{"id":294,"date":"2006-11-16T17:18:30","date_gmt":"2006-11-16T16:18:30","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=294"},"modified":"2010-04-24T14:35:50","modified_gmt":"2010-04-24T18:35:50","slug":"research-for-the-industry","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2006\/11\/16\/research-for-the-industry\/","title":{"rendered":"Research for the Industry"},"content":{"rendered":"<p>John Hopson has a quite critical article on academic game research over at Gamasutra: <span class=\"title\"><a href=\"http:\/\/gamasutra.com\/features\/20061110\/hopson_01.shtml\">We&#8217;re Not Listening: An Open Letter to Academic Game Researchers<\/a>.<\/span><\/p>\n<blockquote><p>But honestly, even I walk past most of the academic presentations at industry events. Even I have trouble really getting excited about most of the games research being done out there. From the perspective of someone on the inside, the average piece of academic games research just doesn&#8217;t get the job done. It&#8217;s not a question of the quality of the research or the intelligence of the researcher or the game makers; it?s a question of bridging the gap between the academic and business cultures.<\/p><\/blockquote>\n<p>I must admit that I am a &#8220;cup is half full&#8221; kind of guy on these matters. It just isn&#8217;t possible to make everybody happy all the time. Of course, when I really <em>am <\/em>trying to make developers happy, I would like them to be, and the article has some good ideas for that. But there is still work to be done on the managing of expectations:<\/p>\n<blockquote><p>The researcher must lay out the entire impact of the idea, from the cost of implementing the proposal to the resulting changes in player experience and the metrics for measuring that impact. Getting players to identify with the main character is great, but researchers have to finish the rest of the sentence: &#8220;This will help players identify more strongly with the main character <em>which will result in an improvement in  measures of overall player satisfaction and an increase in total playing time<\/em>.&#8221;<\/p><\/blockquote>\n<p>Actually laying out the cost of implementing a change on a specific project &#8211; I would be happy to help, but I need more data than what&#8217;s publicly available.<\/p>\n<p>*<\/p>\n<p>That said,  I am actually working on some research that is intended to both satisfy a purely theoretical curiosity, and to lead to recommendations like the one above &#8211; &#8220;<em>do this, and player satisfaction will increase<\/em>&#8220;.<\/p>\n<p>Do that, and game developer satisfaction will increase.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>John Hopson has a quite critical article on academic game research over at Gamasutra: We&#8217;re Not Listening: An Open Letter to Academic Game Researchers. But honestly, even I walk past most of the academic presentations at industry events. Even I have trouble really getting excited about most of the games research being done out there. &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2006\/11\/16\/research-for-the-industry\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Research for the Industry&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[10,2],"tags":[],"class_list":["post-294","post","type-post","status-publish","format-standard","hentry","category-game-design","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/294","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=294"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/294\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=294"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=294"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=294"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}