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	Comments on: Ring a Ring o&#8217; Roses as a Game	</title>
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	<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		By: Les définitions dictionnairiques et encyclopédiques		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-109451</link>

		<dc:creator><![CDATA[Les définitions dictionnairiques et encyclopédiques]]></dc:creator>
		<pubDate>Tue, 12 May 2020 18:40:19 +0000</pubDate>
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					<description><![CDATA[[&#8230;] Wittgenstein reprise de nombreuses fois dans l’étude du jeu vidéo et sur laquelle Jesper Juul revenait sur son blogue (2013). Dans ses Recherches philosophiques, Wittgenstein ([1953] 2004, p.&#160;63-64, §66-67) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Wittgenstein reprise de nombreuses fois dans l’étude du jeu vidéo et sur laquelle Jesper Juul revenait sur son blogue (2013). Dans ses Recherches philosophiques, Wittgenstein ([1953] 2004, p.&nbsp;63-64, §66-67) [&#8230;]</p>
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		<title>
		By: Wittgenstein et le concept de &#34;jeu&#34; &#124; Parenthèse vidéoludique		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-99207</link>

		<dc:creator><![CDATA[Wittgenstein et le concept de &#34;jeu&#34; &#124; Parenthèse vidéoludique]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 16:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-99207</guid>

					<description><![CDATA[[&#8230;] sur son blogue The Ludologist, Jesper Juul proposait de revisiter la fameuse citation de Ludwig Wittgenstein à propos du concept de jeu. Pour résumer, Wittgenstein affirme qu&#8217;il n&#8217;y a pas de [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] sur son blogue The Ludologist, Jesper Juul proposait de revisiter la fameuse citation de Ludwig Wittgenstein à propos du concept de jeu. Pour résumer, Wittgenstein affirme qu&rsquo;il n&rsquo;y a pas de [&#8230;]</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-57392</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 10 Jan 2013 01:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-57392</guid>

					<description><![CDATA[@Janet Yes, I was also thinking about your DiGRA 2005 keynote - you were talking about joint attentional scenes, right? That would certainly be one thing that all of Wittgenstein&#039;s examples have in common. (Apart from kicking the ball around on your own.)]]></description>
			<content:encoded><![CDATA[<p>@Janet Yes, I was also thinking about your DiGRA 2005 keynote &#8211; you were talking about joint attentional scenes, right? That would certainly be one thing that all of Wittgenstein&#8217;s examples have in common. (Apart from kicking the ball around on your own.)</p>
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		<title>
		By: Janet Murray		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-57391</link>

		<dc:creator><![CDATA[Janet Murray]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 21:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-57391</guid>

					<description><![CDATA[I&#039;ve written about this in a few place -- To my mind ring-a-round-a-rosy (as we called it in the Bronx) is a good example of what the essence of game pleasure is -- synchronization of behavior: watching someone doing something like what you are doing, and being aware that you are doing it in sync.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve written about this in a few place &#8212; To my mind ring-a-round-a-rosy (as we called it in the Bronx) is a good example of what the essence of game pleasure is &#8212; synchronization of behavior: watching someone doing something like what you are doing, and being aware that you are doing it in sync.</p>
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		<title>
		By: Links for January 9, 2013 &#124; Andrzej&#039;s Links		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-57390</link>

		<dc:creator><![CDATA[Links for January 9, 2013 &#124; Andrzej&#039;s Links]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 16:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-57390</guid>

					<description><![CDATA[[...] Ring a Ring o’ Roses as a Game [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Ring a Ring o’ Roses as a Game [&#8230;]</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-57388</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 14:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-57388</guid>

					<description><![CDATA[@Richard We don&#039;t disagree - I was just pointing out that Ring a Ring *can* be used as a game depending on the players. If you are sufficiently skilled at coordination, the emphasis has to shift to the activity as pure play (the enjoyment of falling down, for example).

@Simon Interesting - I think the common interpretation of Wittgenstein is that we should never try to define anything, but perhaps that is a misinterpretation.

