{"id":291,"date":"2006-11-02T18:12:30","date_gmt":"2006-11-02T17:12:30","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=291"},"modified":"2007-11-06T23:43:34","modified_gmt":"2007-11-06T22:43:34","slug":"games-as-art-discussion-transcript","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2006\/11\/02\/games-as-art-discussion-transcript\/","title":{"rendered":"Games as Art Discussion Transcript"},"content":{"rendered":"<p>For posterity, here is the transcript from our <a href=\"http:\/\/www.jesperjuul.net\/ludologist\/?p=289\">Games as Art discussion on IRC yesterday<\/a>.<\/p>\n<p>To convey the mood of the event, I have not done any editing. A good discussion IMO, but reading the transcript I can see that I could have done more turn-<em>taking<\/em>\u2026<\/p>\n<p>* Now talking in #gamesandart<br \/>\n&lt;eel_rich&gt; I have a fire in my kitchen.<br \/>\n&lt;DoctorJ&gt; Well, let\u2019s bring this conversation to a crawl and take time to listen to our special guest.<\/p>\n<p>&lt;ThomasRobertson&gt; You should probably do something about that.<br \/>\n&lt;eel_rich&gt; Minor fire.  brb<br \/>\n&lt;DoctorJ&gt; Dr. Henry Jenkins is the director, coordinator and visionary behind an interdisciplinary<br \/>\n&lt;Egglet&gt; Minor fire of property damage +5.<br \/>\n&lt;DoctorJ&gt; program in media at M.I.T.<\/p>\n<p>* Eptin has joined #gamesandart<br \/>\n* Guest82401 has joined #gamesandart<br \/>\n&lt;Egglet&gt; Hello Dr. Jenkins!<br \/>\n&lt;DoctorJ&gt; So, why don\u2019t we let Dr. Jenkins share some basics with us about HIS philosophy of games and <br \/>\n  art.<br \/>\n* Guest82401 has quit IRC (Client Quit )<\/p>\n<p>&lt;eel_rich&gt; Ouch I left some spilt fries on the bottom of the oven.  They were actually burning!<br \/>\n&lt;saraid&gt; Yay, we\u2019re starting.<br \/>\n&lt;saraid&gt; Or are we?<br \/>\n&lt;eel_rich&gt; oh<br \/>\n&lt;HENRYJENKINS&gt; sure<\/p>\n<p>&lt;Egglet&gt; Eel you\u2019re bringing the tone down. This is serious business.<br \/>\n&lt;eel_rich&gt; lol okay\u2026<br \/>\n&lt;rex_m&gt; this is ART<br \/>\n&lt;Egglet&gt; No. This is\u2026<br \/>\n&lt;DoctorJ&gt; So, why don\u2019t we start with some definition of what we even MEAN by art.<\/p>\n<p>&lt;Egglet&gt; \u2026MORE THAN ART.<br \/>\n* EricZ is now known as ERIC_ZIMMERMAN<br \/>\n&lt;saraid&gt; avant-garde?<br \/>\n* Frosty13 has joined #gamesandart<br \/>\n&lt;HENRYJENKINS&gt; I have written an essay which draws on Gilbert Seldes notion of the lively arts. for <br \/>\n  him, the function of art is to enliven human experience<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; I don\u2019t think all of the invited guests are here.<br \/>\n&lt;rex_m&gt; Jesper?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Perhaps we should wait for Greg to kick things off.<br \/>\n&lt;HENRYJENKINS&gt; good idea.<br \/>\n&lt;rex_m&gt; oh there he is<\/p>\n<p><span id=\"more-291\"><\/span><br \/>\n&lt;rex_m&gt; n\/,m<br \/>\n&lt;Dugan&gt; greg signed off<br \/>\n&lt;Dugan&gt; I believe the time disjunction has left him a bit exhaustde<br \/>\n&lt;Egglet&gt; He\u2019s back again.<\/p>\n<p>&lt;saraid&gt; no, he\u2019s back<br \/>\n&lt;manifestogreg&gt; oh lord\u2026. its 3 AM here\u2026 I\u2019m okay with Johnnny taking the lead<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Oh, didn\u2019t realize \u201cDrJ\u201d was Johnny.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Sorry\u2026<br \/>\n&lt;JesperJuul&gt; Is Marc here?<\/p>\n<p>&lt;DoctorJ&gt; So, I think enlivening the human experience is a good start.<br \/>\n&lt;Egglet&gt; It\u2019s certainly better than not enlivening the human experience.<br \/>\n&lt;rex_m&gt; as a def of art?<br \/>\n&lt;DoctorJ&gt; I think focus and perspective have a place in the definition, too.<br \/>\n&lt;DoctorJ&gt; But let me leave room for Eric to respond before I harangue you.<\/p>\n<p>&lt;Eptin&gt; How about accessibility? Is art something that can strive as a mainstream object?<br \/>\n&lt;eel_rich&gt; Something created that moves you in some way.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; For me, art is a category that can be framed in many ways.<br \/>\n&lt;Eptin&gt; By strive, I mean thrive. Oops<br \/>\n&lt;ERIC_ZIMMERMAN&gt; The question of \u201cgames and art\u201d is really about jostling for position within a <\/p>\n<p>  hirearchy of cultural categories.<br \/>\n&lt;Egglet&gt; I think art is anything that has less than four explosions per minute.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I am a former art student, and \u201cartist.\u201d<br \/>\n&lt;HENRYJENKINS&gt; absolutely art can and should be accessible. that was selde\u2019s point. art isn\u2019t just <br \/>\n  what happens in museums. it is what happens when everyday people are encouraged to play with the <\/p>\n<p>  materials of their culture<br \/>\n&lt;ERIC_ZIMMERMAN&gt; So I\u2019m not getting down on the category or art.<br \/>\n&lt;DoctorJ&gt; Ah, so on some level art MUST be participatory, right?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But \u201cart\u201d for me really means the institutions and audiences that engage in the <br \/>\n  culture of the \u201chigh art\u201d world.<\/p>\n<p>&lt;HENRYJENKINS&gt; seldes was arguing well before his time that comics, jazz, cinema, were art and we <br \/>\n  don\u2019t question that conclusion today<br \/>\n&lt;Mckee&gt; Thats actualy a pretty good definition of art that encompasses all mediums<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Visual art as it is today is largely as it was several centuries ago, which is home <br \/>\n  furnishings for rich people.<\/p>\n<p>* ScottJonSiegel has joined #gamesandart<br \/>\n&lt;rex_m&gt; the danger of defs of art that attempt to be inclusive is that they widen the category out so <br \/>\n  much it takes in everything and becomes meaningless<br \/>\n&lt;HENRYJENKINS&gt; eric, i don\u2019t think we should accept the art world\u2019s judgements at face value.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But most people that use the category \u201cart\u201d in questions of \u201cgames and art\u201d are <\/p>\n<p>  really talking about culture that can produce meaningful experiences.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; WHich is an important question.<br \/>\n&lt;Mckee&gt; True, but we can look to Installation, Performance, and conceptual art to get a better <br \/>\n  representation.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But my beef with the whole topic of this discussion, is:<\/p>\n<p>&lt;HENRYJENKINS&gt; that\u2019s what art means in art school but if we accept that definition, then most of us <br \/>\n  have little or no exposure to art.<br \/>\n&lt;eel_rich&gt; Art is about the artist\u2019s process and inward journey.  After that, the finished product, <br \/>\n  and who can say what the response will be?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Why posit \u201cart\u201d as the category of meaningful experiences.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; ?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; It is such an overdetermined and misunderstood category.<br \/>\n&lt;HENRYJENKINS&gt; yet for that reason, there is cultural power behind the category.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; There are better models for what kinds of meaningful cultural ecosystems popular <br \/>\n  culture can take.<\/p>\n<p>&lt;DoctorJ&gt; Of course it is a misunderstood category. Art cannot be measured.<br \/>\n&lt;AJ_Flowers&gt; So what you\u2019re asking is, why do we have to define something as \u2018art\u2019 before we say it\u2019s <br \/>\n  allowed to be meaningful?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; And that is where I agree with Henry\u2019s point of departure in his investiagation of <br \/>\n  popular arts.<\/p>\n<p>&lt;HENRYJENKINS&gt; i would argue that claiming for games the status of art offers some protection for the <br \/>\n  creative integrity of game designers<br \/>\n&lt;eel_rich&gt; Cannot.  Agreed.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I would say, as a game designer who is looking to shore up the cultural category of <br \/>\n  games &#8211;<\/p>\n<p>&lt;DoctorJ&gt; Claiming games as art also suggests the need for reflection and discourse about them.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; That the category of art does as much damage as good.<br \/>\n&lt;HENRYJENKINS&gt; i don\u2019t think calling games art is the only meaningful defense of the medium. clearly i <br \/>\n  see it also as political speech, as an educational platform, etc.<br \/>\n&lt;JesperJuul&gt; That something is \u201cart\u201d signals that it has cultural acceptance, and since we all love <\/p>\n<p>  games (I assume) we strive for cultural acceptance.<br \/>\n&lt;rex_m&gt; so calling games arts validates connoissieurship about them?<br \/>\n&lt;HENRYJENKINS&gt; but why cede the category of art when it clearly has a value within our culture.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Because it is like the term \u201cserious games.\u201d<br \/>\n&lt;HENRYJENKINS&gt; in some contexts, rex.<\/p>\n<p>&lt;eel_rich&gt; Much of art is not \u201cculturally acceptable\u201d to the mainstream.<br \/>\n&lt;Mads&gt; What we all want is not to be geeks, but to be art appreciaters\u2026is that it?<br \/>\n* sonu has joined #gamesandart<br \/>\n&lt;ERIC_ZIMMERMAN&gt; It somehow tries to eschew the pleasure of games, their popular roots.<br \/>\n&lt;JesperJuul&gt; So to say that games are art means a) that they are on par with other \u201cfine\u201d cultural <\/p>\n<p>  forms and b) that what we are doing personally is really important.<br \/>\n&lt;Mckee&gt; There is pleasure art isn\u2019t there?<br \/>\n&lt;HENRYJENKINS&gt; i have no problem with being a geek. geek is one subcultural identity. but i think much <br \/>\n  of what geeks like is art.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; That is usually what journalists mean when they ask me the questions.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Well, Henry, I feel like we are chasing each other around in a circle.<br \/>\n&lt;Tulsi&gt; there is \u201cfine\u201d art and there is \u201cnon fine\u201d art also<br \/>\n&lt;HENRYJENKINS&gt; that\u2019s why i see seldes\u2019 term, lively art, as valuable. it allows us to acknowledge <br \/>\n  that the popular arts operate according to different aesthetics and in different institutions than <br \/>\n  high art<\/p>\n<p>&lt;DoctorJ&gt; I understand the objection to the pretentiousness of art, but I think there is a necessity <br \/>\n  to elevate the conversation beyond speaking of \u201cjust games.\u201d<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I just feel like, first, that the category of \u201chigh art\u201d is ALREADY today a <br \/>\n  problematic and somewhat dead category.<br \/>\n&lt;ScottJonSiegel&gt; What if we were to define \u201cart\u201d as \u201cany craft\u201d?<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; It\u2019s not pretentiousness.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Pretentiousness is great!<br \/>\n* joshleejosh has joined #gamesandart<br \/>\n&lt;HENRYJENKINS&gt; keep in mind that i see comics as art, cinema as art. the question is whether we see <br \/>\n  Shigeru Miyamoto as important an artist as Alfred Hitchcock? My answer is yes.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; I\u2019m really talking about strategic deployment of cultural categories.<br \/>\n&lt;JesperJuul&gt; \u201cHigh art\u201d does sound like \u201cboring\u201d a lot of the time &#8211; there is a lot of energy in the <br \/>\n  feeling of being a \u201cgeek\u201d as Henry says, and being not-art.<br \/>\n&lt;Mckee&gt; Yes the idea of high art really ended in the 60\u2019s<br \/>\n&lt;ERIC_ZIMMERMAN&gt; OK, Henry.<\/p>\n<p>&lt;Mckee&gt; I would agree with that.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Why do you see those popular media as art.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Or, in what sense are they \u201cart\u201d for you?