned, but I never thought that truth was simply generated by whoever is in power. (This would require that those in power had a perfect ability to not only control everybody, but also to predict what fabricated truths would be in their interest for all eternity &#8211; well, no, nobody really knows that.)</p>
<p>Here is another way in which things can become considered to be true: the always observant XKCD shows how <a href="http://xkcd.com/978/">the citation policies of Wikipedia (always refer to external source) quickly go wrong when Wikipedia is used for writing those external sources in the first place:</a></p>
<p><a href="http://www.jesperjuul.net/ludologist/wp-content/uploads/2011/11/citogenesis1.png"><img decoding="async" class="alignnone size-medium wp-image-1393" title="citogenesis[1]" src="http://www.jesperjuul.net/ludologist/wp-content/uploads/2011/11/citogenesis1-450x513.png" alt="" width="450" height="513" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2011/11/citogenesis1-450x513.png 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2011/11/citogenesis1.png 538w" sizes="(max-width: 450px) 85vw, 450px" /></a></p>
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		<title>Co potrafi&#261;,a czego nie potrafi&#261; gry komputerowe (What computer games can and can&#8217;t do)</title>
		<link>https://www.jesperjuul.net/ludologist/2008/06/13/co-potrafia-czego-nie-potrafi-gry-komputerowe-what-computer-games-can-and-cant-do/</link>
					<comments>https://www.jesperjuul.net/ludologist/2008/06/13/co-potrafia-czego-nie-potrafi-gry-komputerowe-what-computer-games-can-and-cant-do/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:28:33 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[meta]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=462</guid>

					<description><![CDATA[Peter Wojcieszuk has graciously translated my paper What computer games can and can&#8217;t do into Polish: Co potrafi&#261;,a czego nie potrafi&#261; gry komputerowe. This paper (from 2000) was the first time I made a position statement about the need for video game theory, for a ludology. Many of the things the paper asks for seem &#8230; <a href="https://www.jesperjuul.net/ludologist/2008/06/13/co-potrafia-czego-nie-potrafi-gry-komputerowe-what-computer-games-can-and-cant-do/" class="more-link">Continue reading<span class="screen-reader-text"> "Co potrafi&#261;,a czego nie potrafi&#261; gry komputerowe (What computer games can and can&#8217;t do)"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Peter Wojcieszuk has graciously translated my paper <a href="http://www.jesperjuul.net/text/wcgcacd.html">What computer games can and can&#8217;t do</a> into Polish: <a href="http://wiedzaiedukacja.pl/archives/952">Co potrafi&#261;,a czego nie potrafi&#261; gry komputerowe</a>.</p>
<p>This paper (from 2000) was the first time I made a position statement about the need for video game theory, for a <em>ludology</em>.</p>
<p>Many of the things the paper asks for seem to have come true, but we are not exactly done (and it probably not technically possible to <em>be</em> done, we can just get further).</p>
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		<title>Which field is on top?</title>
		<link>https://www.jesperjuul.net/ludologist/2008/06/11/which-field-is-on-top/</link>
					<comments>https://www.jesperjuul.net/ludologist/2008/06/11/which-field-is-on-top/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 11 Jun 2008 14:10:00 +0000</pubDate>
				<category><![CDATA[meta]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=459</guid>

					<description><![CDATA[XKCD sorts fields by perceived purity today: I think many more fields believe themselves to be on top than what is implied here. But that&#8217;s the fun of it, isn&#8217;t it?]]></description>
										<content:encoded><![CDATA[<p><a href="http://xkcd.com/">XKCD</a> sorts fields by perceived purity today:</p>
<p><a href="http://xkcd.com/435/"><img decoding="async" class="alignnone size-full wp-image-460" title="purity" src="http://www.jesperjuul.net/ludologist/wp-content/uploads/2008/06/purity.gif" alt="" width="450" height="187" srcset="https://www.jesperjuul.net/ludologist/wp-content/uploads/2008/06/purity.gif 450w, https://www.jesperjuul.net/ludologist/wp-content/uploads/2008/06/purity-300x124.gif 300w" sizes="(max-width: 450px) 85vw, 450px" /></a></p>
<p>I think <a href="http://en.wikipedia.org/wiki/Sociology_of_scientific_knowledge">many</a> <a href="http://en.wikipedia.org/wiki/Narratology">more</a> <a href="http://en.wikipedia.org/wiki/Economy">fields</a> believe themselves to be on top than what is implied here. But that&#8217;s the fun of it, isn&#8217;t it?</p>
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		<title>As a philosophy discussion grows longer, the probability of someone asking, &#8220;but what is reality?&#8221; approaches one</title>
		<link>https://www.jesperjuul.net/ludologist/2008/05/09/as-a-philosophy-discussion-grows-longer-the-probability-of-a-someone-saying-but-what-is-reality-approaches-one/</link>
					<comments>https://www.jesperjuul.net/ludologist/2008/05/09/as-a-philosophy-discussion-grows-longer-the-probability-of-a-someone-saying-but-what-is-reality-approaches-one/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 09 May 2008 19:13:07 +0000</pubDate>
				<category><![CDATA[meta]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=454</guid>

