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	Comments on: Paragaming: Good Fun with Bad Games	</title>
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	<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/</link>
	<description>My name is Jesper Juul, and I am a Ludologist [researcher of the design, meaning, culture, and politics of games]. This is my blog on game research and other important things.</description>
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		<title>
		By: Syzyfowe prace, czyli jak poradzić sobie z niezdaną sesją		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-109453</link>

		<dc:creator><![CDATA[Syzyfowe prace, czyli jak poradzić sobie z niezdaną sesją]]></dc:creator>
		<pubDate>Tue, 26 May 2020 08:00:56 +0000</pubDate>
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					<description><![CDATA[[&#8230;] J. (2009). Paragaming: Good Fun with Bad Games. (S. Fizek, Tłum.) Pobrane z: https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] J. (2009). Paragaming: Good Fun with Bad Games. (S. Fizek, Tłum.) Pobrane z: <a href="https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/" rel="ugc">https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/</a> [&#8230;]</p>
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		<title>
		By: Kev		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-55385</link>

		<dc:creator><![CDATA[Kev]]></dc:creator>
		<pubDate>Tue, 19 Jan 2010 16:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=732#comment-55385</guid>

					<description><![CDATA[Yep .I think it is unfair to call it a bad game just because it&#039;s 
almost impossible to complete (I say &quot;almost&quot; because i believe there
are a few people who claim to have completed it to the end.)
If say it was only a 20 level game instead of 40 then I think the game would have been the perfect difficulty for most gamers.
 In fact  I remember the reviews of this game in the gaming mags of the
time ,they all gave it great reviews and top marks with 8/10 or 80%+ 
scores .Yep a great game if youve got the time and are looking for a hard challenge .:)]]></description>
			<content:encoded><![CDATA[<p>Yep .I think it is unfair to call it a bad game just because it&#8217;s<br />
almost impossible to complete (I say &#8220;almost&#8221; because i believe there<br />
are a few people who claim to have completed it to the end.)<br />
If say it was only a 20 level game instead of 40 then I think the game would have been the perfect difficulty for most gamers.<br />
 In fact  I remember the reviews of this game in the gaming mags of the<br />
time ,they all gave it great reviews and top marks with 8/10 or 80%+<br />
scores .Yep a great game if youve got the time and are looking for a hard challenge .:)</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-55326</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 21:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=732#comment-55326</guid>

					<description><![CDATA[Kev,

I recall getting stuck in a level called &quot;The Music Room&quot; (and that was _with_ cheats). Do you think it is unfair to call it a &quot;bad game&quot;?]]></description>
			<content:encoded><![CDATA[<p>Kev,</p>
<p>I recall getting stuck in a level called &#8220;The Music Room&#8221; (and that was _with_ cheats). Do you think it is unfair to call it a &#8220;bad game&#8221;?</p>
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		<title>
		By: Kev		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-55324</link>

		<dc:creator><![CDATA[Kev]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 15:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=732#comment-55324</guid>

					<description><![CDATA[You  mention China Miner  the c64 game ,this brings back memories for me . This was the very First computer game i ever bought (along with revenge of the mutant camels).
I played it for at least 4-8 hours every day for weeks on end .I never manage to complete the game but I managed to get to about level 30 (without any cheats whatsoever) . Probably  the most challengingly hard game ever made and that was probably one of the reasons i kept going back to try and complete it  for so long .]]></description>
			<content:encoded><![CDATA[<p>You  mention China Miner  the c64 game ,this brings back memories for me . This was the very First computer game i ever bought (along with revenge of the mutant camels).<br />
I played it for at least 4-8 hours every day for weeks on end .I never manage to complete the game but I managed to get to about level 30 (without any cheats whatsoever) . Probably  the most challengingly hard game ever made and that was probably one of the reasons i kept going back to try and complete it  for so long .</p>
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		<title>
		By: Mats Frick		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-55026</link>