<br \/>\n* SantiSiri has joined #gamesandart<br \/>\n&lt;Eptin&gt; I think that part of what makes high art \u201cthe other persons\u201d art is the inaccessability; that <\/p>\n<p>  is to say, that only the artist and a few others truly appreciate multiple depths on that particular <br \/>\n  piece of art<br \/>\n&lt;Mckee&gt; Didn;t most art foms, that have been elevated start as popular media?<br \/>\n&lt;HENRYJENKINS&gt; because they provoke strong emotions, because they encourage the imagination and <br \/>\n  playfulness, because they teach us to see the world in enw ways<\/p>\n<p>&lt;HENRYJENKINS&gt; new ways<br \/>\n&lt;ERIC_ZIMMERMAN&gt; So that is the \u201cmeaningful experience\u201d angle on what \u201cart\u201d means.<br \/>\n&lt;Eptin&gt; Good point, Mckee<br \/>\n&lt;HENRYJENKINS&gt; because they address core concerns<br \/>\n&lt;rex_m&gt; heh \u2014 some would say that is what _separates_ them from the high art tradition!<\/p>\n<p>&lt;DoctorJ&gt; See the world in \u201cnew ways\u201d is what I meant by focus and perspective at the beginning.<br \/>\n&lt;SantiSiri&gt; Hello Everybody (sorry I\u2019m late)<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Yes, I agree that games need to speak more about the human condition.<br \/>\n&lt;HENRYJENKINS&gt; as long as we don\u2019t reduce meaningfulness to a literal level. purely abstract works can <br \/>\n  be meaningful.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; (abstractly or otherwise)<br \/>\n&lt;WhiteRbbt&gt; it seems to me that art is often valued on the depth of the intellectual experience it <br \/>\n  provides, and games appear \u2014 to many people \u2014 to be shallow in this respect. maybe because there <br \/>\n  aren\u2019t enough experts dissecting these games and telling us philistines why they\u2019re important<br \/>\n&lt;Mckee&gt; I think thats why its important to elevate games to and art status.<\/p>\n<p>&lt;DoctorJ&gt; White Rabbit, I think you\u2019re on to something. We don\u2019t take matters seriously without <br \/>\n  criticism.<br \/>\n&lt;HENRYJENKINS&gt; so far, for me, games have come closest to arts when they haven\u2019t been driven towards <br \/>\n  photorealism. but then i suppose i have a bias towards the fantastic and the expressive in media.<br \/>\n&lt;HENRYJENKINS&gt; can you have art without good critics? is that like a tree falling in a forest\u2026<\/p>\n<p>&lt;rex_m&gt; part of Seldes\u2019s project was to take apart the idea that art had to be \u2019sublime\u2019<br \/>\n&lt;Mckee&gt; Photorealism comes with alot of restrictive baggage.<br \/>\n&lt;AJ_Flowers&gt; There are some games that are quite visually realistic but still very artistically <br \/>\n  executed, though.<br \/>\n&lt;ScottJonSiegel&gt; I think when games are overly focused on photorealism, they lose focus in other areas<\/p>\n<p>&lt;Mads&gt; But what exactly is \u201cintellectual level\u201d &#8211; is it the amount of information you need in your <br \/>\n  head and the amount of thought requirred to put together an experience inside?<br \/>\n&lt;rex_m&gt; but the idea that playing games gives someone that jolt of sublimity seems to be reintroducing <br \/>\n  it<br \/>\n&lt;Eptin&gt; Photorealistic games seem to be the action-special-effects-laden movies of our time<\/p>\n<p>&lt;rex_m&gt; in a concealed form<br \/>\n&lt;DoctorJ&gt; Photorealism takes us back to Renaissance painting in a post-Impressionist era.<br \/>\n&lt;HENRYJENKINS&gt; in other arts, realism is an aesthetic choice. if it were so in games, i could admire <br \/>\n  game realists. when it is a technical imperative, it can be a straight jacket.<br \/>\n&lt;Mckee&gt; Exactly<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; OK, let me try and make a connection here between the discussion of the definition of <br \/>\n  \u201cart\u201d and the photorealism issue.<br \/>\n* sonu has quit IRC (Broken pipe )<br \/>\n&lt;AJ_Flowers&gt; Well, then again, I am unsure even how to tackle the topic of \u2018photorealism\u2019 because it <br \/>\n  depends on the experience you\u2019re trying to convey as being like real.<br \/>\n&lt;HENRYJENKINS&gt; i often argue that high art is defined by the desire for emotional restraint, popular <\/p>\n<p>  art by the desire for emotional intensity<br \/>\n&lt;ScottJonSiegel&gt; Where does consumer demand fit into this?<br \/>\n&lt;SantiSiri&gt; Have you heard about the \u201cImmersive Fallacy\u201d spoken by Frank Lantz in this year\u2019s GDC rant?<br \/>\n&lt;Eptin&gt; Has anybody heard of the film-makers pact called \u201cDogme 1&#8243;? It is to create films with no <br \/>\n  articifial lighting or additional music. It thereby focuses soley on the story<\/p>\n<p>&lt;Egglet&gt; Most games are the action-special-effects-laden movies of our time. Whether they\u2019re <br \/>\n  photorealistic or cel-shaded.<br \/>\n&lt;DoctorJ&gt; However, I think we\u2019ve veered off the question of art and started speaking of artistic <br \/>\n  representation.<br \/>\n* DrKL has joined #gamesandart<br \/>\n&lt;Dugan&gt; Yeah Santi I remember that<\/p>\n<p>&lt;Dugan&gt; that idea is key actually<br \/>\n&lt;ERIC_ZIMMERMAN&gt; What happened in the art world in the 20th century, among other things, is that art <br \/>\n  gave up its role as a literally representational medium.<br \/>\n&lt;DoctorJ&gt; Is the ART the experience of playing the game and reflecting on it or how the subject is <br \/>\n  handled?<\/p>\n<p>&lt;Mckee&gt; both<br \/>\n&lt;AJ_Flowers&gt; Eptin: this seems like a judgement call saying only the story has meaning and value but <br \/>\n  the music does not<br \/>\n&lt;WhiteRbbt&gt; \u201cintellectual level\u201d \u2014 i don\u2019t know \u2014 games often appear to engage participants on a <br \/>\n  strictly visceral level. play doesn\u2019t seem to be as closely tied to personal reflection of the <\/p>\n<p>  experience as, say, reading  a book does<br \/>\n&lt;HENRYJENKINS&gt; Dr J, I am not sure how you seperate the two<br \/>\n&lt;DoctorJ&gt; You can\u2019t. It\u2019s organic.<br \/>\n&lt;SantiSiri&gt; Photorealism has nothing to do with the core beauty of games as art\u2026 Games are About <br \/>\n  INTERACTIVITY in its core, NOT about visuals<\/p>\n<p>&lt;AJ_Flowers&gt; Sometimes the way things come together creates that sublime moment, particularly with <br \/>\n  music.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; The trend towards thinking of computer graphics as on a quest for increasing realism <br \/>\n  is related to a naive understanding of \u201cart\u201d as based on the Renaissance window of pictorial <br \/>\n  representation.<\/p>\n<p>&lt;Eptin&gt; It\u2019s not necessarily my view; mainly it\u2019s a venture taken on by Danish filmmakers as of late<br \/>\n&lt;HENRYJENKINS&gt; i think games more often achieve art through shaping our emotional experiences and <br \/>\n  through play but i would love to see them reflect a bit more deeply on their content.<br \/>\n&lt;SantiSiri&gt; we should talk about Realistic Interactions NOT realistic visuals<br \/>\n&lt;Egglet&gt; HL2 was pretty well received for a game that was mostly visual.<\/p>\n<p>&lt;rex_m&gt; yes I mean, art 101 here \u2014 there\u2019s nothing \u2018realistic\u2019 about realism.<br \/>\n&lt;Dugan&gt; realistic interactions are problematic too<br \/>\n&lt;ERIC_ZIMMERMAN&gt; So a discussion of games that tries to bring them into the realms of \u201cart\u201d for me is <br \/>\n  a parallel naive track.<br \/>\n&lt;Mckee&gt; Agreed Eric. Could games be more baroque?<\/p>\n<p>&lt;Dugan&gt; character AI seems to depend on suggesting things to the user that aren\u2019t actually being <br \/>\n  simulated<br \/>\n&lt;AJ_Flowers&gt; Realistic interactions are great, much harder to get than realistic visuals though, <br \/>\n  particularly realistic interactions with a story.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I\u2019m not disagreeing that the approach Henry takes to defining art is an important one.<\/p>\n<p>&lt;SantiSiri&gt; a baroque games is a game with complex rules?<br \/>\n* sonu has joined #gamesandart<br \/>\n&lt;Dugan&gt; even in Facade where the AI is complex much of hte experience is crafted by idiom<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But most people\u2019s associations with art &#8211; particularly game developers &#8211; is quite <br \/>\n  flat-footed.<\/p>\n<p>&lt;DoctorJ&gt; Santi, you\u2019re right. If we focus too much on realistic interactions, we can become obsessed <br \/>\n  with the physics of the transaction as opposed to the motivation of the transaction.<br \/>\n&lt;Dugan&gt; I don\u2019t think its in the rules, but the approach to content creation<br \/>\n&lt;ThomasRobertson&gt; Eric, what do you mean by \u2018flat footed\u2019 here?<br \/>\n&lt;HENRYJENKINS&gt; check out Angela Ndlianis on games as a baroque art. it goes much furtherthan just <\/p>\n<p>  complex rules.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; In the 20th Century, most media and art forms spoke about their own status as <br \/>\n  constructed images and experiences.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Painting became about paint, among other things.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; After Duchamp, it is difficult to hang onto pre-20th Century ideas about art.<\/p>\n<p>&lt;SantiSiri&gt; Abstraction<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I\u2019m not saying Henry is, but<br \/>\n&lt;eel_rich&gt; That\u2019s a pretty broad generalization there, cowboy.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; a discourse about \u201cgames as art\u201d tends to go in that direction.<br \/>\n&lt;Mckee&gt; Isn\u2019t that what you and henry are kinda doing in a sense?<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; So in that sense, \u201cart\u201d as a cultural category becomes an impedement.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Not because art in the philosophical sense is a wrong way to think about game design<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But because people\u2019s associations with the concept of art are so old-fashioned.<br \/>\n&lt;HENRYJENKINS&gt; that\u2019s why i am trying to seperate our notion of art from our notion of realism. games <br \/>\n  may be an expressive art like dance or architecture which has nothing to do with reproducing the <\/p>\n<p>  real world<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Yes, and I will give up this line of ranting for the sake of the conversation.<br \/>\n&lt;Mads&gt; indeed, but a lot of games are not<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Apologies for making my point too strongly.<br \/>\n&lt;rex_m&gt; henry: yes.<\/p>\n<p>&lt;Mckee&gt; I think the art market is more to blame for art for art\u2019s sake than artists.<br \/>\n&lt;HENRYJENKINS&gt; nope \u2014 Eric, you are making an important point. to call for games as art is precisely <br \/>\n  to challenge the category of art as it is widely understood<br \/>\n&lt;DoctorJ&gt; I thought the art market was about art for money\u2019s sake.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; The art market has been around since the notion of \u201chigh art\u201d formed in the early <\/p>\n<p>  Renaissance.<br \/>\n&lt;HENRYJENKINS&gt; i simply think we should build on the way other popular media have been defined as art.<br \/>\n&lt;rex_m&gt; dude Romanticism as a whole is guilty for that one.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Henry, I more or less agree.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But that\u2019s a subtle meme to get out there.<\/p>\n<p>&lt;eel_rich&gt; There is so much art\u2026.  Highbrow to lowbrow.  It\u2019s all happening at once.  Art is <br \/>\n  actually in pretty good shape I think.<br \/>\n&lt;HENRYJENKINS&gt; the danger though is that the narrow definition of art will get imposed on games. that <br \/>\n  games will become pretentious and lifeless. that the only games regarded as art are done so because <br \/>\n  they are novelistic or painterly. etc.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; YES!<br \/>\n&lt;Eptin&gt; I think the point about architecture and dance as art is an important one. They resemble <br \/>\n  nothing of what the layman thinks of when he hears \u201cart\u201d.