@Steve Informally, I think that rituals are meant to have non-variable outcome. So if the users are sufficiently skilled, the certainty and repeatability of a ritual are demonstrations that our beliefs and social structure remain standing. I do think that adding a score counter can make something into a game.]]></description>
			<content:encoded><![CDATA[<p>@Richard We don&#8217;t disagree &#8211; I was just pointing out that Ring a Ring *can* be used as a game depending on the players. If you are sufficiently skilled at coordination, the emphasis has to shift to the activity as pure play (the enjoyment of falling down, for example).</p>
<p>@Simon Interesting &#8211; I think the common interpretation of Wittgenstein is that we should never try to define anything, but perhaps that is a misinterpretation.</p>
<p>@Steve Informally, I think that rituals are meant to have non-variable outcome. So if the users are sufficiently skilled, the certainty and repeatability of a ritual are demonstrations that our beliefs and social structure remain standing. I do think that adding a score counter can make something into a game.</p>
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		<title>
		By: Steve Dahlskog		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-57387</link>

		<dc:creator><![CDATA[Steve Dahlskog]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 10:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-57387</guid>

					<description><![CDATA[Hi Jesper!

I&#039;m incorporating both your view and Richard&#039;s (Hi Richard - it&#039;s been a while since Magdeburg!) and liking Lee&#039;s comment.

Follow the white rabbit and answer my question =)

From this point I see the use of the tool i.e. &quot;game&quot; (very broad approach to tool -&#062; artefact, service and process model) for play which gives (in multi-player games) some kind of social ritual and interpretations of the tool (rules of the ritual).

If we add a formal evaluation of the execution of Ring-a-ring-a-roses (like Lee did - but I feel it&#039;s more like a gamble then) the outcome is quantifiable one (perhaps from qualitative aspects on a non discrete scale). But is it a game then? There is nothing stopping you from compare ring-a-ring-a-roses to competition dancing (or what it is called in English?), playing, rituals (change of the guards at the Tower/Buckingham Palace, formal dinners, any University ceremony, etc), public performances...

Game (and play) is equally troubled as the word animal is. It is not easy to come to the (wanted/valued as an academic) generalised definition when removing the context where the word is used. If you describe ring-a-ring-a-roses in a fixed form with evaluation criteria - we can interpretate it as game.

Implement a simulator (or why not &quot;4:32&quot;) and add a score counter and you have a game?
[&quot;I was thinking about adding a high score table. Would that be an added incentive?&quot;, http://www.jesperjuul.net/ludologist/432-my-conceptual-game-from-the-global-game-jam ]

Best to All in the New Year! I hope to see you soon!]]></description>
			<content:encoded><![CDATA[<p>Hi Jesper!</p>
<p>I&#8217;m incorporating both your view and Richard&#8217;s (Hi Richard &#8211; it&#8217;s been a while since Magdeburg!) and liking Lee&#8217;s comment.</p>
<p>Follow the white rabbit and answer my question =)</p>
<p>From this point I see the use of the tool i.e. &#8220;game&#8221; (very broad approach to tool -&gt; artefact, service and process model) for play which gives (in multi-player games) some kind of social ritual and interpretations of the tool (rules of the ritual).</p>
<p>If we add a formal evaluation of the execution of Ring-a-ring-a-roses (like Lee did &#8211; but I feel it&#8217;s more like a gamble then) the outcome is quantifiable one (perhaps from qualitative aspects on a non discrete scale). But is it a game then? There is nothing stopping you from compare ring-a-ring-a-roses to competition dancing (or what it is called in English?), playing, rituals (change of the guards at the Tower/Buckingham Palace, formal dinners, any University ceremony, etc), public performances&#8230;</p>
<p>Game (and play) is equally troubled as the word animal is. It is not easy to come to the (wanted/valued as an academic) generalised definition when removing the context where the word is used. If you describe ring-a-ring-a-roses in a fixed form with evaluation criteria &#8211; we can interpretate it as game.</p>
<p>Implement a simulator (or why not &#8220;4:32&#8221;) and add a score counter and you have a game?<br />
[&#8220;I was thinking about adding a high score table. Would that be an added incentive?&#8221;, <a href="http://www.jesperjuul.net/ludologist/432-my-conceptual-game-from-the-global-game-jam" rel="ugc">http://www.jesperjuul.net/ludologist/432-my-conceptual-game-from-the-global-game-jam</a> ]</p>
<p>Best to All in the New Year! I hope to see you soon!</p>
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		<title>
		By: Simon Dor		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-57386</link>

		<dc:creator><![CDATA[Simon Dor]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 04:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-57386</guid>

					<description><![CDATA[I love Wittgenstein :)

But as Jesper said, I think he has more to say about language than about games, although it can enlight our thoughts about them. I don&#039;t think he argued that games were indefinable, I think he basically argued that  most of the concepts we use in everyday life are not defined when we use them. When we read a (non-academic) text where the word &quot;game&quot; (or &quot;play&quot; or &quot;videogame&quot;, etc.) is used and not (implicitly or explicitly) defined, it can mean different things which do not necessarily have something in common, because that&#039;s how language works. For a lot of concepts, there will always be borderline cases, but the concept is still mostly effective in common usage.