					<description><![CDATA[The philosopher&#8217;s version of Godwin&#8217;s law: As a philosophy discussion grows longer, the probability of someone asking, &#8220;but what is reality?&#8221; approaches one.]]></description>
										<content:encoded><![CDATA[<p>The philosopher&#8217;s version of <a href="http://en.wikipedia.org/wiki/Goodwin%27s_law">Godwin&#8217;s law</a>:</p>
<p><em>As a philosophy discussion grows longer, the probability of someone asking, &#8220;but what is reality?&#8221; approaches one.</em></p>
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		<title>Keynoting at the Game Philosophy Conference in Potsdam</title>
		<link>https://www.jesperjuul.net/ludologist/2008/05/05/keynoting-at-the-game-philosophy-conference-in-potsdam/</link>
					<comments>https://www.jesperjuul.net/ludologist/2008/05/05/keynoting-at-the-game-philosophy-conference-in-potsdam/#respond</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 05 May 2008 16:00:23 +0000</pubDate>
				<category><![CDATA[games]]></category>
		<category><![CDATA[meta]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=453</guid>

					<description><![CDATA[This week I am keynoting at the Philosophy of Computer Games conference in Potsdam, May 8-10. My talk is Who Made the Magic Circle? Seeking the Solvable Part of the Game-Player Problem. If the early days of game studies concerned the issue of games and stories, recent discussions appear to be focused on the issue &#8230; <a href="https://www.jesperjuul.net/ludologist/2008/05/05/keynoting-at-the-game-philosophy-conference-in-potsdam/" class="more-link">Continue reading<span class="screen-reader-text"> "Keynoting at the Game Philosophy Conference in Potsdam"</span></a>]]></description>
										<content:encoded><![CDATA[<p>This week I am keynoting at the <a href="http://gamephilosophy.org/">Philosophy of Computer Games</a> conference in Potsdam, May 8-10.</p>
<p>My talk is <strong>Who Made the Magic Circle? Seeking the Solvable Part of the Game-Player Problem</strong>.</p>
<p><em><span lang="EN-GB">If the early days of game studies concerned the issue of games and stories, recent discussions appear to be focused on the issue of games and players. This is a discussion of methods and of the object of study: Should we discuss players or should we discuss games? There are two possible perspectives on this: The common “segregationist” perspective implies that games are structures separate from players, structures that players can subsequently subvert. In this talk, I will make the case for an alternative “integrationist” perspective wherein games are chosen and upheld by players, and where players will happily create formal rule systems and boundaries around the playing activity.<br />
I will argue that the question of games and players must therefore be decomposed into a set of smaller problems, each of which must be answered with different methods.</span></em></p>
<p>It&#8217;s a meta-talk! Looking forwards to the conference.</p>
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		<title>What have you changed your mind about?</title>
		<link>https://www.jesperjuul.net/ludologist/2008/01/02/what-have-you-changed-your-mind-about/</link>
					<comments>https://www.jesperjuul.net/ludologist/2008/01/02/what-have-you-changed-your-mind-about/#comments</comments>
		
		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 02 Jan 2008 17:20:39 +0000</pubDate>
				<category><![CDATA[meta]]></category>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=421</guid>

					<description><![CDATA[Edge.org presents their yearly question to various thinkers and scientists. This time it is: WHAT HAVE YOU CHANGED YOUR MIND ABOUT? WHY? Lots of good stuff. Me, I changed my mind about fiction in games &#8211; I used to discount it, but then realized my error. [Clarification: This change of mind happened between 1998 and &#8230; <a href="https://www.jesperjuul.net/ludologist/2008/01/02/what-have-you-changed-your-mind-about/" class="more-link">Continue reading<span class="screen-reader-text"> "What have you changed your mind about?"</span></a>]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.edge.org/">Edge.org</a> presents their yearly question to various thinkers and scientists. This time it is:</p>
<blockquote><p> <font face="Verdana, Arial, Helvetica, sans-serif" size="2"><strong> <a href="http://www.edge.org/q2008/q08_index.html">WHAT                             HAVE YOU CHANGED YOUR MIND ABOUT? WHY?</a></strong></font></p></blockquote>
<p><a href="http://www.edge.org/q2008/q08_index.html">Lots of good stuff</a>.</p>
<p>Me, I changed my mind about fiction in games &#8211; I used to discount it, but then realized my error.<br />
[<strong>Clarification: </strong>This change of mind happened between 1998 and 2003. <em>Half-Real</em> was written <em>after</em> I changed my mind.]</p>
<p>I find it pretty fascinating to change my mind &#8211; suddenly you are in a slightly different world from before and everything has to be reevaluated.</p>
<p>On the other hand, I did change my mind about changing my mind as being always-good. It can also be overdone with a certain self-indulgent gesture as in &#8220;<em>5 minutes ago I thought X, but now I realize it&#8217;s Y, and I am never afraid to admit mistakes &#8211; that&#8217;s how great I am</em>!&#8221;</p>
<p>And you don&#8217;t want to go there either. This is one of the things that makes life (and research) so amazingly interesting.</p>
<p>Happy 2008!</p>
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		<title>Zotero, Zotero &#8211; a Genuinely Useful Research Tool</title>
		<link>https://www.jesperjuul.net/ludologist/2007/12/14/zotero-zotero-a-genuinely-useful-research-tool/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Fri, 14 Dec 2007 16:31:19 +0000</pubDate>
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		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=414</guid>

