{"id":324,"date":"2007-03-04T19:11:23","date_gmt":"2007-03-04T18:11:23","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=324"},"modified":"2007-03-04T19:11:23","modified_gmt":"2007-03-04T18:11:23","slug":"gdc-coming-up","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2007\/03\/04\/gdc-coming-up\/","title":{"rendered":"GDC coming up"},"content":{"rendered":"<p>In San Fransisco for the <a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference<\/a>.<\/p>\n<p>I wonder what the mood will be like this year. I think GDC &#8217;05 was all about next-gen worries, &#8217;06 was more about prototyping, and &#8217;07 will be &#8230; what?<\/p>\n<p>I guess most people will be happy about the Wii (innovation, smaller budgets), but that the big issue remains the platform holders controlling what games get in. Casual games and downloads in general remain the big hope, but how high can you go?<\/p>\n<p>*<\/p>\n<p>My session this year is the <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=C&amp;V=11&amp;SessID=3748\">MetaGame: A Battle of Videogame Smarts<\/a>, which is all about <em>discussing<\/em> games with a pretty cool group of people:<\/p>\n<p><strong class=\"subhead\">The Metagame: A Battle of Videogame Smarts<\/strong><br \/>\n<span class=\"bodytext\"><strong>Speaker: <\/strong> <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=G&amp;V=3&amp;id=101915\" class=\"bodytext\">Frank  Lantz<\/a> (Creative Director, area\/code), <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=G&amp;V=3&amp;id=92327\" class=\"bodytext\">Eric  Zimmerman<\/a> (CEO, Gamelab), <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=G&amp;V=3&amp;id=434101\" class=\"bodytext\">Warren  Spector<\/a> (PRESIDENT, JUNCTION POINT STUDIOS), <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=G&amp;V=3&amp;id=228214\" class=\"bodytext\">Marc  LeBlanc<\/a>, <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=G&amp;V=3&amp;id=270013\" class=\"bodytext\">Jesper  Juul<\/a> (Video Game Theorist\/Assistant Professor, IT University of Copenhagen), <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=G&amp;V=3&amp;id=227947\" class=\"bodytext\">Clint  Hocking<\/a> (Creative Director, Ubisoft Divertissements Inc), <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=G&amp;V=3&amp;id=226521\" class=\"bodytext\">Jonathan  Blow<\/a>, <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=G&amp;V=3&amp;id=270702\" class=\"bodytext\">Tracy  Fullerton<\/a> (Professor, University of Southern California)<br \/>\n<strong>Date\/Time: <\/strong> <a href=\"https:\/\/www.cmpevents.com\/GD07\/a.asp?option=C&amp;V=1&amp;SL=2&amp;GetDaysC=9&amp;SB=4&amp;CPid=141\" class=\"bodytext\"> Friday<\/a> (March 9, 2007)   9:00am ? 10:00am<\/span><\/p>\n<p><strong>Session Description<\/strong><br \/>\nWhich game is more beautiful: Asteroids or Virtua Fighter? Is Sim City more innovative than Super Mario 64? Does Grand Theft Auto tell a better story than Planetfall? If you have ever discussed, fought over, or even just thought about questions like these, then you are ready to experience The Metagame. Combining a game show format with boardgame strategy and lively debate, The Metagame pits two teams of game experts against each other to debate and discuss vital questions of game aesthetics.<\/p>\n<p>In this contest of strategy and smarts, our teams of game developers, critics, and theorists have to decide which games are more elegant, more influential, a better way to waste 10 years, or a better way to waste 10 minutes than others. When disagreement erupts, teams will challenge each other to debate the best answer but the audience will make the final decision.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In San Fransisco for the Game Developers Conference. I wonder what the mood will be like this year. I think GDC &#8217;05 was all about next-gen worries, &#8217;06 was more about prototyping, and &#8217;07 will be &#8230; what? I guess most people will be happy about the Wii (innovation, smaller budgets), but that the big &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2007\/03\/04\/gdc-coming-up\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;GDC coming up&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-324","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/324","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=324"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/324\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=324"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=324"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=324"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}