Víctor Navarro-Remesal’s new book “Zen and Slow Games”

Zen and Slow Games book coverWe are proud to welcome Víctor Navarro-Remesal’s  new book Zen and Slow Games in the Playful Thinking Series.

From the press:

A deep dive into the reflective modes of playfulness in video games.

Slowness and reflectiveness have always been part of the video game medium, though they have been used very differently throughout its history. In Zen and Slow Games, Víctor Navarro-Remesal challenges the dominant discourse of action and quick reflexes in video games to offer an analysis of reflectiveness as a style in games, tracing its evolution from its origins to the present time. Two labels are of particular importance: the Zen modes (and later, Zen games) of the 2000s, especially during the Casual Revolution, and the slow games or slow gaming movement, which started in the 2010s and is ongoing today. The term “reflective games” is offered as an umbrella to bring together these and other labels to raise awareness and discussion of slow gaming.

Praise:

This book brilliantly explores reflective games, a style that resists capitalism’s rush by creating spaces of peace, presence, and self-discovery. It weaves form, meaning, and everyday tactics into an inspiring vision of play.
Susana Tosca, author of Sameness and Repetition in Contemporary Media Culture and Understanding Videogames

A carefully crafted, profound critique of meditation and slowness in digital games, Zen and Slow Games takes us on a journey to the boundaries of the medium, detaching playfulness from the pressures of winning and performing otherwise dominant in games and contemporary societies.
Martin Roth, author of Unboxing Japanese Videogames and Thought-Provoking Play

In this age of neoliberal life coaching, time management, and endless self-optimization, many of us yearn for slower, more mindful lives. How these aspirations reflect in what and how we play is the focal theme of this timely, accessible, and nimble new book.
Stefano Gualeni, author of Fictional Games and Il Videogioco del Mondo

Foundations of Digital Games 2026 Call for Papers

No, not the final logo!We will be hosting the ACM conference Foundations of Digital Games 2026 conference here at the Royal Danish Academy in Copenhagen August 10-13 2026.

And the call for papers is out now: https://fdg2026.org/call-for-papers/

Hope to see you (and your paper) at FDG’26.

 

Important Dates

All deadlines are at 11:59pm (23:59) Anywhere on Earth (AoE).
Note that due to proximity to the holidays, there will be no extensions!

• Workshop, Competition, and Panel Proposal Submissions: 21 November 2025

• Abstract Deadline (for Regular Papers): 5 December 2025

• Regular Paper Submission Deadline: 15 December 2025

• Regular Paper Notifications: 1 February 2026

• Late-Breaking Short Papers & Games/Demos Deadline: 30 March 2026

• Doctoral Consortium Deadline: 30 March 2026

Will AI Destroy Consulting?

AI Rule no. 1: Cynical writers use AI.

Will AI destroy consulting firms? I enjoy this story where Deloitte have admitted that their report on “Targeted Compliance Framework Assurance Review” for the Australian government was written partly by AI.

Long consulting reports are likely the most cynical and vacuous writing there is, so of course AI will be used.

But I sincerely wonder what this will do to consulting? Will it mean that CEOs will just use AIs for their reporting? Why would anyone pay millions for work/AI slop?

Or is it, just as likely, that consulting firms will charge even higher fees for their special human touch (still written by AI)?

For Svend Juul, 1940-2025

Svend Juul, 1940-2025My father at 20 years old

My father died this summer. He lived a long life, leaving four children and five grandchildren whom he loved dearly. He was active to the very end, updating his epidemiology textbook this spring.

My father caught a long period of history, born a month after the beginning of World War II in Denmark, seeing the German troops leave when he was five, studying medicine, becoming the first employee at the new institute of Social Medicine at the University of Aarhus in 1970, and being part of the development of the field of public health, and indeed of the Danish health care system. His most popular book is the introduction to epidemiology, now in its fourth edition.

I once asked my father why he had chosen the field of medicine? “To save the people.” He became a researcher, with a skill in study setups and statistical analysis, at first programmed on punch cards and mainframes, but always interested in how to solve problems, gather data, and gain new knowledge.

With my sister and me, 1976I think I picked up two main things from him. First, that changing the world, such as by saving and helping people become healthier, requires genuine humility and curiosity: Even if you have a strong idea of how the world works – a hypothesis – you must set up a test that can prove you wrong, and you must accept the results. Though I work in a different and less immediately important field, I think about how to genuinely ask questions and how to truly take in what the world is telling me in return.

Second, my father was funny, allergic to pompousness and sensitive to the ironies of life, openly annoyed by bad manuals, and he would sometimes write the new improved manual himself. I learned that it is OK to be serious and lighthearted at the same time, and that you can use your annoyance to make things better.

He was also a modest man who would contribute his statistical expertise to the work of others and worry less about citations and web presence. I have set up a page with his publications at jesperjuul.net/svendjuul

My father at 84 years old

It is disorienting not being able to call my father, not being able to discuss a recent event, not being able to run a back-of-the-envelope calculation of energy efficiency,  planning, or especially health by him. Part of me can simulate some of what he would say, but it really is not the same.

At the end, my father suffered from an interminable list of ailments, but he was proud when doctors confessed to having read his epidemiology textbook in class, and proud that he had taught doctors and nurses, gathered and analyzed the data, and helped build the Danish public health system that was now treating him.

Thank you

Open call for PhD projects

At the Royal Danish Academy we have an open call for PhD projects, and yes, it could be game and design-related.

The Royal Danish Academy hereby invites pre-qualification proposals for the 2025 call “PhD education outside the universities” (DFF – The Danish Independent Research Fund).

The 2025-call will be announced by DFF in June. We expect to be allowed to support up to three proposals. Only proposals for academic research within architecture, design or conservation will be taken into consideration.

The deadline for pre-qualification applications is May 15 2025 at noon.

Selected applicants are expected to engage in collaboration with a supervisor and the administration of the Royal Danish Academy when preparing the full proposal for DFF.

There is an online information session on April 22nd. Read more here: https://candidate.hr-manager.net/ApplicationInit.aspx/?cid=5001&departmentId=7810&ProjectId=187913

 

Interviewed in The American Journal of Play

The American Journal of Play has kindly interviewed me for their latest issue.

If you are interested in my thoughts on the field, and in me summarizing my own history, this is a great piece.

It is an honor but also disorienting to have reached the advanced stage of looking back on my career. Didn’t I just start (checks watch)?

Here is the direct link to the interview.