{"id":312,"date":"2007-02-01T11:16:41","date_gmt":"2007-02-01T10:16:41","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=312"},"modified":"2008-06-29T17:11:55","modified_gmt":"2008-06-29T21:11:55","slug":"guitar-hero-ii-playing-vs-performing-a-tune","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2007\/02\/01\/guitar-hero-ii-playing-vs-performing-a-tune\/","title":{"rendered":"Guitar Hero II: Playing vs. Performing a Tune"},"content":{"rendered":"<p>I have been playing a <em>Guitar Hero II<\/em> lately, and I enjoy it immensely.<br \/>\nAnd yet, there is something disconcerting about the relation between the &#8220;frets&#8221; (the colored buttons) and the notes that are actually played. On an actual instrument, frets or keys really do correspond to specific notes being played &#8211; hitting the A string with your finger on the 3rd fret will consistently play a C. In <em>Guitar Hero<\/em> the relation is, well, inconsistent.<br \/>\nIt looks like we can divide music and rhythm games into those that involve actual <strong>playing <\/strong>and those that are about <strong>performing<\/strong>.<\/p>\n<p>In <em>Donkey Konga<\/em> (which I love), <em>Taiko no Tatsujin<\/em>, or <em>Singstar<\/em>, the activity of the player is consistently translated into specific sounds that are part of the music. <em>Dance Dance Revolution<\/em>, on the other hand, is about performing a choreographed sequence along with the music.<\/p>\n<p>And this is where <em>Guitar Hero II<\/em> fits as well &#8211; you don&#8217;t <em>play<\/em> the music, but you <em>perform<\/em> a choreographed sequence. Performing this sequence just makes the music play correctly.<\/p>\n<p><em>Guitar Hero<\/em>&#8216;s emphasis on performing cool\/daft rock clich\u00e9s does go very well with the performance aspect of the gameplay. And the emphasis on style is what <em>Guitar Hero<\/em> really adds to <a href=\"http:\/\/en.wikipedia.org\/wiki\/GuitarFreaks\">GuitarFreaks<\/a>.<br \/>\n*<\/p>\n<p>While music and rhythm games are popular, there is also a <strong>fear of music<\/strong>[al notation] running through them &#8211; all of them eschew common musical notation in favor of something homemade.<\/p>\n<p>In <em>Singstar<\/em>, why is there no option to make the game display the tune with proper musical notation instead of the colored rectangles?<\/p>\n<p>And worse, in <em>Guitar Hero<\/em>, why isn&#8217;t there an indicator for triplets? (Triplets: Think about the intro in <em>Killing in the Name<\/em>).  As it is, you have to read ahead and divine from sub-pixel positions of the indicators that the note sequence coming up is actually a triplet. A triplet sign would be nice.<\/p>\n<p><img decoding=\"async\" id=\"image313\" src=\"http:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2007\/02\/triplet.jpg\" alt=\"Triplet\" \/><\/p>\n<p>*<\/p>\n<p>I can&#8217;t play by ear, but on occasion I have a flash of insight where I realize how to play part of some tune on the piano. That is always very strong &#8211; the experience of pressing keys not because they are choreographed, but <em>because I can feel that these keys <strong>are<\/strong> the tune<\/em>. Playing from notes is mostly a combination of those two experiences, following a choreography from the sheet, and pressing keys because those keys <em>are<\/em> the tune.<\/p>\n<p>Is there something inherent in the music\/rhythm genre that makes it hard to make a popular game that really could be played by ear? <em>Singstar<\/em> can be played by ear, but one with an instrument?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been playing a Guitar Hero II lately, and I enjoy it immensely. And yet, there is something disconcerting about the relation between the &#8220;frets&#8221; (the colored buttons) and the notes that are actually played. On an actual instrument, frets or keys really do correspond to specific notes being played &#8211; hitting the A &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2007\/02\/01\/guitar-hero-ii-playing-vs-performing-a-tune\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Guitar Hero II: Playing vs. Performing a Tune&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-312","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/312","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=312"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/312\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=312"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=312"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=312"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}