That said, it&#039;s worth to define even broadly our concept of games when we ought to study them. I&#039;m pretty sure we could fine a definition of language somewhere in Wittgenstein&#039;s works!]]></description>
			<content:encoded><![CDATA[<p>I love Wittgenstein :)</p>
<p>But as Jesper said, I think he has more to say about language than about games, although it can enlight our thoughts about them. I don&#8217;t think he argued that games were indefinable, I think he basically argued that  most of the concepts we use in everyday life are not defined when we use them. When we read a (non-academic) text where the word &#8220;game&#8221; (or &#8220;play&#8221; or &#8220;videogame&#8221;, etc.) is used and not (implicitly or explicitly) defined, it can mean different things which do not necessarily have something in common, because that&#8217;s how language works. For a lot of concepts, there will always be borderline cases, but the concept is still mostly effective in common usage.</p>
<p>That said, it&#8217;s worth to define even broadly our concept of games when we ought to study them. I&#8217;m pretty sure we could fine a definition of language somewhere in Wittgenstein&#8217;s works!</p>
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		<title>
		By: Richard Bartle		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-57384</link>

		<dc:creator><![CDATA[Richard Bartle]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 22:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-57384</guid>

					<description><![CDATA[What we\&#039;re looking at here is play, not games. There are indeed plenty of similarities between different types of play, but games are a particular kind of play at which you can lose. I wouldn\&#039;t have any problems with what Wittgenstein was saying if he\&#039;d used the word \&quot;play\&quot; instead of \&quot;games\&quot;.

As an analogy, it\&#039;s as if he\&#039;s been talking about motorbike and then told us to look at cars and buses and ships and planes, to reveal that they\&#039;re all motorbikes in some sense. They\&#039;re not motorbikes, though, they\&#039;re vehicles. A motorbike is a kind of vehicle, but that doesn\&#039;t mean vehicles are all motorbikes.

Games are a kind of play, but not all play involves games. Ring-a-ring-a-roses is is play, but whether it\&#039;s a game or not depends on whether you think you can lose at it. I guess 3-year-olds could, but even so I don\&#039;t think they would routinely ask \&quot;can we play a game of ring-a-ring-a-roses?\&quot; instead of \&quot;can we play ring-a-ring-a-roses?\&quot;.

Richard]]></description>
			<content:encoded><![CDATA[<p>What we\&#8217;re looking at here is play, not games. There are indeed plenty of similarities between different types of play, but games are a particular kind of play at which you can lose. I wouldn\&#8217;t have any problems with what Wittgenstein was saying if he\&#8217;d used the word \&#8221;play\&#8221; instead of \&#8221;games\&#8221;.</p>
<p>As an analogy, it\&#8217;s as if he\&#8217;s been talking about motorbike and then told us to look at cars and buses and ships and planes, to reveal that they\&#8217;re all motorbikes in some sense. They\&#8217;re not motorbikes, though, they\&#8217;re vehicles. A motorbike is a kind of vehicle, but that doesn\&#8217;t mean vehicles are all motorbikes.</p>
<p>Games are a kind of play, but not all play involves games. Ring-a-ring-a-roses is is play, but whether it\&#8217;s a game or not depends on whether you think you can lose at it. I guess 3-year-olds could, but even so I don\&#8217;t think they would routinely ask \&#8221;can we play a game of ring-a-ring-a-roses?\&#8221; instead of \&#8221;can we play ring-a-ring-a-roses?\&#8221;.</p>
<p>Richard</p>
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		<title>
		By: Lee Brown		</title>
		<link>https://www.jesperjuul.net/ludologist/2013/01/08/ring-a-ring-o-roses-as-a-game/comment-page-1/#comment-57383</link>

		<dc:creator><![CDATA[Lee Brown]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 22:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=1679#comment-57383</guid>

					<description><![CDATA[In fact, Ring o&#039; Roses will become a very, very  challenging game for old people. Falling down simultaneously is akin to mass Russian roulette once you reach a certain age, I&#039;m sure. Last one with an unbroken hip wins!]]></description>
			<content:encoded><![CDATA[<p>In fact, Ring o&#8217; Roses will become a very, very  challenging game for old people. Falling down simultaneously is akin to mass Russian roulette once you reach a certain age, I&#8217;m sure. Last one with an unbroken hip wins!</p>
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