References

Theory

Aarseth, Espen J.: Cybertext: Perspectives on Ergodic Literature. Baltimore & London: Johns Hopkins University Press, 1997.

Peter Bøgh Andersen, Berit Holmqvist, Jens F. Jensen: The computer as medium. Cambridge: Cambridge University Press, 1992a.

Peter Bøgh Andersen: "Interaktive værker. En katastrofeteoretisk tilgang". ("Interactive works. An examination through catastrophe theory") In Aarhus: Almen Semiotik 5, 1992.
—Lecture on interactivity in the Center of Art, Science, and Technology, DTU, Lyngby, April 22nd 1997.

Aristotle: Poetics.

Roland Barthes: Image, Music, Text. London: Fontana, 1977.

G.C. Beaton: Surfing with Eliza. 1997.
http://writers.ngapartji.com.au/eliza.htm

J. David Bolter: Writing Space: The Computer, Hypertext, and the History of Writing. New Jersey: Lawrence Erlbaum, 1991.
—"Literature in the Electronic Writing Space." In Myron C. Tuman (red.): Literacy Online: The Promise (and Peril) of Reading and Writing with Computers. University of Pittsburgh Press, 1992.

Peter Bornedal: Skrift og Skribent. ("Writing and writer") Copenhagen: Museum Tusculanum, 1985.

Peter Brooks: Reading for the Plot. Knopf, New York, 1984. Cambridge, Massachusetts: Harvard University Paperback Edition, 1992.

Vannevar Bush: "As we may think." 1945. Reprinted in many works, for example in Theodor Holm Nelson: Literary Machines. Sausalito, CA: Mindful Press, 1993. p. 1/39-1/54.

Ben Calica: "Atari never dies… quite". In: Gamasutra. Vol. 2: Issue 34. 1998.
http://gamasutra.com/newswire/industry_analysis/the_score/19980828.htm

Seymour Chatman: Story and Discourse: Narrative Structure in Fiction and Film. Ithaca: Cornell University Press, 1978.

Greg Costikyan: I Have No Words & I Must Design. 1994.
http://www.crossover.com/~costik/nowords.html

Chris Crawford: The Art of Computer Game Design. 1982, electronic version 1997.
http://vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html

Jonathan Culler: Structuralist Poetics. Ithaca: Cornell University Press, 1975.
—On Deconstruction. London: Routledge, 1981.

Niels Dalgaard: Dage med Madsen. ("Days with Madsen.") Copenhagen: Museum Tusculanums Forlag, 1996.

Sharon Darling: "Byron Preiss and Ronald Martinez. Trillium Software Designers". In Compute's Gazette. December 1984.

Umberto Eco: A Theory of Semiotics. Indianapolis: Indiana University Press, 1976.
—The Role of the Reader. London: Hutchinson, 1979.

Stephen van Egmond: rec.games.int-fiction FAQ. 1997.
ftp://ftp.gmd.de/if-archive/rec.games.int-fiction/FAQ

Stanley Fish: Is There a Text in This Class? Cambridge, Massachusetts: Harvard University Press, 1980.

Gerard Genette: Narrative Discourse. Ithaca: Cornell University Press, 1980.
—Figures of Literary Discourse. New York: Columbia University Press, 1982

Torben Kragh Grodal: Moving Pictures. A New Theory of Film Genres, Feelings, and Cognition. Oxford: Clarendon Press, 1997.
—"Filmfortælling og computerspil". I Jens F. Jensen (red.): Multimedier, Hypermedier, Interaktive Medier. Fisk-Serien 3. Aalborg: Aalborg Universitetsforlag, 1998.

David Graves: Plot Automation. 1991.
ftp://ftp.gmd.de/if-archive/programming/general-discussion/Graves.3

Douglas R. Hofstadter: Le Ton beau de Marot. New York: BasicBooks, 1997.

Wolfgang Iser: The Act of Reading: A Theory of Aesthetic Response. Baltimore: Johns Hopkins University Press, 1978.

Jens F. Jensen: "Adventures in Computerville: Games, Inter-Action & High Tech Paranoia i Arkadia". In Kultur & Klasse 63. Copenhagen: Medusa 1988.
—"Interaktivitet & Interaktive Medier". In Jens F. Jensen (red.): Multimedier, Hypermedier, Interaktive Medier. Fisk-Serien 3. Aalborg: Aalborg Universitetsforlag, 1998.

Jesper Juul: "En kamp mellem Spil og Fortælling". In Kritik 135, Copenhagen: Gyldendal, 1998.

Jan Kjærstad: "Litteraturens mulighet". ("The possibility of literature".) In Menneskets Felt. Oslo: Aschehoug & Co., 1997.

