This is the English translation of my master's thesis on computer games and interactive fiction. During translation, I have tried to reproduce my original thesis rather faithfully. The thesis was completed in February 1999, and today I may not completely agree with all conclusions or presup-positions in the text, but I think it continues to present a clear standpoint on the relation between games and narratives.
Version 0.99, April
17th, 2001.
I have to do a final round
of proofreading before this can be called 1.0.
1.
Introduction.
2. A history of the computer game
3. Theoretical introduction
4. A theory of the computer game
5. The player and the game
6. Readings
7. Conclusions
8. References
Finally, I enjoy corresponding via
-Jesper Juul
Updated April 2001.