{"id":97,"date":"2004-07-30T12:33:45","date_gmt":"2004-07-30T10:33:45","guid":{"rendered":"http:\/\/www.jesperjuul.dk\/ludologist\/?p=97"},"modified":"2004-07-30T12:33:45","modified_gmt":"2004-07-30T10:33:45","slug":"rubicite-breastplate-priced-to-move-cheap","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2004\/07\/30\/rubicite-breastplate-priced-to-move-cheap\/","title":{"rendered":"Rubicite Breastplate Priced to Move, Cheap"},"content":{"rendered":"<p><a href=\"http:\/\/www.swarthmore.edu\/SocSci\/tburke1\/\">Timothy Burke<\/a> has posted two pieces on MMOs:<br \/>\n<a href=\"http:\/\/www.swarthmore.edu\/SocSci\/tburke1\/Rubicite%20Breastplate.pdf\">Rubicite Breastplate Priced to Move, Cheap: How Virtual Economies Become Real Simulations<\/a> was presented at the 2001 Bristol conference  (feels like it was 10 years ago). It discusses economy and players in MMOGs and I think it was the first time I saw Bartle&#8217;s player typology in action.<\/p>\n<p>The newer piece is <a href=\"http:\/\/www.swarthmore.edu\/SocSci\/tburke1\/Narrative-Nudge.html\">The Narrative-Nudge Model for Massively-Multiplayer Games<\/a>. This one deplores current MMOGs for not being true virtual simulated worlds:<\/p>\n<blockquote><p>If all we want is games with no world component, no sense of world simulation, then I might suggest that developers would be wise to stick to the design philosophy of City of Heroes: a no-frills, combat-oriented design that is essentially a first-person shooter with persistent statistics. There&#8217;s nothing wrong with that: I like City of Heroes quite a lot, and play it regularly. But it&#8217;s not and will never be a virtual world. Nor will any MMOG which starts from the design foundations that all MMOGs to date have adopted. <\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Timothy Burke has posted two pieces on MMOs: Rubicite Breastplate Priced to Move, Cheap: How Virtual Economies Become Real Simulations was presented at the 2001 Bristol conference (feels like it was 10 years ago). It discusses economy and players in MMOGs and I think it was the first time I saw Bartle&#8217;s player typology in &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2004\/07\/30\/rubicite-breastplate-priced-to-move-cheap\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Rubicite Breastplate Priced to Move, Cheap&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-97","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/97","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=97"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/97\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=97"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=97"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=97"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}