<br \/>\n&lt;rex_m&gt; I think that most people _still_ don\u2019t think of hip hop or The Sopranos as art.<br \/>\n&lt;ScottJonSiegel&gt; Exactly, \u201cart\u201d games are art because they are recognizable as such<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Another beef with the category is that it often means games imitating \u201cart\u201d forms.<br \/>\n&lt;HENRYJENKINS&gt; or for that matter, cinematic or literary<br \/>\n&lt;rex_m&gt; only professors who have been disabused of these pretensions think that<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I am a modernist, in a sense<br \/>\n&lt;JesperJuul&gt; I think there was a big \u201cgames as art\u201d moment with the interactive CD-ROM games of the <\/p>\n<p>  mid-1990\u2019s.<br \/>\n&lt;HENRYJENKINS&gt; if games are to be an art, it has to be on their own terms, because they do what games <br \/>\n  do well.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; That I feel there are forms games can take that are more game-centric<br \/>\n&lt;ERIC_ZIMMERMAN&gt; That owe more to the essential nature of games.<\/p>\n<p>&lt;SantiSiri&gt; ok, games imitate other arts due to its infancy\u2026 Just like movies imitated theater<br \/>\n&lt;HENRYJENKINS&gt; that\u2019s why I always raise Miyamoto. What makes him an artist is what makes him a great <br \/>\n  game designer. it is hard to read him through standards from other arts.<br \/>\n&lt;JesperJuul&gt; Where games tried to be many things that they weren\u2019t in order to be more highbrow.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Yes, Jesper, good reference.<\/p>\n<p>&lt;eel_rich&gt; Games are art because a game designer is an artist.  Just like in filmmaking, we say that <br \/>\n  the director is the artist.<br \/>\n&lt;Eptin&gt; Good point, SantiSiri<br \/>\n&lt;DoctorJ&gt; Eric, I don\u2019t know of anyone who is trying to design games AS ART. ART is recognizing a <br \/>\n  vision once it\u2019s been expressed.<\/p>\n<p>&lt;Mads&gt; Myst?<br \/>\n&lt;ScottJonSiegel&gt; it\u2019s also hard to read Miyamoto as a game designer in the traditional sense<br \/>\n&lt;AJ_Flowers&gt; Myst is what came to mind for me too, heh<br \/>\n&lt;Egglet&gt; Misappropriation of the word aside, isn\u2019t the concept just made irrelevant by your <br \/>\n  definition. When people rightly establish that art is not just something that looks like a painting <\/p>\n<p>  but also basically anything and everything you want to apply it to, what are you saying when you say <br \/>\n  games are or aren\u2019t art? Not a lot, it seems.<br \/>\n&lt;JesperJuul&gt; Yes, Myst\u2026<br \/>\n&lt;DoctorJ&gt; MYST isn\u2019t a game. It\u2019s a semi-interactive explorative experience.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Actually, many developers talk about wanting to make their work more like \u201cart\u201d<\/p>\n<p>&lt;AJ_Flowers&gt; But I like Myst anyway.<br \/>\n&lt;HENRYJENKINS&gt; myst was reviewed in the nYT book review, praised by literary critics. it is the game <br \/>\n  most loved by people who hate games.<br \/>\n&lt;saraid&gt; What would it take for Myst to be a game?<br \/>\n&lt;ScottJonSiegel&gt; but it IS a game<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; I\u2019m going to a workshop on game design this weekend in Austin, and the idea of games <br \/>\n  as art has been all  over the pre-workshop email list.<br \/>\n&lt;HENRYJENKINS&gt; what they were responding to was its literariness \u2014 that and it\u2019s Rembrandt lighting <br \/>\n  and texture<br \/>\n&lt;eel_rich&gt; How can it not be art?  Games are full of art.<\/p>\n<p>&lt;DoctorJ&gt; And most hated by people who love games. &lt;grin&gt;<br \/>\n&lt;SantiSiri&gt; lets confess something: everyone wants to be an artist\u2026 It feels so damn good<br \/>\n&lt;rex_m&gt; I think they were responding to the low learning curve<br \/>\n&lt;ScottJonSiegel&gt; do we have to debate the definition of game as well?<\/p>\n<p>&lt;SantiSiri&gt; so meaningful<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I am a reformed artist.<br \/>\n&lt;rex_m&gt; the same way people respond to the impressioninsts, e.g.<br \/>\n&lt;Mckee&gt; Workshop on game design in austin this weekend?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I do not hunger after the category of art or being an artist.<\/p>\n<p>&lt;AJ_Flowers&gt; I kind of see Myst as influential, however, there are a lot of games that did things <br \/>\n  AFTER it that reminded me of it.  And that\u2019s not really damaging.<br \/>\n&lt;eel_rich&gt; As am I.<br \/>\n&lt;DoctorJ&gt; Sorry, I was being provocative. Didn\u2019t mean to disrupt about MYST.<br \/>\n&lt;HENRYJENKINS&gt; and i am a reformed art hater. nothing like a convert\u2026<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; I am much more comfortable as a designer.<br \/>\n&lt;JesperJuul&gt; I am a reformed literature student.<br \/>\n&lt;ScottJonSiegel&gt; well, designer\u2019s just a modest term<br \/>\n&lt;ScottJonSiegel&gt; at least as I see it<br \/>\n&lt;Ubu&gt; A broad definition of art is not as bad as broad definition of games I think. Art will not get <\/p>\n<p>  meaningless by saying that cooking is art or building houses are art.<br \/>\n&lt;HENRYJENKINS&gt; i got tired of the art students kicking sand in my face and insisting that what they <br \/>\n  liked was art and what i liked was crap<br \/>\n&lt;Egglet&gt; You can only be an artist in the same way you can be a thinker. To be one all you have to do <br \/>\n  is say you are one. It has no palpable effect on anything though.<\/p>\n<p>&lt;SantiSiri&gt; eric, what defines a difference between DESIGN and ART?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I got tired of the conventions and neuroses of the art world.<br \/>\n&lt;joshleejosh&gt; \u201cDesign\u201d is another broad and vaguely defined term that gets tossed around pretty <br \/>\n  loosely. :)<br \/>\n&lt;Mckee&gt; Oh thats just us being insecure.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; There are many ways to frame such complex terms, but\u2026<br \/>\n* Tulsi has quit IRC (\u201dChatzilla 0.9.75 [Firefox 2.0\/2006101023]\u201d )<br \/>\n&lt;saraid&gt; I think design is a subset of art.<br \/>\n&lt;WhiteRbbt&gt; design doesn\u2019t necessarily have cultural significance?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I would say that as someone that has inhabited both categories.<\/p>\n<p>&lt;JesperJuul&gt; Henry, so there is a question of having our personal tastes be accepted?<br \/>\n&lt;Egglet&gt; Everything is a subset of art. That\u2019s the problem.<br \/>\n&lt;saraid&gt; Design has, if anything, more cultural significance.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Being an artist is more about expressing ideas, or expressing aspects of the artist\u2019s <br \/>\n  self\u2026<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; while design is more about problem solving.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; These are not hard and fast categories.<br \/>\n&lt;rex_m&gt; yeah. Ever tried writing a fugue?<br \/>\n&lt;DoctorJ&gt; So, design is a methodology and art is a statement?<br \/>\n&lt;Mckee&gt; good point Eric.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Clearly no to both, Dr J<br \/>\n&lt;WhiteRbbt&gt; saraid: i disagree. as a programmer, i design programs for a living, but i don\u2019t count <br \/>\n  that design as art<br \/>\n&lt;joshleejosh&gt; But look at what Target has done with the word \u201cdesign.\u201d Those Michael Graves potholders <br \/>\n  aren\u2019t just problem solving.<\/p>\n<p>&lt;ScottJonSiegel&gt; but couldn\u2019t methodology be directed into statement?<br \/>\n&lt;HENRYJENKINS&gt; but isn\u2019t it dangerous to think of games as design, then, if it means that designers <br \/>\n  don\u2019t aspire towards expression<br \/>\n* Faith has joined #gamesandart<br \/>\n&lt;saraid&gt; I consider my code to be artful.<\/p>\n<p>&lt;DoctorJ&gt; White Rabbit: You mean you\u2019ve never spoken about \u201celegant code?\u201d<br \/>\n&lt;SantiSiri&gt; what do games resolve then? from a design perspective<br \/>\n&lt;Mads&gt; So, Art as an acceptance of games. Isn\u2019t that almost exactly why we\u2019re having this chat?, <br \/>\n  finding some excuse or way to get games accepted?<br \/>\n* sonu has quit IRC (Remote closed the connection )<\/p>\n<p>&lt;ScottJonSiegel&gt; can\u2019t we reason that methodology is a process by which reason and meaning can reach <br \/>\n  an audience?<br \/>\n&lt;WhiteRbbt&gt; sure i have. i just don\u2019t attach cultural significance to the code i design.<br \/>\n&lt;Egglet&gt; There is an aspect to design in games, obviously. Because games are incredibly difficult to <br \/>\n  make. And until they aren\u2019t it will always be a more complex combination of the two than anything <\/p>\n<p>  else.<br \/>\n* sonu has joined #gamesandart<br \/>\n&lt;HENRYJENKINS&gt; for me, it\u2019s more than just about acceptance. it is about creative freedom on the one <br \/>\n  hand and artistic responsibility on the other<br \/>\n* Radens has joined #gamesandart<br \/>\n&lt;Egglet&gt; You have to wring this \u2018art\u2019 out of an inherently logical and structured process.<\/p>\n<p>&lt;saraid&gt; WhiteRbbt: the cultural significance is the weight of culture on your creation.<br \/>\n&lt;DoctorJ&gt; Henry, how can defining games as art or speaking of them as art help us with such things as <br \/>\n  the Limbaugh decision?<br \/>\n&lt;AJ_Flowers&gt; And also, granting to games the political protection that a form of art is granted, I\u2019d <br \/>\n  say<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; I guess as long as we talk about \u201cart\u201d in a vague and broad sense, as \u201cmeaningful\u201d or <br \/>\n  \u201celegant\u201d cultural expressions, then certainly there is art in everything, potentially.<br \/>\n&lt;HENRYJENKINS&gt; limbaugh\u2019s core argument is that games are not protected by the first ammendment <br \/>\n  because they do not express meaning.<br \/>\n&lt;eel_rich&gt; I have no interest in cultural significance.  I just want to make games with more <\/p>\n<p>  disgusting aliens.  Artfully, of course.  ; )<br \/>\n&lt;HENRYJENKINS&gt; he can make this claim because most people do not regard them as art or for that matter <br \/>\n  meaningful on other levels<br \/>\n&lt;DoctorJ&gt; So, if there was more dialogue and criticism about games as art, it would undermine that <br \/>\n  decision?<\/p>\n<p>&lt;saraid&gt; Disgusting aliens are culturally significant. =P<br \/>\n&lt;Ubu&gt; art benefits by including as much as posible but games benifit by drawing a line (somewhere). <br \/>\n  Games can therefore be included in the art definition but not the other way around<br \/>\n&lt;ERIC_ZIMMERMAN&gt; That\u2019s why I prefer to think of it in terms of the sociological or demographical or <br \/>\n  economic or institutional manifestations of \u201cart\u201d<\/p>\n<p>&lt;HENRYJENKINS&gt; many reformers feel that even if they are wrong about games causing violence, they can <br \/>\n  subtract games from our culture without loss.<br \/>\n&lt;AJ_Flowers&gt; I recall that discussion in Michgian vividly, heh<br \/>\n&lt;Mckee&gt; Games express tons of meaning. Unfotunately, right now, it tends to be very base.<br \/>\n&lt;HENRYJENKINS&gt; that because the games industry is not asserting a positive value for games. they are <\/p>\n<p>  simply arguing that games aren\u2019t as bad as you think they are<br \/>\n&lt;eel_rich&gt; McKee, yes.<br \/>\n&lt;ScottJonSiegel&gt; It also seems like \u201cgames as entertainment\u201d conflicts with \u201cgames as art\u201d<br \/>\n&lt;AJ_Flowers&gt; The one about \u2018if I\u2019m wrong more kids will play outside, if you are wrong MEN DIE\u2019<br \/>\n&lt;Egglet&gt; Popular games are base because that\u2019s what sells, of course.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Henry, here I totally agree with you that games should be considered on par with <br \/>\n  other forms of media, art, entertainment, and expression.