{"id":397,"date":"2007-11-10T19:56:17","date_gmt":"2007-11-10T18:56:17","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=397"},"modified":"2007-11-12T03:03:43","modified_gmt":"2007-11-12T02:03:43","slug":"new-anthology-videogame-player-text","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2007\/11\/10\/new-anthology-videogame-player-text\/","title":{"rendered":"New Anthology: Videogame, Player, Text"},"content":{"rendered":"<p>Just landed on my desk, a great new video game anthology edited by Barry Atkins and Tanya Krzywinska: <em>Videogame, Player, Text.<\/em><\/p>\n<p>My piece is <em>Without a Goal<\/em>: <em>On Open and Expressive Games.<\/em><\/p>\n<p><a href=\"http:\/\/www.manchesteruniversitypress.co.uk\/catalogue\/book.asp?id=1100\">Official homepage here<\/a>.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2007\/11\/vpt.jpg\" alt=\"Videogame, Player, Text\" \/><\/p>\n<h2><strong>Videogame, player, text<\/strong><\/h2>\n<p><strong>Edited by Barry Atkins &amp; Tanya Krzywinska  <\/strong><\/p>\n<p id=\"bookdesc\"><em>Videogame, player, text <\/em>examines both the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of the collection. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, <em>The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, Street Fighter<\/em> and <em>Civilisation<\/em>.<\/p>\n<p id=\"ToC\"><strong>Contents<\/strong><br \/>\nIntroduction: Videogame, player, text \u2013 Barry Atkins and Tanya Krzywinska<br \/>\n1. Beyond Ludus: narrative, videogames and the split condition of  digital textuality \u2013 Marie-Laure Ryan<br \/>\n2. All too urban: to live and die in <em>SimCity <\/em>\u2013 Matteo Bittanti<br \/>\n3. Play, modality and claims of realism in <em>Full Spectrum Warrior <\/em>\u2013 Geoff King<br \/>\n4. Why am I in Vietnam? \u2013 The history of a video game \u2013 Jon Dovey<br \/>\n5. &#8216;It&#8217;s Not Easy Being Green&#8217;: real-time game performance in <em>Warcraft <\/em>\u2013 Henry Lowood<br \/>\n6. Being a determined agent in (the)<em> World of Warcraft<\/em>: text\/play\/identity \u2013 Tanya Krzywinska<br \/>\n7. Female <em>Quake <\/em>players and the politics of identity \u2013 Helen W. Kennedy<br \/>\n8. Of eye candy and id: the terrors and pleasures of <em>Doom 3<\/em> \u2013 Bob Rehak<br \/>\n9. <em>Second Life<\/em>: the game of virtual life \u2013 Alison McMahan<br \/>\n10. Playing to solve <em>Savoir-Faire <\/em>\u2013 Nick Montfort<br \/>\n11. Without a goal \u2013 on open and expressive games \u2013 Jesper Juul<br \/>\n12. Pleasure, spectacle and reward in Capcom&#8217;s <em>Street Fighter<\/em> series \u2013 David Surman<br \/>\n13. The trouble with <em>Civilization <\/em>\u2013 Diane Carr<br \/>\n14. Killing time: time past, time present and time future in <em>Prince of Persia: The Sands of Time<\/em> \u2013 Barry Atkins<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just landed on my desk, a great new video game anthology edited by Barry Atkins and Tanya Krzywinska: Videogame, Player, Text. My piece is Without a Goal: On Open and Expressive Games. Official homepage here. Videogame, player, text Edited by Barry Atkins &amp; Tanya Krzywinska Videogame, player, text examines both the playing and playful subject &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2007\/11\/10\/new-anthology-videogame-player-text\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;New Anthology: Videogame, Player, Text&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-397","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=397"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/397\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=397"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}