{"id":448,"date":"2008-04-15T16:27:25","date_gmt":"2008-04-15T15:27:25","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=448"},"modified":"2008-04-15T16:30:24","modified_gmt":"2008-04-15T15:30:24","slug":"things-you-dont-see-because-you-werent-looking-for-them","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2008\/04\/15\/things-you-dont-see-because-you-werent-looking-for-them\/","title":{"rendered":"Things you don&#8217;t see because you weren&#8217;t looking for them"},"content":{"rendered":"<p>It&#8217;s one of those things I have seen so many times in game designs, my own, those of students, or anybody else: In the middle of the screen, right in the players&#8217; field of vision, you have placed a giant GUI element communicating something really important such as <em>time left<\/em>. And players don&#8217;t see it.<\/p>\n<p>They don&#8217;t understand how much time is left, they are confused when time runs out. You ask them afterwards and they don&#8217;t quite believe that there even was a timer there.<\/p>\n<p>This is a good example of that effect:<\/p>\n<p><object width=\"425\" height=\"355\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/Ahg6qcgoay4&#038;hl=en\"><\/param><param name=\"wmode\" value=\"transparent\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/Ahg6qcgoay4&#038;hl=en\" type=\"application\/x-shockwave-flash\" wmode=\"transparent\" width=\"425\" height=\"355\"><\/embed><\/object><br \/>\n(Via <a href=\"http:\/\/www.freewilliamsburg.com\/archives\/2008\/03\/evidently_we_ne.html\">Free Williamsburg<\/a>.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s one of those things I have seen so many times in game designs, my own, those of students, or anybody else: In the middle of the screen, right in the players&#8217; field of vision, you have placed a giant GUI element communicating something really important such as time left. And players don&#8217;t see it. &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2008\/04\/15\/things-you-dont-see-because-you-werent-looking-for-them\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Things you don&#8217;t see because you weren&#8217;t looking for them&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[10,2],"tags":[],"class_list":["post-448","post","type-post","status-publish","format-standard","hentry","category-game-design","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=448"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/448\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}