<br \/>\n&lt;eel_rich&gt; Scoot, it shouldn\u2019t.<br \/>\n&lt;HENRYJENKINS&gt; the first ammendment doesn\u2019t require profound meaning. most media start out with base <br \/>\n  meanings.<\/p>\n<p>&lt;SantiSiri&gt; One thing I wonder a lot is if game designers are worried or feel the need to protect <br \/>\n  their rights for freedom of speech.. if games are art, and have cultural relevance.. it should be <br \/>\n  because they can speak about powerful things\u2026 Yet Not many games talk about social changes, <br \/>\n  patriot act or whatever<br \/>\n&lt;JesperJuul&gt; How about the flip side to the discussion: What would we lose if games were more widely <\/p>\n<p>  sconsidered \u201cart\u201d? Street cred?<br \/>\n&lt;ScottJonSiegel&gt; eel: exactly<br \/>\n&lt;eel_rich&gt; Scoot = Scott<br \/>\n&lt;HENRYJENKINS&gt; at some point in the history of cinema, people were arguing they were just chases and <br \/>\n  pies in the face.<\/p>\n<p>&lt;Egglet&gt; Like I say. Eventually those base impulses will be burnt into insignificance and that\u2019s when <br \/>\n  people will start demanding less obvious things. The usual process.<br \/>\n&lt;SantiSiri&gt; Do we see games speaking about social issues? Speaking \u201cfor the people\u201d?<br \/>\n&lt;Egglet&gt; Decades.<br \/>\n&lt;SantiSiri&gt; or is it just plain entertainment?<\/p>\n<p>&lt;saraid&gt; I don\u2019t see why art can\u2019t be entertaining. I think Shakespeare is wildly entertaining.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; One difference between games and cinema is that games are ancient.<br \/>\n&lt;HENRYJENKINS&gt; sjs, no art and entertainment are not in conflict. not if your definition of art <br \/>\n  includes the idea of stimulating the emotions.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Thousands of years old.<\/p>\n<p>&lt;saraid&gt; The comedies, anyways.<br \/>\n&lt;eel_rich&gt; JPE, for me, Santi.  Usually.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; That is one thing that complicates these categorical discussions and comparisons.<br \/>\n&lt;Dugan&gt; and play is much older than that<br \/>\n&lt;HENRYJENKINS&gt; again it is because our inherited notions of high art come with a degree of emotional <\/p>\n<p>  distance that these categories are so often placed in opposition<br \/>\n&lt;ScottJonSiegel&gt; Eric: I think cinema is the wrong comparative term there.<br \/>\n&lt;JesperJuul&gt; \u201cHigh art\u201d also has a retrospective quality to it.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Jesper, you study games qua games.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Do you think that considering them as art affects their scholarship?<\/p>\n<p>&lt;ScottJonSiegel&gt; the theatre, and even simply fiction can be viewed as the ancestors of cinema<br \/>\n&lt;HENRYJENKINS&gt; games as games are ancient. games as a mode of expression through digital media are <br \/>\n  new. we are back in a category confusion here.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Unlike Henry, you are not coming at games from a training in another field.<br \/>\n&lt;DoctorJ&gt; Scott: There are two reasons why cinema has relevance. One, it has been transformed by <\/p>\n<p>  technological shifts. Two, it is driven by the bottom line and built by studio efforts.<br \/>\n&lt;HENRYJENKINS&gt; i am certain that the expressive potentials of games are well established but we are <br \/>\n  still learning how to play games through this medium.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Yes, Henry, that is a great point.<br \/>\n&lt;DoctorJ&gt; Scott: Maybe even a third\u2013cinema didn\u2019t get much respect until recently.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; The main thing about trying to define games, art, or design, is that<br \/>\n&lt;JesperJuul&gt; I think the outsider status of games makes them interesting &#8211; how can we discuss the <br \/>\n  potential of games _without_ trying to frame them as \u201calmost as good as movies\u201d?<br \/>\n&lt;SantiSiri&gt; Let us remember something very important:<br \/>\n&lt;eel_rich&gt; Game development is closer to the evolution of cartoons than of films I think.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; The definintion depends on the frame we consider them, which depends on the point we <br \/>\n  want to make:<br \/>\n&lt;SantiSiri&gt; Cinema got to wait 40 or even 50 years till they got mature technology such as color and <br \/>\n  sound film<br \/>\n&lt;JesperJuul&gt; So trying to use the \u201cart\u201d category forces us to make comparisons that may not be helpful <\/p>\n<p>  in describing what games are best at doing.<br \/>\n&lt;Egglet&gt; And we are still using a mouse and keyboard to interact.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; defending a medium to congress, or solving a game design problem, or doing <br \/>\n  comparative scholarship<br \/>\n&lt;SantiSiri&gt; As an art storngly dependent on technology, games are facing that same need of <\/p>\n<p>  technological maturity<br \/>\n&lt;HENRYJENKINS&gt; I am not saying games are almost as good as movies. Take this back to my claim that <br \/>\n  Miyamoto is as significant an artist as Hitchcock.<br \/>\n&lt;Egglet&gt; Game evolution will come in how we interact with them, not visual stimulus.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; That\u2019s why the question \u201cart games art\u201d can\u2019t be answered without better defining the <\/p>\n<p>  question.<br \/>\n&lt;JesperJuul&gt; Or perhaps: What type of answer would we like? <br \/>\n&lt;ScottJonSiegel&gt; OK, so should we narrow the definition of games to \u201cdigital games\u201d?<br \/>\n&lt;eel_rich&gt; 42<br \/>\n&lt;saraid&gt; A binary one.<\/p>\n<p>&lt;Leedar&gt; heh<br \/>\n&lt;JesperJuul&gt; OK: 011011<br \/>\n&lt;WhiteRbbt&gt; are we asking \u201care games art\u201d or are we asking \u201cwhy aren\u2019t games considered art\u201d? is there <br \/>\n  a single person here who disagrees that games are art?<br \/>\n&lt;HENRYJENKINS&gt; as a medium, games has as great or greater potential than cinema. yet it is fair to say <\/p>\n<p>  that artists are still learning core properties of their medium and may not have yet fully achieved <br \/>\n  its potential<br \/>\n&lt;eel_rich&gt; lol<br \/>\n&lt;Egglet&gt; I think games are about 6 art, personally.<br \/>\n&lt;Dugan&gt; I\u2019m playing Cost Of Life right now and I\u2019d have to say that the game is art &#8211; its art because <\/p>\n<p>  I\u2019m FEELING it, thats a quality beyond words, this coming from a guy whose undergrad is in English<br \/>\n&lt;Faith&gt; most social questions cannot be answered without defining the question to specify the answer <br \/>\n  we want given<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Thank you Faith.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I feel like someone got my point.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Just that a comment like Dugan\u2019s illustrates what I mean.<br \/>\n&lt;Mads&gt; indeed<br \/>\n&lt;ERIC_ZIMMERMAN&gt; We can say that art = good.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But I don\u2019t think that furthers the dicussion.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Not that Dugan\u2019s comment isn\u2019t great<\/p>\n<p>&lt;HENRYJENKINS&gt; art as a category is good. not all art is good.<br \/>\n&lt;Eptin&gt; Also, we can further define the question:<br \/>\n&lt;ERIC_ZIMMERMAN&gt; becuase it demonstrates the depths of game experience.<br \/>\n&lt;eel_rich&gt; \u201cgood\u201d is subjective<br \/>\n&lt;SantiSiri&gt; good point henry, finally someone said it<\/p>\n<p>&lt;Faith&gt; and \u2018good\u2019 is still an incredably subjective measure<br \/>\n&lt;Mads&gt; art is good is just a bend of art is sublime\u2026<br \/>\n&lt;Eptin&gt; Not just \u201cAre games art?\u201d but also \u201cAre games currently art, or will they be art later?\u201d<br \/>\n&lt;Mads&gt; it\u2019s the same thing<br \/>\n&lt;Dugan&gt; well, to further things, lets talk about the simulation gap<\/p>\n<p>&lt;ScottJonSiegel&gt; \u201care games good art?\u201d<br \/>\n&lt;saraid&gt; I would much rather say \u201cgames can be art\u201d.<br \/>\n&lt;Mckee&gt; You have to seperate out the determination of taste somehow.<br \/>\n&lt;SantiSiri&gt; is art defined by the process of making games or by the final product?<br \/>\n&lt;Mads&gt; which is the renaisance definition, and we\u2019re back at the beginning\u2026:P<\/p>\n<p>&lt;Dugan&gt; simulation\u2019s edge on passive media is thee embodiment of feedback loops and dynamics<br \/>\n&lt;DoctorJ&gt; Saraid: I agree. Games CAN be art.<br \/>\n&lt;AJ_Flowers&gt; Well whether or not you think any particular piece of art is good may also be a matter of <br \/>\n  your aesthetic<br \/>\n&lt;Egglet&gt; I think I\u2019d be a pretty good twist if it turned out that art was games all along wearing a <\/p>\n<p>  Scooby Doo style mask.<br \/>\n&lt;HENRYJENKINS&gt; no \u2014 games are an art form. some games achieve the potential of that art form better <br \/>\n  than others.<br \/>\n&lt;JesperJuul&gt; We could also try to discuss specific games: Myst is clearly a pretentious game that <br \/>\n  aspires to be \u201cart\u201d. I think Galaga is a much better game, that does not aspire to be \u201cart\u201d. How do <\/p>\n<p>  we deal with the question then?<br \/>\n&lt;saraid&gt; Point, Henry.<br \/>\n* Pangolin_ has joined #gamesandart<br \/>\n&lt;ScottJonSiegel&gt; I like Jesper\u2019s direction.<br \/>\n&lt;Eptin&gt; Feedback loops? talk to DXarts about that, they know it\u2019s art.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Jesper, are you saying the game aspires, or its author?<br \/>\n&lt;joshleejosh&gt; Perception counts for more than aspiration.<br \/>\n&lt;WhiteRbbt&gt; Henry: what do those more-artful games do that the less-artful ones dnot\u2019?<br \/>\n&lt;HENRYJENKINS&gt; Myst is a pretentious game because it aspires to an artifical notion of what art is <br \/>\n  that is imposed on games from the outside<\/p>\n<p>&lt;Dugan&gt; the gap between a dynamic and its representation is profound, and its within this gap that the <br \/>\n  play can be coaxed into an emotionally (in the art = good sense) and cognitively (in the <br \/>\n  sociologicla sense) significant experience<br \/>\n&lt;SantiSiri&gt; Art lies in the intention of the author<br \/>\n&lt;Egglet&gt; Has anyone played Pathologic?<\/p>\n<p>&lt;JesperJuul&gt; The authors &#8211; \u201cthe intentional fallacy\u201d speaking.<br \/>\n&lt;Faith&gt; and is aspiring to be art thus pretentious<br \/>\n&lt;Egglet&gt; Long shot but it might just work.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Henry: and Galaga?<br \/>\n&lt;HENRYJENKINS&gt; you can\u2019t evaluate something without understanding the aesthetic context in which it <\/p>\n<p>  operates<br \/>\n&lt;SantiSiri&gt; great art, is defined by its authors: Beethoven, Shakespaere, Kubrick<br \/>\n&lt;SantiSiri&gt; the intention matters<br \/>\n&lt;Dugan&gt; auteurism is another important sub-topic<br \/>\n&lt;eel_rich&gt; Games are art if the designer and crew create it with artistic sensibilities in mind (in <\/p>\n<p>  practice!) rather than commercial ones\u2026.  There\u2019s going to be a trade off though.<br \/>\n&lt;HENRYJENKINS&gt; i don\u2019t know galaga well enough to speak definitely but my bet is that it acheives art <br \/>\n  by being true to its medium and by making sense to the community that it is addressing<br \/>\n&lt;Faith&gt; I\u2019m fairly sure some of those didn\u2019t define as art but as \u2018what will get me paid this week\u2019<br \/>\n&lt;Mckee&gt; Intention is key.<\/p>\n<p>&lt;Egglet&gt; Galaga is definitely those things.<br \/>\n&lt;ScottJonSiegel&gt; Galaga was a further exploration of the \u201cSpace Invaders\u201d style of games, or the <br \/>\n  shooter genre<br \/>\n* sonu has quit IRC (Remote closed the connection )<br \/>\n&lt;SantiSiri&gt; galaga is beautiful design<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Actually, intention is a fairly outmoded way of defining cultural categories these <br \/>\n  decades.