{"id":683,"date":"2009-06-23T13:56:11","date_gmt":"2009-06-23T17:56:11","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=683"},"modified":"2009-06-23T13:56:57","modified_gmt":"2009-06-23T17:56:57","slug":"semiotics-of-computer-games","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2009\/06\/23\/semiotics-of-computer-games\/","title":{"rendered":"New Collection on the Semiotics of Computer Games"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-684\" title=\"computer_games\" src=\"http:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2009\/06\/computer_games.gif\" alt=\"computer_games\" width=\"450\" height=\"272\" \/><\/p>\n<p>From the Italian Association for the Study of Semiotics, the collection <a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games.php\">Computer Games between Text and Practice<\/a> looks at games from, yes, a semiotic perspective!<\/p>\n<p align=\"justify\"><strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/ec5_copertina_low_res.pdf\">Cover<\/a><\/strong> (pdf, 488 Kb)<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/index.pdf\"><strong>Index and acknowledgements<br \/>\n<\/strong><\/a><\/p>\n<p align=\"justify\"><strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/0_introduction.pdf\">Introduction<\/a> <\/strong>(pdf, 108 Kb)<br \/>\nby Dario Compagno and Patrick Coppock<\/p>\n<p><span class=\"style3\"><strong> section one<\/strong><\/span><br \/>\nPlaying Games: from Cooperation to Interaction<\/p>\n<p><strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/1_ferri.pdf\">Gabriele Ferri<\/a><\/strong> (pdf, 660 Kb)<br \/>\nInterpretive Cooperation and Procedurality.\u00a0                     A Dialogue between Semiotics and Procedural Criticism<\/p>\n<p><strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/2_letho.pdf\">Otto Lehto<\/a><\/strong> (pdf, 2 Mb)<br \/>\nThe Collapse and Reconstitution of the                      Cinematic Narrative: Interactivity vs Immersion in Game Worlds<br \/>\n<strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/3_il_discorso_del_design\/4_fabbri.pdf\"><span class=\"style3\"><strong><br \/>\n<\/strong><\/span><\/a><span class=\"style3\"><strong>section two<\/strong><\/span><br \/>\n<\/strong>Which Role for Narrativity in                      Computer Games?<strong><br \/>\n<a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/3_post.pdf\"><br \/>\nJack Post<\/a><\/strong> (pdf, 588 Kb)<br \/>\nBridging the Narratology &#8211; Ludology Divide.                        The Tetris Case<br \/>\n<a href=\"http:\/\/www.ec-aiss.it\/monografici\/3_il_discorso_del_design\/5_magli.pdf\"><br \/>\n<\/a><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/4_catania.pdf\"><strong>Alessandro Catania<\/strong><\/a> (pdf, 244 Kb)<br \/>\nLes Jeux sont Faits! Immersiveness and                      Manageability of Game Narratives<br \/>\n<a href=\"http:\/\/www.ec-aiss.it\/monografici\/3_il_discorso_del_design\/6_cervelli.pdf\"><br \/>\n<\/a><strong><span class=\"style3\"><strong>section three<\/strong><\/span><br \/>\n<\/strong>Revisiting Enunciation:                      Embodied Players<a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/5_meneghelli.pdf\"><\/a><\/p>\n<p><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/5_meneghelli.pdf\"><strong>Agata Meneghelli<\/strong><\/a>(pdf, 620 Kb)<br \/>\nSimulacral and Embodied Enunciation in                      Computer Games<br \/>\n<a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/6_d_aloia.pdf\"><br \/>\n<strong>Adriano D\u2019Aloia<\/strong><\/a><strong><\/strong> (pdf, 768 Kb)<br \/>\nAdamant Bodies. The Avatar-Body and the                      Problem of Autoempathy<\/p>\n<p><strong><span class=\"style3\"><strong>section four<\/strong><\/span><br \/>\n<\/strong>Temporal and Spatial Features of                      Virtual Environments<\/p>\n<p><strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/7_gerosa_grace.pdf\">Mario Gerosa, Jennifer Grace-Dawson<\/a><\/strong> (pdf, 1,0 Mb)<br \/>\nChronology and Historicization in Virtual Worlds and Video Games<br \/>\n<a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/8_siabra_fraile.pdf\"><br \/>\n<strong>Joaqu\u00ecn Siabra-Fraile<\/strong><\/a> (pdf, 800 Kb)<br \/>\nManic Miner under the Shadow of the                      Colossus: A Semiotic Analysis of the Spatial<br \/>\nDimension in Platform Video Games<\/p>\n<p><strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/9_wade.pdf\">Alex Wade<\/a><\/strong> (pdf, 472 Kb)<br \/>\nSpatial Typologies of Games<\/p>\n<p><strong><span class=\"style3\"><strong>section five<\/strong><\/span><br \/>\n<\/strong>Authorship and Game Creation<\/p>\n<p><strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/10_carbone.pdf\">Marco Ben\u00f4it Carbone<\/a><\/strong> (pdf, 284 Kb)<br \/>\nThe Adam of Videogames. From Invention to                      Authorship through the Analysis of Primordial                      Games<\/p>\n<p><strong><a href=\"http:\/\/www.ec-aiss.it\/monografici\/5_computer_games\/11_zanoli.pdf\">Filippo Zanoli<\/a><\/strong>(pdf, 505 Kb)<br \/>\nLogos Language in Richard Garriot\u2019s Tabula\u00a0                     Rasa: an Analysis of Symbols, Semantics and\u00a0                     Textual Implications<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From the Italian Association for the Study of Semiotics, the collection Computer Games between Text and Practice looks at games from, yes, a semiotic perspective! Cover (pdf, 488 Kb) Index and acknowledgements Introduction (pdf, 108 Kb) by Dario Compagno and Patrick Coppock section one Playing Games: from Cooperation to Interaction Gabriele Ferri (pdf, 660 Kb) &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2009\/06\/23\/semiotics-of-computer-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;New Collection on the Semiotics of Computer Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-683","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/683","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=683"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/683\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=683"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=683"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=683"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}