For your theoretical processing, G|A|M|E 7/2018 on Digital Games for Special Needs; Special Needs for Digital Games.
- E. Gandolfi, K. Calabria, R.E. Ferdig – Introduction
- M. Dalgleish – There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity
- L. Imbriani, I. Mariani, M. Bertolo – WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players
- T. Plothe – The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue
- K. Schrier – Reducing Bias Through Gaming
- B. Vercellone, J. Shelestak, Y. Dhaher, R. Clements – Haptic Interfaces for Individuals with Visual Impairments