<br \/>\n* sonu has joined #gamesandart<br \/>\n&lt;ScottJonSiegel&gt; Galaga is evolved design<br \/>\n&lt;Mckee&gt; Is it?<\/p>\n<p>&lt;Dugan&gt; I\u2019m finding in the development that I do that the real quality develops through collaborative <br \/>\n  sharing of the creativity<br \/>\n&lt;ERIC_ZIMMERMAN&gt; YES.<br \/>\n&lt;HENRYJENKINS&gt; in some cases, as Eric\u2019s games demonstrate, simplicity and clarity may trump pretension.<br \/>\n&lt;WhiteRbbt&gt; Faith: games that aren\u2019t done for play\u2019s sake, but rather for money\u2019s sake, aren\u2019t art?<\/p>\n<p>&lt;Mckee&gt; How so?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Damn! I\u2019m trying so hard to be pretentious!<br \/>\n&lt;HENRYJENKINS&gt; all art is produced in an economic context. being made for money doesn\u2019t disqualify <br \/>\n  something as art.<br \/>\n&lt;ScottJonSiegel&gt; At its core, it\u2019s capitalizing on a successful template for game design<\/p>\n<p>&lt;Faith&gt; I wasn\u2019t saying that &#8211; I was responding to the suggestion that whether they were art or not <br \/>\n  depended on the intension of the author<br \/>\n&lt;saraid&gt; Not all art, but most art. Paradise Lost wasn\u2019t written to be sold.<br \/>\n&lt;JesperJuul&gt; I saw someone playing Galaga today and I was struck by the beauty (I would use that word) <br \/>\n  of the movements of the aliens, and by how it manages to generate memorable and unique play sessions <\/p>\n<p>  in the very tight space that is the arcade format.<br \/>\n&lt;Leedar&gt; Art is in the eye of the beholder. :-]<br \/>\n&lt;Faith&gt; Or the historian ;-)<br \/>\n&lt;HENRYJENKINS&gt; my sense is that most artists\/designers work with a mix of economic and aesthetic <br \/>\n  motives.<\/p>\n<p>&lt;eel_rich&gt; Art is more about the artist\u2019s inward journey.  The way an artist thinks and gets lost in <br \/>\n  the art he or she is creating.  Beyond that, it is out of the artist\u2019s control, and the artist <br \/>\n  usually doesn\u2019t care about it anyway.<br \/>\n&lt;WhiteRbbt&gt; Or the pretentious academic :)<br \/>\n&lt;Egglet&gt; The arcade format isn\u2019t all that restrictive.<\/p>\n<p>&lt;Faith&gt; have to keep us fed somehow<br \/>\n&lt;ERIC_ZIMMERMAN&gt; This group has proposed easily 50 definitions of art so far.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Perhaps one question is:<br \/>\n&lt;eel_rich&gt; lol<br \/>\n&lt;JesperJuul&gt; So to push a traditional idea of \u201cart\u201d, Galaga is an amazing work within the restrictions <\/p>\n<p>  it faces. (The arcade format being very restrictive in the time it can allow the player to play.)<br \/>\n&lt;ERIC_ZIMMERMAN&gt; What is at stake in defining games as art or in comparing the two.<br \/>\n&lt;HENRYJENKINS&gt; I can\u2019t speak to Milton but much religious art was shaped by a system of economic <br \/>\n  patronage. researchers looking at the contracts discovered that Mary\u2019s dress was a particular shade <br \/>\n  of blue because this was an expensive pigment and the patrons wanted to see their money on the <\/p>\n<p>  canvas. they also stipulated when the paintings had to be completed \u2014 i.e. a ship date<br \/>\n&lt;SantiSiri&gt; good question Eric<br \/>\n&lt;Egglet&gt; Government funding.<br \/>\n&lt;Egglet&gt; That\u2019s about it.<br \/>\n&lt;Dugan&gt; what is at stake? call me a souless husk but I think it boils down to marketing<\/p>\n<p>&lt;Dugan&gt; and thats my god honest opinion<br \/>\n&lt;ScottJonSiegel&gt; Eric: Nothing? Everything?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Part of it is legislation of culture.<br \/>\n&lt;eel_rich&gt; lol good one<br \/>\n&lt;saraid&gt; Context of Paradise Lost was Milton\u2019s government getting demolished.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Henry has taken part in those debates.<br \/>\n&lt;saraid&gt; I don\u2019t think he had funding.<br \/>\n&lt;Dugan&gt; much of this function\u2019s aim, overall, is to help build momentum for a market for \u201cart games\u201d<br \/>\n&lt;ScottJonSiegel&gt; we\u2019re playing the same game that\u2019s been played with every new medium of expression<br \/>\n&lt;HENRYJENKINS&gt; actually, dugan, it  is also about giving designers greater clout in dealing with <\/p>\n<p>  marketing.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Another is the growth of the game industry.<br \/>\n&lt;DoctorJ&gt; Dugan: Freedom of expression is definitely at stake.<br \/>\n&lt;AJ_Flowers&gt; It can be fun to watch a skilled player execute a good session of a well-programmed game <br \/>\n  and that in and of itself is a kind of performance art<\/p>\n<p>&lt;ScottJonSiegel&gt; Even your question is a broad one.<br \/>\n&lt;ThomasRobertson&gt; Eric, I think that part of it may be simple realm of possiblity.<br \/>\n&lt;HENRYJENKINS&gt; cinema for example produces prestige films which don\u2019t make as much as blockbusters but <br \/>\n  generate other rewards for the studios.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Expanding how games are funded, who plays them, and how they are considered within <\/p>\n<p>  cultural history.<br \/>\n&lt;HENRYJENKINS&gt; there is no such thing as a prestige game.<br \/>\n&lt;Dugan&gt; true, I believe marketing starts with design, so if you set out to make \u201cart\u201d you should have <br \/>\n  specific audience needs in mind<br \/>\n&lt;SantiSiri&gt; Maturing games as a medium<\/p>\n<p>&lt;ThomasRobertson&gt; I know that in some discussions it has been suggested that art is that which is <br \/>\n  aesthetic.  So, if games are art, then that is a claim that games can be aesthetic.<br \/>\n&lt;ScottJonSiegel&gt; By questioning game\u2019s role as art, we also question the freedom of expression within <br \/>\n  games<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I wish that there were the equivalent of film grants, festivals, and investors in <\/p>\n<p>  games.<br \/>\n&lt;SantiSiri&gt; to let games communicate powerful ideas<br \/>\n&lt;Egglet&gt; Or maybe you just don\u2019t hear about them because there is no audience for it.<br \/>\n&lt;WhiteRbbt&gt; *ahem* macarthur grant *ahem*<br \/>\n&lt;ERIC_ZIMMERMAN&gt; The fact that film is considered fine art means that people with money will fund <\/p>\n<p>  films they know will probably make no money.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; That in pat allows for the independent cinema industry since the 70s.<br \/>\n&lt;SantiSiri&gt; that\u2019s true<br \/>\n&lt;Mads&gt; ahah!, that\u2019s useful<br \/>\n&lt;Faith&gt; Changing the perception &#8211; games still suffer from the \u2018games are for children\u2019 (and \u2018art is <\/p>\n<p>  either for adults or otherwise good for you TM\u2019)<br \/>\n&lt;JesperJuul&gt; Yet, there is already a hierarchy of game taste. It often begins with various Japanese <br \/>\n  games on top and ends with First Person Shooters and matching tile games at the bottom.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I have spoken to many of those people about investing in games.<br \/>\n&lt;HENRYJENKINS&gt; the french government has started to embrace games as part of the national culture.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; They don\u2019t play games.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Yes, Canada too.<br \/>\n&lt;HENRYJENKINS&gt; and they are starting to fund them as part of their creative industries policy.<br \/>\n&lt;HENRYJENKINS&gt; of course, the french also think jerry lewis is an artist so that may not be much of an <br \/>\n  indicator<\/p>\n<p>&lt;SantiSiri&gt; movies, in their origins where an superficial entertainment focused on fancy visual FX, <br \/>\n  just like games today<br \/>\n&lt;Mckee&gt; Eric: That will change in time.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; So that is one concrete set of concerns that might result from considering games as <br \/>\n  art or not.<\/p>\n<p>&lt;DoctorJ&gt; The Republic of China is also investing heavily in game development.<br \/>\n&lt;Dugan&gt; what about casual games as a way to wedge open the market, thereby creating more niches for <br \/>\n  art?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But is is not about abstract philosphical discussions defining art.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; In that case, art is a cultural category defined by money and institutions.<\/p>\n<p>&lt;Dugan&gt; so Eric<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But I guess the two overlap\u2026<br \/>\n&lt;SantiSiri&gt; casual games as haikus, beautiful small games<br \/>\n&lt;HENRYJENKINS&gt; China\u2019s investment is more complicated \u2014 they are interested in games as a political <br \/>\n  and educational tool more than as a form of art<\/p>\n<p>&lt;Dugan&gt; I\u2019m very interested in funding from the indepedent film community<br \/>\n&lt;ERIC_ZIMMERMAN&gt; If the investors and goverment officials didn\u2019t think that games were art, which is <br \/>\n  meaningful beauty, or whatever\u2026<br \/>\n&lt;Dugan&gt; how receptive is that sector?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; they wouldn\u2019t invest in the first place.<\/p>\n<p>&lt;eel_rich&gt; Art has always been used as a persuader.  Propaganda for example.  Advertising.  Religion.<br \/>\n&lt;Eptin&gt;  better defining games as art will further our enjoyment of them<br \/>\n&lt;DoctorJ&gt; Henry: I was speaking of RoC, not PRoC. They are certainly building plenty of incubators.<br \/>\n&lt;JesperJuul&gt; So \u201cgames as art\u201d _and_ government funding will likely come from some hierarchy of game <br \/>\n  genres. The governments will usually not put money into games they are assured are not like the <\/p>\n<p>  violent games they heard about.<br \/>\n&lt;HENRYJENKINS&gt; i don\u2019t mean to say art can\u2019t also be propaganda or education, only that the discourse <br \/>\n  is different.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Eptin, better defining games will do that.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; You can leave art out of it.<\/p>\n<p>&lt;Mckee&gt; Agreed.<br \/>\n&lt;Egglet&gt; Since we\u2019ve already, inexplicably, discussed Galaga in the context of art, what about <br \/>\n  Fahrenheit. In a way it is a good representative for the French view of gaming. Visibly striving to <br \/>\n  be art.<br \/>\n&lt;JesperJuul&gt; (Sorry: I mean that governments will usually _only_ put money into games they are assured <\/p>\n<p>  are not like the violent games they heard about.)<br \/>\n&lt;Mads&gt; so we risk that, once we define games as art, what we will get is a myrriad of high quality <br \/>\n  japanese shmups?<br \/>\n&lt;ScottJonSiegel&gt; isn\u2019t part of the solution simply pushing the medium forward through design?<br \/>\n&lt;HENRYJENKINS&gt; in many parts of the world, governments are funding games to build up digital <\/p>\n<p>  industries, which is again different from funding them as part of their arts policy<br \/>\n&lt;eel_rich&gt; Samorost.<br \/>\n&lt;Eptin&gt; It was more of a response to the comparison of \u201cCasual games as haikus\u201d<br \/>\n&lt;ScottJonSiegel&gt; and isn\u2019t part of the solution merely a time game?<br \/>\n&lt;ThomasRobertson&gt; So, here\u2019s a question that I think we\u2019ve touched briefly on above: what are the <\/p>\n<p>  consequences and advantages of defining games as not-art?<br \/>\n&lt;ScottJonSiegel&gt; Games will become more and more accepted as younger generations grow into adulthood.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Yes, Henry, it\u2019s important to note that governments have many interests in games that <br \/>\n  do not overlap with the \u201cgames as art\u201d question.<br \/>\n&lt;Egglet&gt; I don\u2019t think casual games are haikus at all.<\/p>\n<p>&lt;eel_rich&gt; http:\/\/www.samorost.net\/samorost1\/<br \/>\n&lt;Dugan&gt; has anyone played the \u201cSuper Columbine Massacre RPG!\u201d?<br \/>\n&lt;Mckee&gt; So, should a developer apply for an NEA grant?