For your theoretical consumption:
Special Issue, 1st Joint International Conference of DIGRA and FDG
| Introduction | |
| Ashley Brown, Rafael Bidarra |
| No-one Plays Alone | |
| Chris Bateman |
| “Ruinensehnsucht”: Longing for Decay in Computer Games | |
| Mathias Fuchs |
| Creative Communities: Shaping Process through Performance and Play | |
| Lynn Parker, Dayna Galloway |
| Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching | |
| Orion Mavridou |
| A Review of Social Features in Social Network Games | |
| Janne Paavilainen, Kati Alha, Hannu Korhonen |
| Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games | |
| Malcolm Ryan, Dan Staines, Paul Formosa |
| Developing Ideation Cards for Mixed Reality Game Design | |
| Richard Wetzel, Tom Rodden, Steve Benford |
| Source Code and Formal Analysis: A Reading of Passage | |
| Ea Christina Willumsen |
ISSN: 2328-9422