Torben Fledelius Knap: Opbygning af rum: Om tekstens fænomenologiske status. ("The construction of space. Concerning the phenomenological status of texts.") In Kritik 133, Copenhagen: Gyldendal, 1998.

Lars Konzack: Softwaregenrer. Master's thesis, Information science. Aarhus: University of Aarhus press, 1997.

George P. Landow: Hypertext: The Convergence of Contemporary Critical Theory and Technology. Baltimore: Johns Hopkins University Press, 1992.
—(ed.) Hyper/text/theory. Baltimore: Johns Hopkins University Press, 1994.
—Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology. Baltimore: Johns Hopkins University Press, 1997.

Brenda Kay Laurel: Toward the Design of a Computer-Based Interactive Fantasy System. Ph.D. thesis., The Ohio State University, 1986.
—(ed.) The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley, 1990.
—Computers as Theatre. Reading, MA: Addison-Wesley, 1991.

Jean-François Lyotard: Viden og det Postmoderne samfund. Aarhus: Sjakalen, 1982. (La condition postmoderne, Minuit, 1979)

Kim Halskov Madsen: "A Guide to Metaphorical Design". In The Communications of the ACM, Vol.36, No.12, pp.57-62, 1994.

Brian McHale: Postmodernist Fiction. London: Routledge, 1987.

Janet H. Murray: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997.

Graham Nelson: The Craft of Adventure. Second Edition, 1995.
ftp://ftp.gmd.de/if-archive/info/Craft.Of.Adventure.txt

Theodor Holm Nelson: "The Right way to think about software design". In Brenda Laurel (ed.): The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley, 1990.
—Literary Machines. Sausalito, CA: Mindful Press, 1993.

Anthony J. Niesz & Norman N. Holland: "Interactive Fiction". In Critical Inquiry 11. Chicago: University of Chicago Press, 1984.

Charles Platt: "Interactive Entertainment". I Wired 3.09, 1995.
http://www.wired.com/collections/robots_ai/3.09_stories_interact1.html

Vladímir Propp: Morphology of the Folktale. Austin, TX: University of Texas Press, 1968.

Marie-Laure Ryan: Possible Worlds, Artificial Intelligence and Narrative Theory. Indianapolis: Indiana University Press, 1991.
—"Interactive Drama: Narrativity in a highly interactive Environment". In Modern Fiction Studies, Volume 43, number 3, Fall 1997. Baltimore: Johns Hopkins University Press.

Lucian P. Smith: "Parlez-vous Nalian?". I XYZZY news #16. 1998.
http://www.xyzzynews.com

Alan Sokal & Jean Bricmont: Intellectual Impostures. London: Profile Books, 1998.

Joseph Weizenbaum: Computer Power and Human Reason: From Judgement to Calculation. San Francisco: W.H. Freeman & Co., 1976.

Karen Wenz: Cybertextspace, 1997.
http://www.uni-kassel.de/fb8/privat/wenz/space/contents.html

Literature

Paul Auster: City of Glass. Los Angeles: Sun & Moon Press, 1985.
—Moon Palace. London: Faber and Faber, 1989.

Jorge Luís Borges: Ficcones. Grove Press, 1962. (Org. published in Spanish 1941.)

William S. Burroughs: Naked Lunch. Paris: Olympia Press, 1959.
—The Adding Machine. Selected Essays. New York: Arcade Publishing, 1986.
—The letters of William Burroughs 1945-1959. Ed. by Oliver Harris. New York: Penguin Books, 1993.

Julio Cortázar: Hopscotch. New York: Random House, 1966. (Spanish Rayuela, Editorial Sudamericana Sociedad Anónima, 1963.)

Inger Christensen: Azorno. Copenhagen: Gyldendal, 1967.
—Alfabet. Copenhagen: Gyldendal, 1981.
—Sommerfugledalen. Copenhagen: Brøndum, 1991.

John Fowles: The French Lieutenant's Woman. London: Jonathan Cape, 1969.

Svend Åge Madsen: Tilføjelser. Copenhagen: Gyldendal, 1967.
—Maskeballet. Copenhagen: Gyldendal, 1970.
—Dage med Diam eller Livet om natten. Copenhagen: Gyldendal, 1972.
—Af sporet er du kommet. Copenhagen: Gyldendal, 1984.
—Lad tiden gå. G Copenhagen: Gyldendal, 1986.

Warren F. Motte, Jr.: Oulipo: A Primer of Potential Literature. Lincoln and London: University of Nebraska Press, 1986.

Vladímir Nabokov: Pale Fire. New York: G. P. Putnam's Sons, 1962.

