The Game, the Player, the World: Looking for a Heart of Gameness

Here’s the printed text of my keynote at the Level Up conference in Utrecht: The Game, the Player, the World: Looking for a Heart of Gameness.
It’s a small piece that tries to explain everything: What games are, what relates computer/video games to games, how games can move between media; what happens on the borders of games, and how games have changed historically.

And the slides from the presentation.

4 thoughts on “The Game, the Player, the World: Looking for a Heart of Gameness”

  1. About a month ago I sent you a paper I wrote about computer game protagonists, asking for your opinion on my text. The paper included a large reference to Callois, which I notice you now refer to in this paper of yours. Is there, mayhaps, some connection? You never did send me any comment on my paper. Which is kind of disappointing, really…

  2. Dubi, Sorry about not replying – you sent it just two days before I finished my dissertation and took time off, and I am not entirely in full work mode again yet.
    But don’t worry, I’ve been working on this paper since 2001 and Caillois’s been in it all along. Me and Roger go back a long time ;)

  3. Ah, I wasn’t accusing you of anything. Just being hopeful that I might have helped in inspiring this article. Oh, well… Guess I didn’t invent the wheel after all.

  4. Jesper, you shouldn’t tell about us in your blog …
    you promised me it was a secret!!
    :-)
    PS: excellent paper, by the way, really excellent! Congratulations!

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