{"id":89,"date":"2004-06-08T10:32:57","date_gmt":"2004-06-08T08:32:57","guid":{"rendered":"http:\/\/www.jesperjuul.dk\/ludologist\/?p=89"},"modified":"2004-06-08T10:32:57","modified_gmt":"2004-06-08T08:32:57","slug":"between-game-and-non-game-the-video-game-as-a-sandbox-for-the-player","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2004\/06\/08\/between-game-and-non-game-the-video-game-as-a-sandbox-for-the-player\/","title":{"rendered":"Between game and non-game: The video game as a sandbox for the player"},"content":{"rendered":"<p>I&#8217;m <a href=\"http:\/\/game.itu.dk\/itu_events_juul.html\">giving a talk at the IT University this Friday at 16:15<\/a> with the above title.<\/p>\n<p>&#8220;The past few years has seen the emergence of a number of new games that in many ways change our ideas about what a game is. Recent hits such as Grand Theft Auto 3, Legend of Zelda: The Wind Waker, EverQuest, and The Sims may seem like very different games, but they all share the fact that the player is free to perform other actions than simply striving towards a game goal.<br \/>\nIn the talk, I will examine how the weakening of the game goal works both as a way of opening up a game for different styles of playing and for expanding the audience for video games.&#8221;<\/p>\n<p>This is a talk where I draw lines between the entirely general &#8220;what is a game&#8221;-questions and specific game design issues. (Which is something I want to do.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m giving a talk at the IT University this Friday at 16:15 with the above title. &#8220;The past few years has seen the emergence of a number of new games that in many ways change our ideas about what a game is. Recent hits such as Grand Theft Auto 3, Legend of Zelda: The Wind &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2004\/06\/08\/between-game-and-non-game-the-video-game-as-a-sandbox-for-the-player\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Between game and non-game: The video game as a sandbox for the player&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-89","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/89","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=89"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/89\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=89"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=89"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=89"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}