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I think I\u2019m responding more to the US independent film investor situation, in which <br \/>\n  the glamor of the industry and the idea of funding significant culture are the main moticators.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; (motivators)<br \/>\n&lt;SantiSiri&gt; casual are to big games, what poetry can be to novels<br \/>\n&lt;Dugan&gt; so there is potential there?<br \/>\n&lt;eel_rich&gt; Casual games are \u201cfast food\u201d games.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I agree with Eel.<\/p>\n<p>&lt;Mads&gt; but\u2026what is significant culture when it comes to games?, games that are like myst?, or the <br \/>\n  japanese games Jesper speaks of?<br \/>\n&lt;WhiteRbbt&gt; novels are read by geeks in their basement, and poetry is read by middle-aged moms?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Unfortunately.<br \/>\n&lt;joshleejosh&gt; Casual games:\u201dBig\u201d games::Short stories:Novels, not Poetry:Novels<\/p>\n<p>&lt;Mads&gt; or what?<br \/>\n&lt;SantiSiri&gt; well, yes, most of casual games are quite lame<br \/>\n&lt;Egglet&gt; Poetry implies that you are creating a short experience that can be just as powerful as <br \/>\n  something drawn out.<br \/>\n&lt;Eptin&gt; Not all things that are quick are not-beneficial<\/p>\n<p>&lt;SantiSiri&gt; different versions of big macs<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But fast food can be DELICIOUS!<br \/>\n&lt;AJ_Flowers&gt; Casual games are however accessible to people who don\u2019t understand \u2018big\u2019 games<br \/>\n&lt;SantiSiri&gt; (big macs = tetris bejeweled, etc=<br \/>\n&lt;eel_rich&gt; lol True.<\/p>\n<p>&lt;Dugan&gt; I like the short story analogy<br \/>\n&lt;Mckee&gt; most console games are quite lame\u2026<br \/>\n&lt;saraid&gt; But is fast food culinary art?<br \/>\n&lt;saraid&gt; =P<br \/>\n&lt;eel_rich&gt; aha!<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Great analogy.<br \/>\n&lt;Dugan&gt; since providing a good content spine is essential to presenting the $20 value for a casual <br \/>\n  game conversion<br \/>\n&lt;Eptin&gt; Why is a cup of tea (same amount of time as fast food) so highly rated in comparison? Casual <br \/>\n  games have simply not matured yet<\/p>\n<p>&lt;AJ_Flowers&gt; Though a lot of people don\u2019t understand that casual games are games.  Like a parent who <br \/>\n  plays 4 hours of solitare a lot but finds his son\u2019s 4-hour WoW habit harmful<br \/>\n&lt;ERIC_ZIMMERMAN&gt; For the high cultur chef, fast food is not art.<br \/>\n&lt;Dugan&gt; I find the crunchwrap makes for excellent munching<br \/>\n&lt;ERIC_ZIMMERMAN&gt; For the cultural historian, absolutely.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; For the consumer who has had a sublime Big Mac experience, why not?<br \/>\n&lt;JesperJuul&gt; Well, is food art? What ideas does it express?<br \/>\n&lt;joshleejosh&gt; I guarantee you that the team that came up with the Chalupa poured months of design work <br \/>\n  into it. :)<br \/>\n&lt;ERIC_ZIMMERMAN&gt; It depends on why and how you ask the question.<\/p>\n<p>&lt;Eptin&gt; After all, doesn\u2019t Galaga take up the same amount of time as any modern day Casual Game?<br \/>\n&lt;HENRYJENKINS&gt; and for a cultural studies type, the question is to understand the criteria by which we <br \/>\n  judge a Big Mac as opposed to a Whopper<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Yes, always the meta-question\u2026<br \/>\n&lt;ScottJonSiegel&gt; Eptin: good point<\/p>\n<p>&lt;HENRYJENKINS&gt; or as opposed to beef orange<br \/>\n&lt;ScottJonSiegel&gt; have casual games replaced arcade games, in a sense?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; as opposed to clockwork orange<br \/>\n* Pangolin has quit IRC (Connection timed out )<br \/>\n&lt;Eptin&gt; Someone said the arcade format was restrictive because of its time constraints<\/p>\n<p>&lt;ScottJonSiegel&gt; In terms of the \u201cpick up and play\u201d appeal<br \/>\n&lt;Eptin&gt; Casual games have the same constraints<br \/>\n&lt;HENRYJENKINS&gt; whether games are an art is not a yes and no question. it depends on whose asking from <br \/>\n  what framework in what context for what purpose<br \/>\n&lt;ERIC_ZIMMERMAN&gt; YES!!!!!!!!!!!!<\/p>\n<p>&lt;Eptin&gt; If Casual Games are too large, they are no longer casual<br \/>\n&lt;Mckee&gt; hehe<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Thanks, Henry, for stating that so well.<br \/>\n&lt;DoctorJ&gt; So, let\u2019s skip beyond the abstract question and move to examples. Henry: What games have you <br \/>\n  played that you MOST consider art. Then, let\u2019s let Eric reply.<\/p>\n<p>&lt;ScottJonSiegel&gt; they come midway between solitaire card games and the arcade<br \/>\n&lt;eel_rich&gt; Games are art because they are made up of graphics, sound design, animation, writing, <br \/>\n  architecture, music, acting, all of which are \u201carts.\u201d  Many would say that programming is an art, <br \/>\n  and there is a common notion that design is an art.  So, art + art + art + art = art.  ; )<br \/>\n&lt;Egglet&gt; Is the core of the issue not that rather than sitting around wondering whether games are not <\/p>\n<p>  art or are art or are 63% art, the only way you can actually answer the question is to locate and <br \/>\n  hold up the Kubricks and Shakespeares and so forth as examples rather than wait for someone 40 years <br \/>\n  from now to look back and say \u201cHey this was pretty good but nobody cared!\u201d<br \/>\n&lt;Mads&gt; finally something concrete ;D<br \/>\n&lt;Egglet&gt; I\u2019m not sure Galaga is it.<\/p>\n<p>&lt;SantiSiri&gt; art, marketing, industry, design.. are just lenses to perceive the same thing, games..<br \/>\n&lt;HENRYJENKINS&gt; i have already suggest Miyamoto. Super Mario Brothers remains the work that got me <br \/>\n  excited, really excited, about games as a medium<br \/>\n&lt;JesperJuul&gt; Casual games don\u2019t have to end in three minutes so someone can put in the next quarter. <br \/>\n  That\u2019s the difference. There is no economic pressure towards making the play sessions be very short.<\/p>\n<p>&lt;eel_rich&gt; Actually, I think what I said was silly but hey, go for it!<br \/>\n&lt;ScottJonSiegel&gt; but there\u2019s economic pressure to extend a play experience.<br \/>\n&lt;HENRYJENKINS&gt; for me, it explored unique possibilities of games \u2014 the idea of spatial exploration, <br \/>\n  of expressive architecture, of an immersive microworld, of imaginative desgin<br \/>\n&lt;Egglet&gt; Miyamoto does not exactly need holding up. And the problem with Miyamoto is that while his <\/p>\n<p>  design and structure are impeccable, he doesn\u2019t say a whole lot.<br \/>\n&lt;Egglet&gt; Nor does he care to.<br \/>\n&lt;DoctorJ&gt; Henry: How specifically did SMB affect you and influence you?<br \/>\n&lt;ScottJonSiegel&gt; beyond the first hour of Diner Dash, I feel economic pressure to pay PlayFirst a <br \/>\n  tenner<\/p>\n<p>&lt;Eptin&gt; No economic pressure for casual games, but they often resemble each other (in amount of time <br \/>\n  to consume them)<br \/>\n&lt;AJ_Flowers&gt; \u2019say\u2019 a whole lot meaning the game has no deep message?<br \/>\n&lt;eel_rich&gt; What he does say is airy and nebulous,  I love that guy.  (Miyamoto)  ; )<br \/>\n&lt;HENRYJENKINS&gt; It taught me a way of feeling, a way of moving through digital worlds that i have never <\/p>\n<p>  experienced before.<br \/>\n&lt;SantiSiri&gt; miyamoto is our Chaplin<br \/>\n&lt;Egglet&gt; Meaning that he fails the definitions of art thrown around here except in the basic sense of <br \/>\n  I am playing game gosh isn\u2019t it exciting.<br \/>\n&lt;HENRYJENKINS&gt; it isn\u2019t about making a comment about our reality \u2014 it\u2019s about teaching us what it <\/p>\n<p>  would be like to inhabit a different reality.<br \/>\n&lt;Egglet&gt; Mario is the train coming at the screen.<br \/>\n&lt;SantiSiri&gt; even the moustache of mario looks like Chaplin\u00b4s vagabond<br \/>\n&lt;HENRYJENKINS&gt; miyamoto is our Winsor McCay.<br \/>\n&lt;eel_rich&gt; lol<\/p>\n<p>* sonu1 has joined #gamesandart<br \/>\n&lt;eel_rich&gt; yeah<br \/>\n&lt;AJ_Flowers&gt; That\u2019s a good comparison<br \/>\n&lt;saraid&gt; Heh<br \/>\n&lt;ERIC_ZIMMERMAN&gt; For me, perhaps the most \u201cbeautifu\u201d game is Go. But it defies many of the categories <\/p>\n<p>  of art that we have discussed this evening. There is no author. It is a folk game, rather than a <br \/>\n  designed experience. And it\u2019 status as art comes more from the ways it has existed within culture, <br \/>\n  and built up cultures and rituals around it, than from the rules of the game itself.<br \/>\n&lt;HENRYJENKINS&gt; in that case, comics achieved some of their greatest work within the first decade of <br \/>\n  their existence.<br \/>\n&lt;HENRYJENKINS&gt; and games may have done the same.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Sorry, Henry &#8211; didn\u2019t mean to step on your discussion of Miamoto.<br \/>\n&lt;Egglet&gt; In some senses they have. People are working backwards all over the place<br \/>\n&lt;ScottJonSiegel&gt; Eric: but of course, that\u2019s only one lense of looking at it, right?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I thought that had ended.<br \/>\n&lt;HENRYJENKINS&gt; no -go for it, eric<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Yes, SJS.<br \/>\n&lt;Dugan&gt; I don\u2019t think that\u2019s true, elegance is interesting from a design perspective, but art and <br \/>\n  design are different in subtle ways<br \/>\n&lt;ScottJonSiegel&gt; Okay. Good.<br \/>\n&lt;joshleejosh&gt; If we\u2019re talking about the contexts in which art \u201chappens,\u201d then folk art is just as <\/p>\n<p>  interesting as \u201chigh\u201d art.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I\u2019m not sure I think of games I like as art.<br \/>\n&lt;HENRYJENKINS&gt; absolutely<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Go is a good example of that.<br \/>\n&lt;Egglet&gt; Doom 3 is worse than Doom because rather than single-mindedly setting out to create the most <\/p>\n<p>  powerful experience games are now hampered with needing to be legitimate.<br \/>\n&lt;SantiSiri&gt; do most people regard comics as art?<br \/>\n&lt;joshleejosh&gt; after a while, does all art just become material history?<br \/>\n&lt;ScottJonSiegel&gt; comics artists do<br \/>\n&lt;Dugan&gt; I think Alan Moore\u2019s work is art<\/p>\n<p>&lt;ScottJonSiegel&gt; some more than others<br \/>\n&lt;ERIC_ZIMMERMAN&gt; How about you, Jesper? What game would you consider art?<br \/>\n&lt;SantiSiri&gt; just like game designers regard games as art..<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I mean, \u201cart\u201d?<br \/>\n&lt;HENRYJENKINS&gt; so do comics readers. so do the french, who keep poping randomly into this conversation<\/p>\n<p>&lt;Eptin&gt; Material history? You mean no effect on the current culture (looking backward through history <br \/>\n  here)<br \/>\n&lt;ScottJonSiegel&gt; true. the french truly love their B.D.<br \/>\n&lt;Eptin&gt; ?<br \/>\n&lt;ScottJonSiegel&gt; OOH!let\u2019s go there!<\/p>\n<p>&lt;Faith&gt; I suspect it depends on the comic &#8211; it again splits into the \u2018casual\u2019 comic and the epic<br \/>\n&lt;saraid&gt; No.<br \/>\n&lt;ScottJonSiegel&gt; Bandes Dessinees are HUGE in France<br \/>\n&lt;SantiSiri&gt; lucky luke, asterix<br \/>\n&lt;ScottJonSiegel&gt; in a way that comic books are not in the US<\/p>\n<p>&lt;DoctorJ&gt; Speaking of DOOM, Egglet, the main rationale for the content was that they had gotten a lot <br \/>\n  of complaints from gamers about killing the DOGS in Wolfenstein. They tried to figure out what <br \/>\n  people wouldn\u2019t criticize killing and came up with demons. People still criticized.<br \/>\n&lt;SantiSiri&gt; manga in japan\u2026 anyone?<br \/>\n&lt;HENRYJENKINS&gt; many of us regard Jack Kirby to be a great popular artist, too, SJS<\/p>\n<p>&lt;JesperJuul&gt; Eric, in a personal perspective there are some games that I pick up and say to myself <br \/>\n  \u201cyes, that\u2019s the stuff\u201d &#8211; I had this experience recently with New Super Mario Bros or, say, Super <br \/>\n  Monkey Ball. That is not \u201cart\u201d, but art in a very craftsmanlike way.