		<dc:creator><![CDATA[Mats Frick]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 01:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=732#comment-55026</guid>

					<description><![CDATA[I&#039;ve got it running on CCS64 now. It&#039;s hard...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got it running on CCS64 now. It&#8217;s hard&#8230;</p>
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		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-55025</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 15:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=732#comment-55025</guid>

					<description><![CDATA[Mats, ah yes - I saw that one. It&#039;s a good alternative to playing the game, but I think one should do both!]]></description>
			<content:encoded><![CDATA[<p>Mats, ah yes &#8211; I saw that one. It&#8217;s a good alternative to playing the game, but I think one should do both!</p>
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		<title>
		By: Mats Frick		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-55024</link>

		<dc:creator><![CDATA[Mats Frick]]></dc:creator>
		<pubDate>Wed, 28 Oct 2009 09:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=732#comment-55024</guid>

					<description><![CDATA[Check out Cina Miner here: 

http://revver.com/video/401556/electronic-agony-china-miner-part-1-commodore-64/ 

That guys hould get some award for patience...]]></description>
			<content:encoded><![CDATA[<p>Check out Cina Miner here: </p>
<p><a href="http://revver.com/video/401556/electronic-agony-china-miner-part-1-commodore-64/" rel="nofollow ugc">http://revver.com/video/401556/electronic-agony-china-miner-part-1-commodore-64/</a> </p>
<p>That guys hould get some award for patience&#8230;</p>
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		<title>
		By: Mark Sample		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-55012</link>

		<dc:creator><![CDATA[Mark Sample]]></dc:creator>
		<pubDate>Thu, 22 Oct 2009 05:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=732#comment-55012</guid>

					<description><![CDATA[I really like this concept of paragaming. I see it related to Alexander Galloway&#039;s notion of the countergame. That is, games that are intentionally bad and made to be played in a paragaming state of mind -- like Jason Nelson&#039;s work -- are countergames, which expose our expectations of what counts as &quot;fun.&quot;]]></description>
			<content:encoded><![CDATA[<p>I really like this concept of paragaming. I see it related to Alexander Galloway&#8217;s notion of the countergame. That is, games that are intentionally bad and made to be played in a paragaming state of mind &#8212; like Jason Nelson&#8217;s work &#8212; are countergames, which expose our expectations of what counts as &#8220;fun.&#8221;</p>
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		<item>
		<title>
		By: Jesper		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-54910</link>

		<dc:creator><![CDATA[Jesper]]></dc:creator>
		<pubDate>Thu, 15 Oct 2009 23:13:07 +0000</pubDate>
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					<description><![CDATA[ijih, wow, thanks for the link. I must admit that I was not aware of this site.

You go as far as calling it a scene? Sounds good!]]></description>
			<content:encoded><![CDATA[<p>ijih, wow, thanks for the link. I must admit that I was not aware of this site.</p>
<p>You go as far as calling it a scene? Sounds good!</p>
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		<title>
		By: ijih		</title>
		<link>https://www.jesperjuul.net/ludologist/2009/09/24/paragaming-good-fun-with-bad-games/comment-page-1/#comment-54822</link>

		<dc:creator><![CDATA[ijih]]></dc:creator>
		<pubDate>Fri, 09 Oct 2009 23:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.jesperjuul.net/ludologist/?p=732#comment-54822</guid>

					<description><![CDATA[no talk at all of the modern scene? 

http://www.glorioustrainwrecks.com/ being a most obvious example

I do like the insight that all games are essentially camp when viewed from a broader perspective. Also like the Greek words; they have a campy flavor.]]></description>
			<content:encoded><![CDATA[<p>no talk at all of the modern scene? </p>
<p><a href="http://www.glorioustrainwrecks.com/" rel="nofollow ugc">http://www.glorioustrainwrecks.com/</a> being a most obvious example</p>
<p>I do like the insight that all games are essentially camp when viewed from a broader perspective. Also like the Greek words; they have a campy flavor.</p>
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