The 2010 Global Game Jam took place this weekend at over 100 locations around the world.
I made a small conceptual game called 4:32.
The theme of the Global Game Jam 2010 was deception, and the constraint for the time zone of the NYU Game Jam was “Rain, Spain or Plain”. This game furthermore fulfills the achievement “instant gratification” by being playable in the browser.
Without giving too much away, 4:32 is a response to Petri Purho’s game 4:33, which in itself is a response to John Cage’s silent composition 4:33.
4:32 won the vote for “most innovative game” at the NYU game jam.
Update February 21, 2010: I have changed the game a little to prevent some of the more obvious ways of cheating. (Linking to the final page, for example.)