<br \/>\n&lt;eel_rich&gt; I like lowbrow,  It\u2019s a movement.  It started in the 60\u2019s and is still going strong.  <br \/>\n  Here;s an older example by Robert Williams.  Is it art.  Yes!  http:\/\/www.digital-eel.com\/blog\/images<\/p>\n<p>  \/enchilada_xl.jpg  I want to make a game that looks like this.<br \/>\n&lt;DoctorJ&gt; For me, Wolfenstein 3D was art because it was the first game that put a gun in my hand and <br \/>\n  made me look a 2D guy in the face while I pulled the trigger.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; So Jesper, you also seem to want to resist the cultural category of art\/<br \/>\n&lt;ERIC_ZIMMERMAN&gt; But why?<\/p>\n<p>&lt;Egglet&gt; To be perfectly honest it\u2019d have been better if they hadn\u2019t made Doom at all, if the legacy <br \/>\n  of it is anything to go by. But at least it\u2019s a lesson learnt. An obstacle passed.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; (I share this instinct)<br \/>\n* sonu has quit IRC (Connection timed out )<br \/>\n&lt;Dugan&gt; Facade, Planescape: Torment, the Columbine RPG, Ian\u2019s airport security game in a slapstick <\/p>\n<p>  kind of way, all register as art to me<br \/>\n* ScottJonSiegel has quit IRC<br \/>\n&lt;eel_rich&gt; Doom is art.  Gorgeous.  Moody.  Strange.  It looks like dog poop now but it was arty in <br \/>\n  its way I think.<br \/>\n&lt;JesperJuul&gt; Eric, I used to study literature and show off quoting T.S. Eliot\u2019s The Wasteland (\u201dApril <br \/>\n  is the cruelest month\u201d). In a way I find it very refreshing not trying to pose as an \u201ceducated <\/p>\n<p>  person\u201d.<br \/>\n&lt;Faith&gt; Planescape: Torment definately &#8211; but that had a very cinemagraphic feel in how the story <br \/>\n  played out<br \/>\n&lt;AJ_Flowers&gt; It seems unfair to say a certain work shouldn\u2019t exist because it spawned bad imitators.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I\u2019ve got some bad news for you, Jesper.<\/p>\n<p>&lt;Egglet&gt; Planescape as art?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; You\u2019re not fooling anyone.<br \/>\n&lt;WhiteRbbt&gt; how related are the ideas of games being \u201cart\u201d and games being \u201cfun\u201d?<br \/>\n&lt;AJ_Flowers&gt; ( and some good imitators )<br \/>\n&lt;JesperJuul&gt; Games are a way out of pretentiousness.<\/p>\n<p>&lt;BillFolsom&gt; Go Jesper!<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Damn!<br \/>\n&lt;JesperJuul&gt; A man can only hope.<br \/>\n&lt;Mads&gt; :D<br \/>\n&lt;ERIC_ZIMMERMAN&gt; And I thought I was entering a pretentious field.<\/p>\n<p>&lt;DoctorJ&gt; Jesper: Just because you\u2019re like a patient etherized upon a table. ;-)<br \/>\n&lt;HENRYJENKINS&gt; so the reason so many gamers resist a discourse about games is art is that they want to <br \/>\n  remain primatives.<br \/>\n&lt;HENRYJENKINS&gt; but isn\u2019t that just another artistic pose?<br \/>\n&lt;saraid&gt; You are. It\u2019s just that there are the pretentious ones and the less pretentious ones.<\/p>\n<p>&lt;Mckee&gt; Coming from the \u201cArt\u201d world I feel that games tend to have the same level of pretentiousness.<br \/>\n&lt;Egglet&gt; Whoa now hang on. That\u2019s a horrible generalisation.<br \/>\n&lt;Faith&gt; bit surely that is one of the points of placing games in the \u2018art\u2019 sphere &#8211; it gives us leave <br \/>\n  to be pretentious about them ;-)<br \/>\n&lt;ERIC_ZIMMERMAN&gt; It\u2019s because people have very idiosyncratic and personal ideas about what \u201cart\u201d <\/p>\n<p>  means, Henry, both positive and negative.<br \/>\n&lt;Iconoclast&gt; What about art and immersion?<br \/>\n&lt;Egglet&gt; A lot of people resist talking about games as art because they feel there are a whole <br \/>\n  boatload of more pertinent issues.<br \/>\n&lt;HENRYJENKINS&gt; i am just responding to this fantasy of escaping art, escaping pretension.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; That is why I try and stay away from the term.<br \/>\n&lt;Mckee&gt; They just pwn it more.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Henry, just so you know &#8211; I embrace pretentiousness.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; So I don\u2019t fall into that camp.<br \/>\n&lt;DoctorJ&gt; I think people who think there are a whole boatload of more pertinent issues are like my <\/p>\n<p>  pretentious friends who don\u2019t \u201cread fiction.\u201d<br \/>\n&lt;Mads&gt; isn\u2019t that a little dangerous?<br \/>\n&lt;Mads&gt; Eric, I mean<br \/>\n&lt;HENRYJENKINS&gt; but the reason i like this question is that it forces us to re-examine our assumptions <br \/>\n  about what we mean by art and also to re-examine our assumptions about the cultural status of games.<\/p>\n<p>&lt;Egglet&gt; I\u2019m not saying games as art is not a legitimate question. But it isn\u2019t really one that is <br \/>\n  going to directly impact the quality or content of games. It\u2019s a question for people who study <br \/>\n  games, not people who play games.<br \/>\n&lt;AJ_Flowers&gt; I suppose in a way it can be liberating to not \u2018have to be art,\u2019 if, for example, you <br \/>\n  just want to make a game about blowing things up and don\u2019t feel like you should be held to artistic <\/p>\n<p>  standards.<br \/>\n&lt;saraid&gt; Immersion happens in a lot of artistic forms, true.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Henry, which question?<br \/>\n&lt;JesperJuul&gt; The \u201cI don\u2019t care whether my music is art\u201d is just as well-defined a pose of course. <br \/>\n  (Sometimes means: \u201cPlease say it\u2019s art. Pleeaase\u201d.)<\/p>\n<p>&lt;HENRYJENKINS&gt; are games art?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Ah.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Yes.<br \/>\n&lt;Eptin&gt; Good point Egglet. Defining games as art will have little initial impact on the gamer<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Of course.<\/p>\n<p>&lt;JesperJuul&gt; That question.<br \/>\n&lt;Egglet&gt; People will make games and they will put their souls into them. Before the commercial <br \/>\n  industry got going they were doing it much more honestly than now.<br \/>\n&lt;SantiSiri&gt; games and music\u2026 united by the word play<br \/>\n&lt;HENRYJENKINS&gt; Egglet \u2014 no. I think the discourse of art impacts consumers when we have critics who <\/p>\n<p>  can help people develop an appreciation of innovation and experimentation within games<br \/>\n* sonu1 has quit IRC (Read error: 145 (Connection timed out) )<br \/>\n&lt;saraid&gt; And theater, Santi.<br \/>\n&lt;Dugan&gt; hah, Santi, you\u2019ve hit on something significant<br \/>\n&lt;SantiSiri&gt; right saraid<\/p>\n<p>&lt;Egglet&gt; You can only develop an appreciation of innovation when you know what is not innovative.<br \/>\n&lt;Dugan&gt; I think play is the universal medium<br \/>\n&lt;ERIC_ZIMMERMAN&gt; And games were always commerical, just like all forms of mass media culture.<br \/>\n&lt;HENRYJENKINS&gt; i think that having cinema studies classes helped to create the market for independent <br \/>\n  cinema by exposing people to a broader range of what cinema can do<\/p>\n<p>&lt;SantiSiri&gt; the pure proof that games are Art Patrick :)<br \/>\n&lt;Egglet&gt; And until everyone plays enough games, that won\u2019t happen. The cycle.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Dr J, I need to go soon.<br \/>\n&lt;DoctorJ&gt; Henry: Well, since that was our goal at CGW in the old days and we lost out to the PC GAMER <br \/>\n  mentality, where can this criticism REACH the consumer?<\/p>\n<p>&lt;HENRYJENKINS&gt; me too<br \/>\n&lt;ERIC_ZIMMERMAN&gt; How do we wrap this up?<br \/>\n&lt;JesperJuul&gt; We vote.<br \/>\n&lt;DoctorJ&gt; What IS the forum for criticism?<br \/>\n&lt;SantiSiri&gt; play, such a beautiful word\u2026 and not as bastarded as art<\/p>\n<p>&lt;Egglet&gt; Until there is enough experience to form cliche, how do people know what is cliche at all?<br \/>\n&lt;Mads&gt; lol<br \/>\n&lt;ERIC_ZIMMERMAN&gt; We vote on, \u201cAre games art?\u201d<br \/>\n&lt;ThomasRobertson&gt; Jesper, that\u2019s a great suggestion.  A vote will surely solve the debate for all time.<br \/>\n&lt;Leedar&gt; lol<\/p>\n<p>&lt;HENRYJENKINS&gt; right now, blogs are probably doing the best job. I\u2019ve said before that the folks at <br \/>\n  Penny Arcade are doing the best criticism to date of games as a medium<br \/>\n&lt;HENRYJENKINS&gt; Can I put in a write in vote for Mickey Mouse?<br \/>\n&lt;SantiSiri&gt; fuck yeah! GAMES ARE ART.. they where meant to be played with the soul, just like we play <br \/>\n  music<\/p>\n<p>&lt;Dugan&gt; recently Jerry suggested that Television has been displaced as a dominant medium<br \/>\n&lt;Faith&gt; although then we get back to the \u2018are online cartoons art\u2019 ;-)<br \/>\n&lt;DoctorJ&gt; I\u2019ll be Diebold. The votes are in and games are art.<br \/>\n&lt;Dugan&gt; I vote YES<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I vote NO NO NO NO YES NO NO NO SOMETIMES NO.<\/p>\n<p>&lt;saraid&gt; I vote for Zimmerman.<br \/>\n&lt;SantiSiri&gt; hahaha<br \/>\n&lt;Dugan&gt; Eric, you\u2019ve voted for Pat Buchannan<br \/>\n&lt;ERIC_ZIMMERMAN&gt; My chad is hanging.<br \/>\n&lt;DoctorJ&gt; Thank you, Henry and Eric. This was a stimulating free-for-all and I hope there are no <\/p>\n<p>  bruises.<br \/>\n&lt;HENRYJENKINS&gt; this balot is just too confusing.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Excuse me!<br \/>\n&lt;Egglet&gt; Games are pwonkenfojel.<br \/>\n&lt;AJ_Flowers&gt; The way the PA guys write also influence at least my personal play\/purchase decisions way <\/p>\n<p>  more than any magazine review, because the critique is stronger<br \/>\n&lt;JesperJuul&gt; I think that the amount of academic criticism coming out is helping establish games as <br \/>\n  something at least worthy of discussion.<br \/>\n&lt;SantiSiri&gt; good point jesper<br \/>\n&lt;DoctorJ&gt; This concludes the \u201cformal\u201d discussion.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; Discussions like this one\u2026<br \/>\n&lt;WhiteRbbt&gt; why are discussions like this one important? (real question \u2014 i\u2019m not trying to be an ass)<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Wow. I was waiting for a formal discsussion.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Did it happen?<br \/>\n&lt;ThomasRobertson&gt; Eric, you blinked.<\/p>\n<p>&lt;HENRYJENKINS&gt; for a formal discussion, it was certainly informal.<br \/>\n&lt;AJ_Flowers&gt; Oh wow, has it been an hour already?<br \/>\n&lt;Faith&gt; and there is a strong incentive to study games in academia because then we get to play games <br \/>\n  at work<br \/>\n&lt;Egglet&gt; PA write incisively but they don\u2019t represent anything but they don\u2019t forward any particularly <\/p>\n<p>  unique view. They are very much commenting on their own flow down the river rather than resisting it <br \/>\n  with regard to WoW and such.<br \/>\n&lt;SantiSiri&gt; was this discussion art?<br \/>\n&lt;JesperJuul&gt; But are we just discussing the inevitable? Is this discussion just a symptom of an <br \/>\n  unstoppable tendency of games becoming more and more high brow and in the end, \u201cobviously art\u201d?<\/p>\n<p>&lt;Egglet&gt; That sentence sort of exploded. I\u2019m too tired to think.<br \/>\n&lt;DoctorJ&gt; The \u201c\u201d were supposed to indicate that I wasn\u2019t serious. ;-)<br \/>\n&lt;Leedar&gt; heh<br \/>\n&lt;Mads&gt; most likely<br \/>\n&lt;saraid&gt; This discussion was important because it helps the people who are trying to support games <\/p>\n<p>  understand what the hell they\u2019re talking about.<br \/>\n&lt;Mckee&gt; I think so jesper.<br \/>\n&lt;Mads&gt; the votes show games are art, don\u2019t they?<br \/>\n&lt;HENRYJENKINS&gt; see ya, folks.<br \/>\n&lt;Dugan&gt; incidentally, South Park is now on in the EST time zone<\/p>\n<p>* HENRYJENKINS has quit IRC<br \/>\n&lt;eel_rich&gt; Later Henry.<br \/>\n&lt;JesperJuul&gt; We, the people, declare games to be art.