Speaking at Indiana University, Georgia Tech

Indiana University

12:30-1:45 pm on Friday, March 28, 2008
Indiana University Bloomington, Dept. of Telecommunications, Room RTV 226

Talk: Games for Making Friends and Enemies: A Small Theory of Games in Social Contexts.

It is easy to forget that before the single player video game, most video games were for more than one player. In this work in progress talk, I will argue that many of the more successful multiplayer games, from Parcheesi to Rock Band to Animal Crossing acquire their power by piggybacking on existing social relations, thus acquiring many layers of meaning when played, as well as ambiguously threatening to rewrite these relations. By use of digital and non-digital examples, I will outline a theory of how games acquire meaning from the context in which they are played.

Georgia Tech

Monday, March 31st
TSRB 132
1:30-2:30 pm

Talk: Hardcore players of casual games: Locating the “casual” in casual games.

Casual games are usually described as relaxing games to be played for short periods of time, but studies have shown that many players of casual games play more than 10 hours a week. In essence, it seems that casual players play in “hardcore” ways. In this talk I will discuss the problematic distinction between “hardcore” and “casual” players by examining the new field of casual games and answering the question: Should we talk about casual games or casual players?

4 thoughts on “Speaking at Indiana University, Georgia Tech”

  1. Jesper,

    Since it’s a little far to travel from Oz, any chance the text of the former will be available anytime soon?

    cheers
    Stewart

  2. The latter was a great talk, I hope it finds its way to a publication too.

    What I found notable was that you devised a set of aesthetics or values of casual games that can be used to analyze games from both game-centric and player-centric perspectives. Since there seems to be a divide in game studies over whether to study mechanics or communities, looking at games from aesthetics could bridge both.

    Cheers!

  3. I think without distinction between how you play and what you play using ‘casual’ with games is confusing.
    Jussi Kuittinen, Annakaisa Kultima, Johannes Niemelä and Janne Paavilainen wrote something really nice about that (Stupid long urls! http://portal.acm.org/citation.cfm?id=1328202.1328221&coll=&dl=ACM&type=series&idx=SERIES11563&part=series&WantType=Proceedings&title=Future%20Play&CFID=56714583&CFTOKEN=13920279).
    I wrote a short summary here: http://www.ulrichtausend.com/neogames/2007/04/using-term-casual-for-people-who-play.html

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