{"id":336,"date":"2007-05-09T14:32:27","date_gmt":"2007-05-09T13:32:27","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=336"},"modified":"2007-05-11T10:07:04","modified_gmt":"2007-05-11T09:07:04","slug":"swap-adjacent-gems-to-make-sets-of-three-a-history-of-matching-tile-games","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2007\/05\/09\/swap-adjacent-gems-to-make-sets-of-three-a-history-of-matching-tile-games\/","title":{"rendered":"Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games"},"content":{"rendered":"<p>I have put up a new article, &#8220;<a href=\"http:\/\/www.jesperjuul.net\/text\/swapadjacent\/\">Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games<\/a>.&#8221;<\/p>\n<p><em>Swap Adjacent Gems<\/em> is an attempt at writing the history of matching tile games through the last 20 years.<\/p>\n<p>This is a quite detailed article that discusses a large number of small games. It touches on a few things I consider underexplored:<\/p>\n<ul>\n<li>How does a game genre develop historically?<\/li>\n<li>What is special about casual games and the casual games channel?<\/li>\n<li>How do developers perceive the issue of originality in casual games?<\/li>\n<li>How does a player make sense of a new game?<\/li>\n<\/ul>\n<p><a href=\"http:\/\/www.jesperjuul.net\/text\/swapadjacent\/\">Swap Adjacent Gems<\/a> is slated to appear in the <a href=\"http:\/\/www.tandf.co.uk\/journals\/titles\/17493463.asp\">Artifact Journal,<\/a> October 2007.<\/p>\n<p>Acknowledgment:  Thanks to everybody who helped me by commenting on my <a href=\"http:\/\/www.jesperjuul.net\/ludologist\/?p=268\">earlier post about matching tile history<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have put up a new article, &#8220;Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games.&#8221; Swap Adjacent Gems is an attempt at writing the history of matching tile games through the last 20 years. This is a quite detailed article that discusses a large number of small games. It &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2007\/05\/09\/swap-adjacent-gems-to-make-sets-of-three-a-history-of-matching-tile-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-336","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/336","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=336"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/336\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=336"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=336"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=336"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}