<br \/>\n&lt;ThomasRobertson&gt; Thanks for coming by Henry, Eric, Jesper.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; I thought this discussion mattered because it gives Manifesto games some marketing <\/p>\n<p>  content.<br \/>\n&lt;Leedar&gt; :-]<br \/>\n&lt;AJ_Flowers&gt; Heh<br \/>\n&lt;eel_rich&gt; Well there\u2019s that.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; And we ALL are putting our stamp of approval on Manifesto, implicity.<\/p>\n<p>* ALR has quit IRC<br \/>\n&lt;Egglet&gt; A lot of games are not art. Some games are art. I reckon about the fastest way to make more <br \/>\n  games art is to point out the ones that are art.<br \/>\n&lt;JesperJuul&gt; Are games art<br \/>\n&lt;DoctorJ&gt; It would have, but Henry said Penny Arcade did better criticism. &lt;grin&gt;<\/p>\n<p>&lt;JesperJuul&gt; garfunkel?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Hello, fellow pawns.<br \/>\n&lt;saraid&gt; Heh.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Jesper, you never said your big joke!<br \/>\n&lt;joshleejosh&gt; carney?<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; You missed it!<br \/>\n&lt;SantiSiri&gt; Gentlemen, it was a real honour.. let me invite everyone for the after-chat at <br \/>\n  GAMESAREART.COM !<br \/>\n&lt;DoctorJ&gt; Ees gud revolutionary deescussion for Manifesto.<br \/>\n&lt;Dugan&gt; I\u2019ll be fielding a comment<\/p>\n<p>* DrKL has left #gamesandart<br \/>\n&lt;JesperJuul&gt; Art games art? <br \/>\n&lt;ERIC_ZIMMERMAN&gt; Arf.<br \/>\n&lt;AJ_Flowers&gt; Thanks to everyone for the discussion<br \/>\n&lt;eel_rich&gt; Games are art because the designer is the artist.  As I said afore, like in filmmaking: the <\/p>\n<p>  director is the artist.  The vision=holder, the shaper, the ultimate crud filter.<br \/>\n&lt;Egglet&gt; No I invite everyone to disagree at GAMESAREACTUALLYNOTARTATALL.COM.<br \/>\n&lt;JesperJuul&gt; Arrrr games arrrrt?<br \/>\n&lt;Dugan&gt; sometimes its best not to take oneself too seriously<br \/>\n&lt;DoctorJ&gt; Thank you for your tacit approval, Eric.<\/p>\n<p>&lt;Faith&gt; only pirated games arrrrr<br \/>\n&lt;Mads&gt; *lol*<br \/>\n&lt;AJ_Flowers&gt; (Although I wasn\u2019t sure if it was over I\u2019m saying that now since some people are leaving!)<br \/>\n&lt;eel_rich&gt; arrr<br \/>\n&lt;JesperJuul&gt; Puzzle Pirates is definitely arrrrt.<\/p>\n<p>&lt;Egglet&gt; I think the only real constant is that games are art unless they were designed by the <br \/>\n  programmer in which case god help us all.<br \/>\n&lt;SantiSiri&gt; hahaha kind regards from argentina to all! cheers<br \/>\n* saraid wonders if \/me works.<br \/>\n&lt;JesperJuul&gt; Cheers!<\/p>\n<p>&lt;eel_rich&gt; later Santi<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Good night.<br \/>\n&lt;Dugan&gt; so Eric, you never answered my question about indie film financeers being interested in game <br \/>\n  projects, I\u2019d appreciate your take from your experience<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Great talk!<\/p>\n<p>&lt;saraid&gt; Good night!<br \/>\n&lt;DoctorJ&gt; Egglet: No, games are art unless they were designed by the MARKETING department.<br \/>\n&lt;Mads&gt; Cheers for this<br \/>\n&lt;ERIC_ZIMMERMAN&gt; Is that Patrick Dugan?<br \/>\n&lt;saraid&gt; Marketing isn\u2019t art?<\/p>\n<p>&lt;Dugan&gt; yes sir<br \/>\n&lt;JesperJuul&gt; Games are art if they have been selected by a curator.<br \/>\n&lt;saraid&gt; Who else would it be?<br \/>\n&lt;ERIC_ZIMMERMAN&gt; The one I inadvertently dissed?<br \/>\n&lt;eel_rich&gt; Marketers will says its art.<\/p>\n<p>&lt;Dugan&gt; haha<br \/>\n&lt;Egglet&gt; I\u2019d agree but you clearly haven\u2019t played enough freeware.<br \/>\n&lt;ERIC_ZIMMERMAN&gt; (sorry about that!)<br \/>\n&lt;Faith&gt; and the possibility always exists for them to be used to make art after they have been released<br \/>\n* SantiSiri has quit IRC (\u201dQuit\u201d )<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; We can talk about that offline\u2026<br \/>\n&lt;Dugan&gt; hey we\u2019re in the same business<br \/>\n&lt;ERIC_ZIMMERMAN&gt; THe investor question I mean.<br \/>\n&lt;Egglet&gt; After your fifty seventh inexplicably awful platfomer you might rethink your opinion.<br \/>\n&lt;eel_rich&gt; I have an \u201cs\u201d problemsss.<\/p>\n<p>&lt;ERIC_ZIMMERMAN&gt; I have to go finish my laundry and pack for a trip\u2026<br \/>\n* Lady_Stereo has quit IRC<br \/>\n&lt;JesperJuul&gt; Good discussion, though we had some issues with the turntaking.<br \/>\n&lt;Faith&gt; SIMs may or may not be art but it has been used to create art<br \/>\n* ircleuser has joined #gamesandart<br \/>\n&lt;saraid&gt; It\u2019s IRC.<\/p>\n<p>&lt;Dugan&gt; sure, you\u2019re eric@gamelab right?<br \/>\n* Avrim has quit IRC<br \/>\n* ircleuser has quit IRC (Client Quit )<br \/>\n* Cornellian has left #gamesandart<br \/>\n&lt;DoctorJ&gt; Egglet: I can\u2019t play freeware. I have to review stuff you can BUY on Manifesto. &lt;grin&gt;<br \/>\n&lt;saraid&gt; Turn-taking doesn\u2019t happen.<\/p>\n<p>&lt;Egglet&gt; IRC is not the best place for large scale discussion.<br \/>\n&lt;Mckee&gt; There was turn taking?<br \/>\n&lt;Mads&gt; actually being in a chat with the people who wrote the curriculum for a course I\u2019m doing rocks <br \/>\n  ;D so yeah\u2026\u2019twas great, if a little\u2026confusing\u2026<br \/>\n* ERIC_ZIMMERMAN has quit IRC<\/p>\n<p>* eel_rich tries to trip a few as they leave.<br \/>\n&lt;Egglet&gt; I can\u2019t believe I used the term freeware I HATE THAT TERM.<br \/>\n&lt;JesperJuul&gt; Yes, turn _taking_. Not much giving.<br \/>\n&lt;saraid&gt; My brain rebelled several times while reading.<br \/>\n&lt;JesperJuul&gt; What cours is that?<\/p>\n<p>&lt;ThomasRobertson&gt; Heh.<br \/>\n&lt;JesperJuul&gt; +e<br \/>\n&lt;Mads&gt; Computergame Theory at \u00c5rhus University<br \/>\n&lt;AJ_Flowers&gt; I do a lot of chat room, very used to it, but I am happy that it was an open discussion <br \/>\n  where students and hangers on were allowed to hang out :)<\/p>\n<p>&lt;DoctorJ&gt; It was a \u201creal-time\u201d chat like an RTS.<br \/>\n&lt;JesperJuul&gt; OK<br \/>\n&lt;Dugan&gt; hey Jesper, I\u2019m getting into the casual games biz, I\u2019d appreciate it if you\u2019d give me feedback <br \/>\n  on some beta designs later on<br \/>\n&lt;Egglet&gt; An RTS based around tank rushes.<\/p>\n<p>&lt;Iconoclast&gt; confusing, yeah\u2026<br \/>\n&lt;JesperJuul&gt; Sure, would be fun &#8211; just mail me.<br \/>\n* Frosty13 has quit IRC<br \/>\n&lt;Faith&gt; especially at 2:30am<br \/>\n&lt;Dugan&gt; sweet<\/p>\n<p>&lt;Dugan&gt; trying to blur the lines between Jerry Bruckhiemer and Stanley Kubrick<br \/>\n&lt;DoctorJ&gt; I liked it better than the old AOL auditoriums. If you didn\u2019t like it, it\u2019s my fault.<br \/>\n&lt;Dugan&gt; its been fun<br \/>\n&lt;Mckee&gt; I thought it was nice.<br \/>\n&lt;JesperJuul&gt; That\u2019s what\u2019s so cool about being in the US &#8211; you get to stay up late.<\/p>\n<p>&lt;eel_rich&gt; Rocked.<br \/>\n&lt;saraid&gt; w00t for west coast.<br \/>\n&lt;Egglet&gt; If anyone wants to discuss games in a non-art setting I have a place where that happens <br \/>\n  pretty regularly. Although when I say discuss games I mean discuss games not discuss the <br \/>\n  implications of Galaga on the world at large.<\/p>\n<p>&lt;Mckee&gt; Thanks for \u201corganizing\u201d it.<br \/>\n&lt;eel_rich&gt; Yeah, thanks guys.<br \/>\n&lt;DoctorJ&gt; We prefer the term, \u201cfacilitators.\u201d<br \/>\n* Dugan has left #gamesandart<br \/>\n&lt;saraid&gt; Agreed. Thanks all. That was surprisingly invigorating.<\/p>\n<p>&lt;DoctorJ&gt; Or was that \u201cinstigators?\u201d<br \/>\n&lt;Mckee&gt; oh picky picky<br \/>\n&lt;Iconoclast&gt; Thanks a lot, it was great.<br \/>\n&lt;eel_rich&gt; Implementers.<br \/>\n&lt;Faith&gt; g\u2019night all<\/p>\n<p>&lt;DoctorJ&gt; Eel: Implementers sounds too constructive for anarchists. ;-)<br \/>\n* Faith has quit IRC (\u201dChatzilla 0.9.75 [Firefox 1.5.0.7\/2006090918]\u201d )<br \/>\n* saraid has quit IRC (\u201d*trips*\u201d )<br \/>\n&lt;Mckee&gt; \u201cdesigners\u201d ?<br \/>\n&lt;eel_rich&gt; lol<br \/>\n&lt;Egglet&gt; It was okay but pretty much turned out how I thought it would. Half what the hell is art and <\/p>\n<p>  half are games it and then no time left to discuss anything specific.<br \/>\n&lt;DoctorJ&gt; Thomas: Did you ever see those ships I build with your generator?<br \/>\n&lt;eel_rich&gt; We\u2019ll have to do this again.<br \/>\n&lt;AJ_Flowers&gt; You seem pretty opinionated about games in general, Egg, hate FPS, hate MMOs, what do you <br \/>\n  like?<\/p>\n<p>&lt;Mckee&gt; I hope so.<br \/>\n&lt;ThomasRobertson&gt; DoctorJ, which one?<br \/>\n&lt;Egglet&gt; I don\u2019t think opinionated is the right word.<br \/>\n* Radens has quit IRC<br \/>\n&lt;Egglet&gt; It implies extremes. I\u2019m just very vigorously logical.<\/p>\n<p>* ElHombreGris has quit IRC (\u201d-=SysReset =-\u201d )<br \/>\n&lt;Ubu&gt; Thanks from Sweden. I have to get back to bed<br \/>\n&lt;DoctorJ&gt; The ship generator on 18giants.com that I used to make the new race for Space Empires IV.<br \/>\n* Eptin has quit IRC<br \/>\n&lt;DoctorJ&gt; So long UBu.<br \/>\n&lt;WhiteRbbt&gt; hej d\u00c3\u00a5<\/p>\n<p>&lt;AJ_Flowers&gt; But you didn\u2019t answer the question, what do you like?<br \/>\n&lt;Egglet&gt; I suppose I personally don\u2019t really personally enjoy RTS games but I don\u2019t rail against the <br \/>\n  genre because of it. I just try to play Medieval and then shed a tear.<br \/>\n&lt;DoctorJ&gt; It\u2019s available for download on the manifestogames.com site.<br \/>\n&lt;Egglet&gt; Everything.<\/p>\n<p>&lt;Egglet&gt; In the sense of genres, anyway.<br \/>\n&lt;Egglet&gt; Specifically, good games.<br \/>\n&lt;eel_rich&gt; Hokay, dinner time here on the west coast.  Take care folks.  Fazzinatin\u2019 chat.  (Smart <br \/>\n  people, way smarter than me!)  Nice to meet y\u2019all.<br \/>\n&lt;Egglet&gt; In the sense of interesting content.<\/p>\n<p>&lt;DoctorJ&gt; AJ: I like games that make me think. FPS and RTS tend to make me click.<br \/>\n&lt;AJ_Flowers&gt; Ah, so more about the creme of the crop of any given genre.<br \/>\n* Retrieving #gamesandart modes\u2026<br \/>\n&lt;DoctorJ&gt; So long, Eel<br \/>\n* eel_rich exits stage left.<br \/>\n* eel_rich has left #gamesandart<\/p>\n<p>&lt;AJ_Flowers&gt; I\u2019m not a big FPS player either (because i\u2019m not good at them, frankly)<br \/>\n&lt;JesperJuul&gt; OK, thanks all. Thanks for organizing!<br \/>\n&lt;Egglet&gt; Right. I argue about the idea of people becoming more choosy over time because I\u2019ve basically <br \/>\n  artificially accelerated myself to that point over 20 years of near-dysfunctional game devouring.<br \/>\n&lt;Mckee&gt; Good night from Texas.<\/p>\n<p>* BillFolsom has quit IRC<br \/>\n* Pangolin_ has left #gamesandart<br \/>\n&lt;ThomasRobertson&gt; G\u2019night folks who are leaving!<br \/>\n&lt;AJ_Flowers&gt; Thank you Jesper<br \/>\n&lt;joshleejosh&gt; Thanks Jesper (and all) for the discussion!<br \/>\n* Mckee has left #gamesandart<\/p>\n<p>&lt;DoctorJ&gt; Bye Jesper!<br \/>\nEnd of #gamesandart buffer    Wed Nov 01 22:18:04 2006<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For posterity, here is the transcript from our Games as Art discussion on IRC yesterday. To convey the mood of the event, I have not done any editing. A good discussion IMO, but reading the transcript I can see that I could have done more turn-taking\u2026 * Now talking in #gamesandart &lt;eel_rich&gt; I have a &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2006\/11\/02\/games-as-art-discussion-transcript\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Games as Art Discussion Transcript&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,4],"tags":[],"class_list":["post-291","post","type-post","status-publish","format-standard","hentry","category-games","category-meta"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/291","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=291"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/291\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}