{"id":582,"date":"2009-03-16T15:25:06","date_gmt":"2009-03-16T20:25:06","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=582"},"modified":"2009-03-22T17:49:46","modified_gmt":"2009-03-22T22:49:46","slug":"conference-proceedings-of-the-philosophy-of-computer-games-2008","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2009\/03\/16\/conference-proceedings-of-the-philosophy-of-computer-games-2008\/","title":{"rendered":"Conference Proceedings of The Philosophy of Computer Games 2008"},"content":{"rendered":"<p>For your theory pleasure, the <a href=\"http:\/\/opus.kobv.de\/ubp\/volltexte\/2008\/2007\/\">Conference Proceedings of The Philosophy of Computer Games 2008<\/a> have now been published, edited by Stephan G\u00fcnzel, Michael Liebe and Dieter Mersch, with the editorial cooperation of Sebastian M\u00f6ring. <a href=\"http:\/\/opus.kobv.de\/ubp\/volltexte\/2008\/2007\/\">Download it here<\/a>.<\/p>\n<p>I discussed my own contribution in the <a href=\"http:\/\/www.jesperjuul.net\/ludologist\/?p=580\">previous post<\/a>, here is the table of contents.<\/p>\n<p><strong>Table of contents<\/strong><\/p>\n<p>Petra M\u00fcller: <em>Preface<\/em><\/p>\n<p>Patrick Coppock: <em>Introduction<\/em><\/p>\n<p>Stephan G\u00fcnzel, Michael Liebe and Dieter Mersch: <em>Editor&#8217;s Note<\/em><\/p>\n<p><strong>Keynotes<\/strong><br \/>\nIan Bogost: <em>The Phenomenology of Videogames<\/em><\/p>\n<p>Richard Bartle: <em>When Openness Closes. The Line between Play and Design<\/em><\/p>\n<p>Jesper Juul: <em>The Magic Circle and the Puzzle Piece<\/em><\/p>\n<p><strong>Ethics and Politics<\/strong><br \/>\nAnders Sundnes L\u00f8vlie: <em>The Rhetoric of Persuasive Games. Freedom and Discipline in America&#8217;s Army<\/em><\/p>\n<p>Kirsten Pohl: <em>Ethical Reflection and Emotional Involvement in Computer Games<\/em><\/p>\n<p>Niklas Schrape: <em>Playing with Information. How Political Games Encourage the Player to Cross the Magic Circle<\/em><\/p>\n<p>Christian Hoffstadt\/Michael Nagenborg: <em>The Concept of War in the World of Warcraft<\/em><\/p>\n<p><strong>Action | Space<br \/>\n<\/strong>Bjarke Liboriussen: <em>The Landscape Aesthetics of Computer Games<\/em><\/p>\n<p>Betty Li Meldgaard: <em>Perception, Action, and Game Space<\/em><\/p>\n<p>Stephan G\u00fcnzel: <em>The Space-Image. Interactivity and Spatiality of Computer Games<\/em><\/p>\n<p>Mattias Ljungstr\u00f6m: <em>Remarks on Digital Play Spaces<\/em><\/p>\n<p>Charlene Jennett\/Anna L. Cox\/Paul Cairns: <em>Being \u2018In The Game&#8217;<\/em><\/p>\n<p>Souvik Mukherjee: <em>Gameplay in the \u2018Zone of Becoming&#8217;. Locating Action in the Computer Game<\/em><\/p>\n<p>Dan Pinchbeck: <em>Trigens Can&#8217;t Swim. Intelligence and Intentionality in First Person Game Worlds<\/em><\/p>\n<p>Robert Glash\u00fcttner: <em>The Perception of Video Games. From Visual Power to Immersive Interaction<\/em><\/p>\n<p><strong>The Magic Circle<br \/>\n<\/strong>Britta Neitzel: <em>Metacommunicative Circles<\/em><\/p>\n<p>Yara Mitsuishi: <em>Diff\u00e9rance at Play. Unfolding Identities Through Difference in Videogame Play<\/em><\/p>\n<p>Eduardo H. Calvillo-G\u00e1mez and Paul Cairns: <em>Pulling the Strings.<br \/>\nA Theory of Puppetry for the Gaming Experience<\/em><\/p>\n<p>Michael Liebe: There is no Magic Circle. <em>On the Difference<br \/>\nbetween Computer Games and Traditional Games<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For your theory pleasure, the Conference Proceedings of The Philosophy of Computer Games 2008 have now been published, edited by Stephan G\u00fcnzel, Michael Liebe and Dieter Mersch, with the editorial cooperation of Sebastian M\u00f6ring. Download it here. I discussed my own contribution in the previous post, here is the table of contents. Table of contents &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2009\/03\/16\/conference-proceedings-of-the-philosophy-of-computer-games-2008\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Conference Proceedings of The Philosophy of Computer Games 2008&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,16],"tags":[],"class_list":["post-582","post","type-post","status-publish","format-standard","hentry","category-games","category-my_publications"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/582","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=582"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/582\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=582"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}