Conference Proceedings of The Philosophy of Computer Games 2008

For your theory pleasure, the Conference Proceedings of The Philosophy of Computer Games 2008 have now been published, edited by Stephan Günzel, Michael Liebe and Dieter Mersch, with the editorial cooperation of Sebastian Möring. Download it here.

I discussed my own contribution in the previous post, here is the table of contents.

Table of contents

Petra Müller: Preface

Patrick Coppock: Introduction

Stephan Günzel, Michael Liebe and Dieter Mersch: Editor’s Note

Keynotes
Ian Bogost: The Phenomenology of Videogames

Richard Bartle: When Openness Closes. The Line between Play and Design

Jesper Juul: The Magic Circle and the Puzzle Piece

Ethics and Politics
Anders Sundnes Løvlie: The Rhetoric of Persuasive Games. Freedom and Discipline in America’s Army

Kirsten Pohl: Ethical Reflection and Emotional Involvement in Computer Games

Niklas Schrape: Playing with Information. How Political Games Encourage the Player to Cross the Magic Circle

Christian Hoffstadt/Michael Nagenborg: The Concept of War in the World of Warcraft

Action | Space
Bjarke Liboriussen: The Landscape Aesthetics of Computer Games

Betty Li Meldgaard: Perception, Action, and Game Space

Stephan Günzel: The Space-Image. Interactivity and Spatiality of Computer Games

Mattias Ljungström: Remarks on Digital Play Spaces

Charlene Jennett/Anna L. Cox/Paul Cairns: Being ‘In The Game’

Souvik Mukherjee: Gameplay in the ‘Zone of Becoming’. Locating Action in the Computer Game

Dan Pinchbeck: Trigens Can’t Swim. Intelligence and Intentionality in First Person Game Worlds

Robert Glashüttner: The Perception of Video Games. From Visual Power to Immersive Interaction

The Magic Circle
Britta Neitzel: Metacommunicative Circles

Yara Mitsuishi: Différance at Play. Unfolding Identities Through Difference in Videogame Play

Eduardo H. Calvillo-Gámez and Paul Cairns: Pulling the Strings.
A Theory of Puppetry for the Gaming Experience

Michael Liebe: There is no Magic Circle. On the Difference
between Computer Games and Traditional Games

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