{"id":2893,"date":"2022-11-07T17:08:09","date_gmt":"2022-11-07T16:08:09","guid":{"rendered":"https:\/\/www.jesperjuul.net\/ludologist\/?p=2893"},"modified":"2022-11-13T20:45:17","modified_gmt":"2022-11-13T19:45:17","slug":"computation-ai-for-creativity-seminar","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2022\/11\/07\/computation-ai-for-creativity-seminar\/","title":{"rendered":"Computation &#038; AI for Creativity on Nov 14th, 2022"},"content":{"rendered":"<p>I am organizing a<a href=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2022\/11\/Poster-v01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-2894\" src=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2022\/11\/Poster-v01-450x563.jpg\" alt=\"Robot painting a picture\" width=\"300\" height=\"375\" srcset=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2022\/11\/Poster-v01-450x563.jpg 450w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2022\/11\/Poster-v01-120x150.jpg 120w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2022\/11\/Poster-v01-768x960.jpg 768w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2022\/11\/Poster-v01.jpg 1024w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a> seminar on Copenhagen this November 14th.<\/p>\n<p><em>Do new computational and AI tools for generating poetry, concept art, stories, and visual art fundamentally *change* creativity, and do they allow for new kinds of art?<\/em><\/p>\n<p>In this seminar, open to all, five artists and writers share their process, results, and ideas about using computation and AI for creative work.<\/p>\n<p><strong>Monday November 14th, 2022, 16:00-18:00<\/strong><br \/>\n<strong>Room 90.1.25, Royal Danish Academy, Fabrikmestervej 10, 1435 Copenhagen K.<\/strong><\/p>\n<p>We have five amazing speakers, each of which uses computation and AI for creative ends:<\/p>\n<ul>\n<li>Nick Montfort (MIT): &#8220;Computation and creativity in literature&#8221;<\/li>\n<li>Charlene Putney (Writer, Laika) &amp; Martin Pichlmair (ITU, Laika): &#8220;Creating Laika, an AI tool for story writers&#8221;<\/li>\n<li>Ida Kvetny (Visual artist): &#8220;Using AI image generation as a visual artist&#8221;<\/li>\n<li>Lukas Damgaard (Freelance visual developer): &#8220;Building worlds using Midjourney&#8221;<\/li>\n<\/ul>\n<p>Organized by <a href=\"https:\/\/www.jesperjuul.net\/\">Jesper Juul<\/a> \/ Visual Game &amp; Media Design \/ Institute of Visual Design at the The Royal Danish Academy<br \/>\nInfo: jjuul@kglakademi.dk<\/p>\n<p><strong>Speaker Bios<\/strong><\/p>\n<p><a href=\"https:\/\/www.nickm.com\/\"><strong>Nick Montfort<\/strong><\/a> is a poet and artist using computation as his main medium. Computer-generated books of his include <em>#!<\/em> and <em>Golem<\/em>. The MIT Press has published his <em>Twisty Little Passages<\/em>, <em>The Future<\/em>, and <em>Exploratory Programming for the Arts and Humanities<\/em>. He directs\u00a0 a lab\/studio, The Trope Tank, and is professor of digital media at MIT. He lives in New York City.<\/p>\n<p><a href=\"https:\/\/kvetny.dk\/\"><strong>Ida Kvetny<\/strong><\/a> is an interdisciplinary artist based in Copenhagen, Denmark. Through VR, AR, NFT and AI Kvetny merges the digital with her works in paint and clay, and thus creates a multimodal visual world. Herein, the unconscious occupies a privileged space, where her intuitive approach to image creation leads to places unreachable by rationality.<\/p>\n<div>Dr <a href=\"https:\/\/twitter.com\/martinpi\"><strong>Martin Pichlmair<\/strong><\/a> is Associate Professor at the Creative AI Lab in ITU, and a veteran entrepreneur with several games studios under his belt including the multi-award-winning Broken Rules.<\/div>\n<div><i>\u00a0<\/i><\/div>\n<div><a href=\"https:\/\/twitter.com\/AlphaChar\"><strong>Charlene Putney<\/strong><\/a> is an award-winning writer and teacher from Ireland. After working at Google and Facebook in management positions, she&#8217;s been writing for videogames since 2013, including writing for Divinity: Original Sin 2 and Baldur&#8217;s Gate 3.<\/div>\n<div><\/div>\n<div>Together, Martin and Charlene are working on LAIKA, an AI-powered creativity tool for writers. You can sign up for the waitlist at\u00a0<a href=\"http:\/\/www.writewithlaika.com\/\" target=\"_blank\" rel=\"noopener\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=http:\/\/www.writewithlaika.com&amp;source=gmail&amp;ust=1668075333979000&amp;usg=AOvVaw2aG1b0CvofyW3IVNTItPuF\">www.writewithlaika.com<\/a>.<\/div>\n<div><\/div>\n<div>\n<p><a href=\"https:\/\/www.lukasdamgaard.dk\/\"><strong>Lukas Damgaard<\/strong><\/a> is a film animation director from the Danish Film School. He works as a freelance visual developer in the animation industry.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I am organizing a seminar on Copenhagen this November 14th. Do new computational and AI tools for generating poetry, concept art, stories, and visual art fundamentally *change* creativity, and do they allow for new kinds of art? In this seminar, open to all, five artists and writers share their process, results, and ideas about using &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2022\/11\/07\/computation-ai-for-creativity-seminar\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Computation &#038; AI for Creativity on Nov 14th, 2022&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-2893","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2893","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2893"}],"version-history":[{"count":7,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2893\/revisions"}],"predecessor-version":[{"id":2901,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2893\/revisions\/2901"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2893"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2893"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2893"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}