{"id":330,"date":"2007-04-12T09:36:44","date_gmt":"2007-04-12T08:36:44","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=330"},"modified":"2007-04-12T09:36:59","modified_gmt":"2007-04-12T08:36:59","slug":"talk-today-the-sun-always-shines-in-casual-games","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2007\/04\/12\/talk-today-the-sun-always-shines-in-casual-games\/","title":{"rendered":"Talk today: The Sun Always Shines in Casual Games"},"content":{"rendered":"<p>I am giving a talk at the IT University in Copenhagen today.<\/p>\n<p><font face=\"Verdana, Helvetica, Arial\"><font size=\"5\"><span style=\"font-size: 18px\"><strong>The Sun Always Shines in Casual  Games:<br \/>\nCloning and Innovation in a Brand New  Field<\/strong><\/span><\/font><\/font><\/p>\n<p><strong><font face=\"Monaco, Courier New\"><span style=\"font-size: 12px\">Time and Place:<br \/>\nThursday April 12th, 16:15-17:30.  Auditorium 1, ITU. Rued Langgaards Vej 7, 2300 Copenhagen S.<\/span><\/font><\/strong><\/p>\n<p><strong><font face=\"Monaco, Courier New\"><span style=\"font-size: 12px\"><\/span><\/font><font size=\"5\"><font face=\"Verdana, Helvetica, Arial\"><span style=\"font-size: 18px\"><br \/>\n<\/span><\/font><\/font><font face=\"Verdana, Helvetica, Arial\"><font size=\"4\"><span style=\"font-size: 14px\">About the talk:<br \/>\n<\/span><\/font><\/font><\/strong><font face=\"Verdana, Helvetica, Arial\"><span style=\"font-size: 12px\">During the past 5  or 6 years, <em>casual games<\/em> have emerged as an important factor within video  games. These are small games, easily learned, and usually distributed over the  internet. The corresponding appearance of a new casual game audience  demonstrates that video games for a long time have failed to speak to a large  part of the population. In this talk, I will discuss how casual games  differentiate themselves from other game types, and in perspective, show how  &#8220;hardcore games&#8221; have acquired a set of codes and conventions that requires a  level of gaming literacy to navigate.<\/span><\/font><\/p>\n<p><font face=\"Verdana, Helvetica, Arial\">Consequently, the field of casual  games put strong conflicting pressures on game developers: Innovate enough to  differentiate, but make the game sufficiently like other games that players find  it easy to pick up and play. By illustrating the history of matching tile games,  and by discussing games likes <em>Zuma<\/em>, <em>Bejeweled<\/em>, and <em>Diner  Dash<\/em>, I will show when and how innovation <em>does<\/em> happen in casual  games, and how developers try to assert their original contribution in a field  of clones.<\/font><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am giving a talk at the IT University in Copenhagen today. The Sun Always Shines in Casual Games: Cloning and Innovation in a Brand New Field Time and Place: Thursday April 12th, 16:15-17:30. Auditorium 1, ITU. Rued Langgaards Vej 7, 2300 Copenhagen S. About the talk: During the past 5 or 6 years, casual &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2007\/04\/12\/talk-today-the-sun-always-shines-in-casual-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Talk today: The Sun Always Shines in Casual Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-330","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/330","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=330"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/330\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=330"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=330"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=330"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}