{"id":93,"date":"2004-07-14T12:01:05","date_gmt":"2004-07-14T10:01:05","guid":{"rendered":"http:\/\/www.jesperjuul.dk\/ludologist\/?p=93"},"modified":"2004-08-01T22:04:16","modified_gmt":"2004-08-01T20:04:16","slug":"mission-impossible-impossible-mission","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2004\/07\/14\/mission-impossible-impossible-mission\/","title":{"rendered":"Mission Impossible \/ Impossible Mission"},"content":{"rendered":"<p>From Scott Miller&#8217;s <a href=\"http:\/\/dukenukem.typepad.com\/game_matters\/2004\/07\/hollywood_if_th.html\">Game Matters<\/a>:  The Hollywood Reporter interviews Scott Miller on games and movies.<\/p>\n<blockquote><p><strong>THR<\/strong>: When you say that of the 5,000-plus TV series and movies produced by Hollywood each year, only two or three have potential in the video game space, do you mean that literally?<\/p>\n<p><strong>Scott Miller<\/strong>: Yes. And often it&#8217;s only one &#8212; or none. In my opinion, the vast majority of games licensed from movies, TV, novels, and comic books that are aimed at older teens and adults are a waste of time for the games industry to pursue.<\/p>\n<p>Look, movies and TV are storytelling media. And while games can be a storytelling medium, they are really about interactivity and gameplay. What makes a movie or a TV series successful may or may not make for a good interactive experience. For instance, &#8220;Gone With the Wind&#8221; has a great story, but I can&#8217;t think of any sort of gameplay element that would be unique to that story. That&#8217;s the hurdle that trips up 95% or more of all mass media licenses; they simply don&#8217;t have the hook that makes for unique or compelling gameplay.<\/p>\n<p><strong>THR<\/strong>: Give me an example of a &#8220;gameplay hook.&#8221;<\/p>\n<p><strong>Miller<\/strong>: Take &#8220;Spider-Man,&#8221; which makes for a brilliant license almost solely because it&#8217;s so perfectly suited for a unique and fun gameplay experience. He&#8217;s a character who can do something very unusual &#8212; shoot out webs and swing from buildings. And he can climb walls, which puts an entirely new twist on navigating game levels. Other than &#8220;Spider-Man,&#8221; I can name fewer than a dozen other Hollywood properties that have the genetic material that makes for great games.<\/p><\/blockquote>\n<p>It <em>is<\/em> a games and stories angle &#8211; these days I can only reaaally find it interesting if it relates to actual production, lots of good examples, but this interview fits the bill.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From Scott Miller&#8217;s Game Matters: The Hollywood Reporter interviews Scott Miller on games and movies. THR: When you say that of the 5,000-plus TV series and movies produced by Hollywood each year, only two or three have potential in the video game space, do you mean that literally? Scott Miller: Yes. And often it&#8217;s only &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2004\/07\/14\/mission-impossible-impossible-mission\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Mission Impossible \/ Impossible Mission&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-93","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/93","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=93"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/93\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=93"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=93"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=93"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}