{"id":87,"date":"2004-06-05T17:53:22","date_gmt":"2004-06-05T15:53:22","guid":{"rendered":"http:\/\/www.jesperjuul.dk\/ludologist\/?p=87"},"modified":"2004-06-05T17:53:22","modified_gmt":"2004-06-05T15:53:22","slug":"researchers-at-play-fieldwork","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2004\/06\/05\/researchers-at-play-fieldwork\/","title":{"rendered":"Researchers At Play (fieldwork)"},"content":{"rendered":"<p>Our <a href=\"http:\/\/www.itu.dk\/Internet\/sw642.asp\">DiAC <\/a> department at the IT University doing field work this Thursday:<br \/>\n<img decoding=\"async\" src=\"\/ludologist\/gfx\/diac_staa_game.jpg\" alt=\"DiAC at play\" \/><br \/>\nThe game was the cryptically titled &#8220;ST? Game&#8221;, that <a href=\"http:\/\/ludology.org\">Gonzalo<\/a> and I had designed. Basically a simultaneous turn-based combat game with red and blue teams (distinguished by the color of their office binders) battling to steal student credits from each other by way of paper planes, crumbled paper balls and &#8220;daggers&#8221; (postit-notes).<\/p>\n<p>The game was a reasonable success even though there were some balancing issues that needed attention:<br \/>\n-It turned out that it was much easier to revive other people than anticipated, and hence the game had a tendency to reach an equilibrium between the two teams.<br \/>\n-The crumbled paper balls were way more useful than other weapons, so their strength should probably be downgraded.<br \/>\n-The amount of student credits in the game was constant, so the more players were dead, the harder it was to kill the remaining players.<\/p>\n<p>Emergent gameplay:<br \/>\nWe had given players office binders to keep track of teams and to help them carry all their items. A popular unanticipated tactic was to collect as many paper balls as you could in your binder, and then simply pour them onto other players.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our DiAC department at the IT University doing field work this Thursday: The game was the cryptically titled &#8220;ST? Game&#8221;, that Gonzalo and I had designed. Basically a simultaneous turn-based combat game with red and blue teams (distinguished by the color of their office binders) battling to steal student credits from each other by way &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2004\/06\/05\/researchers-at-play-fieldwork\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Researchers At Play (fieldwork)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-87","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/87","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=87"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/87\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=87"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=87"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=87"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}