{"id":420,"date":"2007-12-28T18:24:46","date_gmt":"2007-12-28T17:24:46","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=420"},"modified":"2007-12-28T18:24:46","modified_gmt":"2007-12-28T17:24:46","slug":"all-game-industry-2007-keynotes-in-short-form","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2007\/12\/28\/all-game-industry-2007-keynotes-in-short-form\/","title":{"rendered":"All Game Industry 2007 Keynotes in short form"},"content":{"rendered":"<p>From <a href=\"http:\/\/www.magicalwasteland.com\/2007\/12\/five_short_video_game_industry.htm\">Magical Wasteland<\/a> via <a href=\"http:\/\/www.gamesetwatch.com\/2007\/12\/satire_five_short_video_game_i.php\">GameSetWatch<\/a>, this funnily and unfairly entirely sums up all game industry keynotes of 2007:<\/p>\n<p>*<\/p>\n<p>1. Let\u2019s think about the future for a second. You probably don\u2019t understand the kids that make up the bulk of our audience, but I do. I call them <strong>the network MySpace remix 3.0 social generation<\/strong>. Unlike any other people before them, young people today like to interact with each other. They also like music. YouTube is the perfect example of whatever point it is I\u2019m making. Everything should be online and customizable.<\/p>\n<p>2. Iteration is the key. <strong>Everything is about iteration<\/strong>. How many times can I use iteration in this talk? Iteration, iteration, iteration. This is how you make good games: by iterating.<\/p>\n<p>The more you iterate, it doesn\u2019t matter what direction you\u2019re going in or what you actually do, as long as you get the number of iterations up. This process (iteration) is what turns all the bad stuff into the good stuff. Here\u2019s a graph showing game quality and number of iterations approaching infinity together. This graph proves my point.<\/p>\n<p>3. For our last project <strong>we used Scrum, and boy, are we glad we did<\/strong>. There is no way anything we did would have been possible without it. What is Scrum, you ask? It\u2019s a set of new terminology for things that already happen when groups of people work together. For example, instead of a \u201cmeeting,\u201d you have a \u201cScrum,\u201d and so on.<\/p>\n<p>You should use Scrum too, since it will solve all your problems. If I\u2019ve piqued your interest, sign-up sheets for my specially discounted seminars on Scrum can be found clipped to the bottom of your conference program.<\/p>\n<p>4. The game we made was great \u2013 because we\u2019re great. We are just a group of awesome people. <strong>We never crunch, and we go to the beach every other Friday to play volleyball.<\/strong> Even those times when we did crunch, we had delicious catered meals. And there was one time we got a masseuse in the office. Awesome. Yes, our studio\u2019s amazing array of perks and benefits keep us happy and doing our best work all the time.<\/p>\n<p>We have a ton of open positions we need to fill very quickly so please send us your resume as soon as you can.<\/p>\n<p>5. The game industry is in trouble. <strong>We can\u2019t keep doing what we\u2019ve been doing before.<\/strong> We need to do this other thing, which is the thing that I\u2019m doing. I said this last year but none of you came with me. Well, this time I really mean it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From Magical Wasteland via GameSetWatch, this funnily and unfairly entirely sums up all game industry keynotes of 2007: * 1. Let\u2019s think about the future for a second. You probably don\u2019t understand the kids that make up the bulk of our audience, but I do. I call them the network MySpace remix 3.0 social generation. &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2007\/12\/28\/all-game-industry-2007-keynotes-in-short-form\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;All Game Industry 2007 Keynotes in short form&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-420","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/420","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=420"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/420\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=420"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=420"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=420"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}