{"id":301,"date":"2006-12-12T19:49:50","date_gmt":"2006-12-12T18:49:50","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=301"},"modified":"2006-12-12T19:50:20","modified_gmt":"2006-12-12T18:50:20","slug":"half-real-nominated-for-game-developer-front-line-awards","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2006\/12\/12\/half-real-nominated-for-game-developer-front-line-awards\/","title":{"rendered":"Half-Real nominated for Game Developer Front Line Awards"},"content":{"rendered":"<p>OK, for that I am honored. <a href=\"http:\/\/www.gdmag.com\">Game Developer Magazine<\/a> has nominated <a href=\"http:\/\/www.half-real.net\">Half-Real<\/a> for best book in the Game Developer Front Line Awards. <em>Half-Real<\/em> is obviously not a book about game development, but it was certainly intended to be useful in many of the discussions that pop up around games and development.<\/p>\n<p>The book nominees are quite different, so let&#8217;s see what happens.<\/p>\n<p>*<\/p>\n<p>SAN FRANCISCO, Nov. 28 \/PRNewswire\/ &#8212; The editors of CMP Technology&#8217;s Game Developer have named the finalists for the 2006 Front Line Awards, the magazine&#8217;s ninth annual evaluation of the year&#8217;s best game-making tools in the categories of programming, art, audio, hardware, game engine, middleware, and books.<\/p>\n<p>The final award winners, plus one inductee to the Front Line Awards Hall of Fame chosen for its outstanding contribution to the game development industry for five years or more, will be announced in the January 2007 issue of Game Developer, available on newsstands beginning January 17, 2007.<\/p>\n<pre>The finalists for the 2006 Game Developer Front Line Awards are:\r\n\r\nENGINES\r\nTorque Game Builder 1.1.1, Garage Games\r\nValve Source Engine, Valve\r\nUnreal Engine 3, Epic\r\nHeroEngine, Simutronics Corporation\r\nGamebryo 2.2, Emergent\r\n\r\nBOOKS\r\n\"Better Game Characters By Design,\"\r\nKatherine Isbister, Morgan Kaufmann\r\n\"3D Game Textures: Create Professional Game Art Using Photoshop,\"\r\nLuke Ahearn, Focal Press\r\n\"ShaderX4,\"\r\nWolfgang Engel (ed.), Charles River Media\r\n\"Game Writing: Narrative Skills for Videogames,\"\r\nChris Bateman, Charles River Media\r\n\"Half-Real: Video Games between Real Rules and Fictional Worlds,\"\r\nby Jesper Juul, The MIT Press\r\n<!--more-->\r\nHARDWARE\r\nFireGL V7300, ATI\r\nGEForce 7950GX2, Nvidia\r\nPhysX, Ageia and BFG Technologies\r\nAlienware Mj12 8550i workstation, Alienware\/Dell\r\nXbox 360 XMA Audio Decompression Hardware, Microsoft\r\n\r\nMIDDLEWARE\r\nAI.implant, Engenuity Technologies Inc.\r\nSpeedTree 4.0, IDV\r\nHavok FX 4.0, Havok\r\nEuphoria, NaturalMotion\r\nKynapse SDK 4, Kynogon SA\r\n\r\nPROGRAMMING\r\nXNA Game Studio Express, Microsoft\r\nPerforce SCM 2006.1, Perforce Software\r\nNVPerfKit2, Nvidia\r\nIBM Rational Purify Plus v7.0, IBM\r\nDevTrack 6.0, TechExcel\r\n\r\nART\r\nModo 202, Luxology\r\nMaya 8, Autodesk\r\nCorel Painter IX.5, Corel\r\nSoftimage Face Robot, Softimage\r\nMotionBuilder 7.5, Autodesk\r\n\r\nAUDIO\r\nWwise 2006.2.1, Audiokinetic\r\nMiles Sound System v7.q, RAD Game Tools\r\nCRI ADX, CRI Middleware Co. Ltd.\r\nVivox Precision Studio and the Vivox Network managed service, Vivox\r\nISACT, Creative Labs\r\n\r\nFor more information, please visit Game Developer online at <a href=\"http:\/\/www.gdmag.com\/\">www.gdmag.com<\/a>.<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>OK, for that I am honored. Game Developer Magazine has nominated Half-Real for best book in the Game Developer Front Line Awards. Half-Real is obviously not a book about game development, but it was certainly intended to be useful in many of the discussions that pop up around games and development. The book nominees are &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2006\/12\/12\/half-real-nominated-for-game-developer-front-line-awards\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Half-Real nominated for Game Developer Front Line Awards&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[9],"tags":[],"class_list":["post-301","post","type-post","status-publish","format-standard","hentry","category-half-real"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/301","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=301"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/301\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=301"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=301"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=301"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}