{"id":902,"date":"2010-02-16T14:54:29","date_gmt":"2010-02-16T19:54:29","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=902"},"modified":"2010-02-16T20:52:07","modified_gmt":"2010-02-17T01:52:07","slug":"432-the-life-of-a-conceptual-game","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2010\/02\/16\/432-the-life-of-a-conceptual-game\/","title":{"rendered":"4:32 &#8211; the Life of a Conceptual Game"},"content":{"rendered":"<p>My <a href=\"http:\/\/www.jesperjuul.net\/4.32\/\">conceptual game 4:32<\/a> from the 2010 Global Game Jam has taken on a pretty fascinating life of its own. (Blog announcement <a href=\"http:\/\/www.jesperjuul.net\/ludologist\/?p=887\">here<\/a>.)<\/p>\n<p>Here is <a href=\"http:\/\/www.rockpapershotgun.com\/2010\/02\/11\/pc-gaming-in-2010\/\">Alec Meer&#8217;s post at Rock, Paper, Shotgun<\/a>, where the game was presented under the heading of &#8220;PC Gaming In 2010&#8221;. A long flame war ensued on the site, showing that some people clearly felt cheated by the game. Which they were, of course, but that sort of <em>is<\/em> the game. One commenter compares 4:32 to <a href=\"http:\/\/www.youtube.com\/watch?v=dQw4w9WgXcQ\">rickrolling<\/a> and is taking the whole thing personally:<\/p>\n<blockquote><p>&#8230; I bet there will be many other people  disappointed or outright enraged by this. This has  got nothing to do with &#8220;playground attitude&#8221; as it deserves to be called  out for what it is. There are good and there a bad jokes, but this one  is completely off the mark.<\/p><\/blockquote>\n<p>Part of the strong reactions at Rock, Paper, Shotgun seemed to come from people who felt that the game had crossed some line by forcing them to install and uninstall plugins.<\/p>\n<p>Over at Play This Thing, <a href=\"http:\/\/playthisthing.com\/4-32\">Greg Costikyan&#8217;s post about the game<\/a> immediately led to a flame war about PC vs. console gaming.<\/p>\n<p>Petri Purho also blogged about it <a href=\"http:\/\/www.kloonigames.com\/blog\/general\/432\">here<\/a>.<\/p>\n<p>I am pretty happy with the response, but it&#8217;s also interesting to see how players interpret the game in their own way. I didn&#8217;t think it was about PC vs. console gaming, and I didn&#8217;t think that a conceptual piece like this could get people that agitated. But then again, it&#8217;s a long-standing observation that some audiences will get angry if they feel a specific &#8220;work of art&#8221; breaks the conventions they expect &#8211; and the audience may even take it as a personal insult. That wasn&#8217;t intended, but it seems I did succeed in making something that played with player expectations!<\/p>\n<p><strong>Statistics<\/strong>: 13.000 games played. 513 games completed. (Cheating may have been involved, but I think that&#8217;s part of the game.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My conceptual game 4:32 from the 2010 Global Game Jam has taken on a pretty fascinating life of its own. (Blog announcement here.) Here is Alec Meer&#8217;s post at Rock, Paper, Shotgun, where the game was presented under the heading of &#8220;PC Gaming In 2010&#8221;. A long flame war ensued on the site, showing that &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2010\/02\/16\/432-the-life-of-a-conceptual-game\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;4:32 &#8211; the Life of a Conceptual Game&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[8,2],"tags":[],"class_list":["post-902","post","type-post","status-publish","format-standard","hentry","category-actual-games","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/902","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=902"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/902\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=902"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=902"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=902"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}