The Failure Game: Pierre, Insanity Inspired

pierre_posterFrom the not-so-casual department, here is a new game, Pierre: Insanity Inspired.

Pierre was created at my previous workplace, the Singapore-MIT GAMBIT Game Lab.

I functioned as a product owner on this game, which at GAMBIT means that I posed a research question that the game should answer.

Research question: How do different ways of communicating failure influence the player’s experience and performance?

The excellent team was then free make a game (more or less) within the constraints of that research question. You can play the game here.

For more about the creation of the game, have a look at the GAMBIT updates this week. Introduction video here.

As usual when I am posting games for research purposes, I will keep the further details close to the vest, and then post results later.

In the meantime, please play the game! Thanks!

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