Oulipo: La littérature potentielle. Paris: Éditions Gallimard, 1973.
—Atlas de littérature potentielle. Paris: Éditions Gallimard, 1981.

Milorad Pavic: Dictionary of the Khazars. London: Hamish Hamilton, 1989. (Org. published in Serbo Croatian 1988.)

Software

(Note that some game developers publish their games, so no publisher is specified.)

Atari: Pong. 1973.
—Battle Zone. 1980.
—Centipede. 1980.
—Missile Command. 1980.
—Star Wars. 1983.

Richard Bartle & Roy Trubshaw: MUD. 1980.

Willie Crowther & Don Woods: Adventure. 1976. (Quoted version: David M. Baggett's reconstruction, 1993.)

Cyan: Myst. Brøderbund, 1993.

Cymbal Software: Neoclyps. 1983.

Data East Inc.: Burgertime. Bally Midway, 1982.

Disney: The Lion King. Disney, 1995.

DMA Design: Lemmings. Psygnosis, 1989.

Eidos Interactive: Tomb Raider. Activision, 1997.

Epic Megagames: Unreal. GT Interactive, 1998.

ID Software: Doom. GT Interactive, 1993.
—Doom II. GT Interactive, 1994.
—Quake. GT Interactive, 1997.

Infocom: Zork. 1981a.
—Zork II. 1981b.
—Zork III. 1982.
—Witness. 1983a.
—Hitchhikers Guide to The Galaxy. 1984.

Infogrames: Tintin: Prisoners of the Sun. 1997.

Jesper Juul: Receptionsmaskinen. Installation at the Danish Minister of Culture’s conference on information technology. Ebeltoft, Denmark 1995. With Mads Rydahl.
—Puls in Space. http://soupgames.net/pspace, 1997. (Graphics: Mads Rydahl.)
—Euro-Space. http://soupgames.net/eurospace, 1998. (Graphics: Mads Rydahl.)
—PingPong. http://spil.tv2.dk, 1999. (Graphics: Mads Rydahl.)

Michael Joyce: Afternoon. Eastgate Systems, 1987.

Jordan Mechner / Smoking Car Productions: Last Express. Brøderbund, 1997.

Melbourne's House: The Hobbit. 1984.

Namco: Pac-Man. 1980.

Nintendo Inc.: Donkey Kong. 1981.

Alexey Pazhitnov: Tetris. Spectrum Holobyte, 1985.

Stephen Russell et.al..: Spacewar!. 1962. A version of the program can be found at:
http://lcs.www.media.mit.edu/groups/el/projects/spacewar/

Lucian P. Smith: The Edifice. 1997.

Taito: Space Invaders. 1977.
—Qix. 1981.

Westwood Studios: Blade Runner. 1997.

William Wright: SimCity. Maxis Software, 1989.

Texts about computer games

Ron Dulin: "Blade Runner review". Gamespot, 1998. http://www.gamespot.com/adventure/bladerun/review.html
—"Last Express review". Gamespot, 1997.
http://www.gamespot.com/adventure/lastexpr/review.html

Tzvi Freeman: "Monitoring Devices in Games". I Game Developer, April-may 1997, p. 22-31.

Allen Greenberg: "Blade Runner review". Computer Gaming World, 1998.
http://www.gamespot.com/adventure/bladerun/review_cgw.html

William Hunter: The Dot Eaters. Classic Video Game History. 1998.
http://www.emuunlim.com/doteaters/index.htm

Infocom: "We unleash the world's most powerful graphics technology". Advertisement in Creative Computing. September 1983b p.112-113.
—"And now for something incompletely different!". Advertisement in Compute's Gazette. December 1984b, p.14-15.

Steven Kent, Jer Horwitz, Joe Fielder: History of Video Games. VideoGameSpot, 1997.
http://www.videogames.com/features/universal/hov/index.html

Petri Kuittinen: History of Video Games. 1997.
http://www.hut.fi/~eye/videogames/

ogr.com: Top 50 Games of All-Time. 1997.
http://ogr.com/specials/top50/top50_5.shtml

Marc Saltzman: The History of the 3D Shooter. Gamespot 1997.
http://www.gamespot.com/features/3dshooter/index.html

Rigmor Kappel Schmidt og Peter Frost-Olsen: "Mystifikation". Review of Myst in "Weekendavisen Bøger" 27/1-2/2 1995, p.8-9.

Movies

John Badham: Nick of Time. 1995

Peter Howitt: Sliding Doors. 1997.

Krzysztof Kieslowski: Blind Chance. 1982.

Akira Kurosowa: Rashomon. 1950.

Harold Ramis: Groundhog Day. 1993.

Andy Warhol: Sleep. 1963.