					<description><![CDATA[I stumbled upon the reference management software Zotero, and it is fabulous so far. I feel like blogging about it. It&#8217;s a Firefox plugin that allows you to capture not only bibliographical information from Amazon, but also web pages, blog posts, etc&#8230; and store them in a subject hierarchy. And export them for bibliographes later. &#8230; <a href="https://www.jesperjuul.net/ludologist/2007/12/14/zotero-zotero-a-genuinely-useful-research-tool/" class="more-link">Continue reading<span class="screen-reader-text"> "Zotero, Zotero &#8211; a Genuinely Useful Research Tool"</span></a>]]></description>
										<content:encoded><![CDATA[<p>I stumbled upon the reference management software <a href="http://www.zotero.org/">Zotero</a>, and it is fabulous so far. I feel like blogging about it.</p>
<p>It&#8217;s a Firefox plugin that allows you to capture not only bibliographical information from Amazon, but also web pages, blog posts, etc&#8230; and store them in a subject hierarchy. And export them for bibliographes later. And take snapshots of web pages. And add notes.</p>
<p>Here&#8217;s why it works well:</p>
<ul>
<li>Entries can be several places in  the subject hierarchy. Let&#8217;s face it, the hierarchical bookmark structure of current browsers is <em>completely broken</em> since 1/3 of all entries belong several places in the hierarchy (i.e. video game theory/players and video game design / playtesting). (I actually wrote my own program for this a few years ago, but it was nowhere near the usefulness of Zotero.)</li>
<li>It is integrated into your browser where you do your work anyway.</li>
<li>It takes <em>snapshots</em> of web pages, so you can reference them even when they&#8217;re gone.</li>
<li>Notes, web pages, books, etc. are treated on the same level.</li>
<li>It understands that research work is <em>managing and navigating resources</em>. (As opposed to something like EndNote that seems to assume that the core of research is writing bibliographies in MLA or Chicago style.)</li>
</ul>
<p>What is missing?</p>
<ul>
<li>So far, the main lack is that video games are not included as a reference type. (It could even have integration with MobyGames.)</li>
<li>Mass import of existing Firefox bookmarks.</li>
</ul>
<p><img decoding="async" src="http://www.jesperjuul.net/ludologist/wp-content/uploads/2007/12/zotero_screenshot.gif" alt="Zotero" /></p>
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		<title>Workshop: For a Theory of the Novel of the 21st Century</title>
		<link>https://www.jesperjuul.net/ludologist/2007/04/15/workshop-for-a-theory-of-the-novel-of-the-21st-century/</link>
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		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Sun, 15 Apr 2007 13:09:05 +0000</pubDate>
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					<description><![CDATA[Center for the Study of the Novel, Stanford, April 20-21: Workshop: For a Theory of the Novel of the 21st Century Here, I will be participating in a two-day workshop of a more literary nature: Please join us for our last event of the CSN 2006-2007 season. This two-day workshop gathers together a younger generation &#8230; <a href="https://www.jesperjuul.net/ludologist/2007/04/15/workshop-for-a-theory-of-the-novel-of-the-21st-century/" class="more-link">Continue reading<span class="screen-reader-text"> "Workshop: For a Theory of the Novel of the 21st Century"</span></a>]]></description>
										<content:encoded><![CDATA[<p>Center for the Study of the Novel, Stanford, April 20-21:</p>
<p><a href="http://www.stanford.edu/group/csn/blog/2007/04/workshop_for_a_theory_of_the_n_1.html">Workshop: For a Theory of the Novel of the 21st Century</a></p>
<p>Here, I will be participating in a two-day workshop of a more literary nature:</p>
<blockquote><p>Please join us for our last event of the CSN 2006-2007 season. This two-day workshop gathers together a younger generation of novel scholars now emerging to national and international prominence to discuss future directions in the field.</p></blockquote>
<p>More <a href="http://www.stanford.edu/group/csn/blog/2007/04/workshop_for_a_theory_of_the_n_1.html">here</a>.</p>
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