{"id":3043,"date":"2024-11-22T13:44:48","date_gmt":"2024-11-22T12:44:48","guid":{"rendered":"https:\/\/www.jesperjuul.net\/ludologist\/?p=3043"},"modified":"2024-11-22T13:44:48","modified_gmt":"2024-11-22T12:44:48","slug":"the-history-of-the-commodore-64-in-twelve-objects-4-impossible-mission-and-tapes","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2024\/11\/22\/the-history-of-the-commodore-64-in-twelve-objects-4-impossible-mission-and-tapes\/","title":{"rendered":"The History of the Commodore 64 in Twelve Objects #4: Impossible Mission and Tapes"},"content":{"rendered":"<p><em><img loading=\"lazy\" decoding=\"async\" class=\"alignright  wp-image-3047\" src=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Impossible-Mission-0-450x281.png\" alt=\"Impossible Mission game\" width=\"327\" height=\"204\" srcset=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Impossible-Mission-0-450x281.png 450w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Impossible-Mission-0-150x94.png 150w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Impossible-Mission-0.png 630w\" sizes=\"auto, (max-width: 327px) 85vw, 327px\" \/>On the occasion of my upcoming book\u00a0<a href=\"https:\/\/jesperjuul.net\/c64\">Too Much Fun: The Five Lives of the Commodore 64 Computer<\/a>, I am writing\u00a0<\/em>The History of the Commodore 64 in Twelve Objects<em>, posted weekly from November 1<sup>st<\/sup>, 2024:<\/em><\/p>\n<p>\u201cAnother Visitor. Stay a while, stay forever!\u201c<\/p>\n<p>The hammy voice of the evil scientist greets the player. The 1984 <em>Impossible Mission <\/em>by Dennis Caswell at Epyx was a technical marvel when it came out.<\/p>\n<p>The \u201cAnother Visitor\u201d sample and the \u201cDestroy Him by Robots!\u201d sample were shocking because the Commodore 64 did not have any facility for playing sampled sound. The sample was played by quickly changing the volume of the sound chip, creating clicks of different volume. The animation, based on pictures from a book about athletics, was fluid and expressive, combining multiple high-resolution sprites of different color.<\/p>\n<p>Sound and graphics were amazing and high tech, exploiting and showcasing your C64\u2019s abilities, making it the game you would show visiting friends to cement that yes, the C64 was the most advanced game platform.<\/p>\n<p>The game, on the other hand, was painfully difficult. You die constantly by falling down, running out of time, or merely grazing an enemy robot. This was normal. Yet <em>Impossible Mission<\/em> was also inspired by <em>Rogue<\/em>, and the layout of the levels was randomized at every playthrough, which did not really become mainstream until the release of <em>Spelunky<\/em> in 2008.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-3046\" src=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Front-450x461.jpg\" alt=\"\" width=\"299\" height=\"306\" srcset=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Front-450x461.jpg 450w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Front-146x150.jpg 146w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Front-768x787.jpg 768w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Front-1499x1536.jpg 1499w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Front-1200x1230.jpg 1200w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Front.jpg 1789w\" sizes=\"auto, (max-width: 299px) 85vw, 299px\" \/><\/p>\n<p><em>Impossible Mission<\/em> came on tapes or floppy disks. The exciting-looking box evoked sci-fi and the cold war and the pictures were \u2013 as everybody understood \u2013 nothing like the actual game. Inside the box was a manual, as was the custom, and the tape itself.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-3045\" src=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Cassette-450x289.jpg\" alt=\"\" width=\"294\" height=\"189\" srcset=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Cassette-450x289.jpg 450w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Cassette-150x96.jpg 150w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Cassette-768x493.jpg 768w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Cassette.jpg 1180w\" sizes=\"auto, (max-width: 294px) 85vw, 294px\" \/><\/p>\n<p>To play the game, you\u2019d put the tape into Commodore <em>Datasette<\/em> deck, rewinding the tape before typing \u201cLOAD\u201d and pressing play.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-3044\" src=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/800px-Commodore-Datasette-C2N-Mk1-Front-450x325.jpg\" alt=\"\" width=\"307\" height=\"222\" srcset=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/800px-Commodore-Datasette-C2N-Mk1-Front-450x325.jpg 450w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/800px-Commodore-Datasette-C2N-Mk1-Front-150x108.jpg 150w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/800px-Commodore-Datasette-C2N-Mk1-Front-768x555.jpg 768w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/800px-Commodore-Datasette-C2N-Mk1-Front.jpg 800w\" sizes=\"auto, (max-width: 307px) 85vw, 307px\" \/><\/p>\n<p>(Photo by Evan-Amos, public domain).<\/p>\n<p>Most users also had stacks of regular audio tapes onto which pirated software had been recorded, and the little counter on the Datasette was paramount for finding the location where the game was stored, noting the location on the tape inlay. If you had a tape deck, you would do this a lot.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-3048\" src=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Pirate-tape_edit-450x299.jpg\" alt=\"\" width=\"299\" height=\"199\" srcset=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Pirate-tape_edit-450x299.jpg 450w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Pirate-tape_edit-150x100.jpg 150w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Pirate-tape_edit-768x510.jpg 768w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Pirate-tape_edit-1536x1020.jpg 1536w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Pirate-tape_edit-2048x1360.jpg 2048w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2024\/11\/Pirate-tape_edit-1200x797.jpg 1200w\" sizes=\"auto, (max-width: 299px) 85vw, 299px\" \/><\/p>\n<p>(<a href=\"https:\/\/imgur.com\/how-to-use-pirate-cassettes-like-this-one-p6FFUIC\">Imgur<\/a>)<\/p>\n<p>Some radio stations even broadcast C64 programs on air, giving a wall of modem-like screeches to be recorded on a regular tape recorder, and then inserted in the Datasette.<\/p>\n<p><em>What are your memories of games and tapes?<\/em><\/p>\n<p><em>\u00a0<\/em><\/p>\n<p><strong>Coming November 29<sup>th<\/sup>:\u00a0 Object #5 \u2013 Zzap!64 and other magazines.<\/strong><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On the occasion of my upcoming book\u00a0Too Much Fun: The Five Lives of the Commodore 64 Computer, I am writing\u00a0The History of the Commodore 64 in Twelve Objects, posted weekly from November 1st, 2024: \u201cAnother Visitor. Stay a while, stay forever!\u201c The hammy voice of the evil scientist greets the player. The 1984 Impossible Mission &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2024\/11\/22\/the-history-of-the-commodore-64-in-twelve-objects-4-impossible-mission-and-tapes\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The History of the Commodore 64 in Twelve Objects #4: Impossible Mission and Tapes&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[26],"tags":[],"class_list":["post-3043","post","type-post","status-publish","format-standard","hentry","category-c64"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/3043","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=3043"}],"version-history":[{"count":4,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/3043\/revisions"}],"predecessor-version":[{"id":3054,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/3043\/revisions\/3054"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=3043"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=3043"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=3043"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}