{"id":2759,"date":"2021-05-18T11:21:10","date_gmt":"2021-05-18T09:21:10","guid":{"rendered":"https:\/\/www.jesperjuul.net\/ludologist\/?p=2759"},"modified":"2021-05-20T14:00:46","modified_gmt":"2021-05-20T12:00:46","slug":"game-studies-vol-21-issue-1-20th-anniversary","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2021\/05\/18\/game-studies-vol-21-issue-1-20th-anniversary\/","title":{"rendered":"Game Studies vol 21, issue 1 (20th anniversary)"},"content":{"rendered":"<p>Yes, <a href=\"http:\/\/gamestudies.org\/2101\">Game Studies issue 21\/1 is out<\/a>.\u00a0 The rumors are true, this is the 20th anniversary issue.<\/p>\n<p>Without going overboard reminiscing, I&#8217;ll just say I think our major goals were achieved, and that it&#8217;s fine how Game Studies is just one journal among many now. I think we helped:<\/p>\n<ul>\n<li>Provide a platform for all kinds of work related to video games &#8211; humanities, social science, philosophical, aesthetic, political.<\/li>\n<li>Establish video games as a meaningful cultural form (with &#8220;aesthetic, cultural and communicative&#8221; aspects, as the <a href=\"http:\/\/www.gamestudies.org\/0101\/about.html\">original header said<\/a>).<\/li>\n<li>Establish that this meaning (and politics) can be found not <em>only<\/em> using traditional analytical tools, but that a new object of study can call for new tools (yeah, such as looking at meaning, politics in game rules and interaction &#8211; which many people resisted in the beginning).<\/li>\n<li>Reflect a field that changed over time.<\/li>\n<\/ul>\n<p>One thing I have learned since is that history is basically a game of telephone, often a heavily mythologized one. Thus I don&#8217;t want to overstate our centrality &#8211; many people were studying video games and thinking about publication channels back then and before. And to counter the erasure that the game of mythologizing telephone creates, let me just list and thank all the people who were in the original group when I was most involved in the journal:\u00a0 Espen Aarseth, Markku Eskelinen, Marie-Laure Ryan, Susana Tosca, Gonzalo Frasca, Anja Rau, Aki J\u00e4rvinen, Lisbeth Klastrup, Torill Mortensen, Jill Walker.<\/p>\n<p>******<\/p>\n<div id=\"feature\">\n<h2><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/aarseth_anniversary\">Two Decades of Game Studies<\/a><\/h2>\n<p><small><em>by<\/em>\u00a0Espen Aarseth<\/small><\/p>\n<p>This issue of Game Studies marks the 20th anniversary of the journal.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/aarseth_anniversary\">[more]<\/a><\/p>\n<\/div>\n<hr \/>\n<div class=\"leftaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/caracciolo\">Animal Mayhem Games and Nonhuman-Oriented Thinking<\/a><\/div>\n<div class=\"leftaligned\">\n<p><small><em>by\u00a0<\/em>Marco Caracciolo<\/small><\/p>\n<p>This article discusses a recent strand of videogames that foreground disruptive animal characters in an urban environment. I link this \u201canimal mayhem\u201d to recent debates on the nonhuman, showing that videogames like Goat Simulator and Untitled Goose Game (my case studies) evoke the inherent strangeness of human-nonhuman connectedness.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/caracciolo\">[more]<\/a><\/p>\n<div id=\"feature\"><\/div>\n<hr \/>\n<div class=\"leftaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/jankowski\">Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984-1990)<\/a><\/div>\n<\/div>\n<div class=\"rightaligned\">\n<p><small><em>by\u00a0<\/em>Filip Jankowski<\/small><\/p>\n<p>This article attempts to suggest a revision of the historical aesthetic category frequently called the \u201cFrench Touch.\u201d The article focuses on games that matched the contestataire moment in the history of France from three development circles (Froggy Software, Cobra Soft and Fran\u00e7ois Coulon), arguing that they escape this traditional categorization.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/jankowski\">[more]<\/a><\/p>\n<\/div>\n<hr \/>\n<div class=\"leftaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/reay\">The Child in Games: Representations of Children in Video Games (2009 &#8211; 2019)<\/a><\/div>\n<div class=\"leftaligned\">\n<p><small><em>by\u00a0<\/em>Emma Reay<\/small><\/p>\n<p>This paper examines representations of children in contemporary video games through content analysis. Using a sample of over 500 games published between 2009 and 2019, it identifies the dominant functions of child characters and documents patterns of representation across genres and over time.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/reay\">[more]<\/a><\/p>\n<div id=\"feature\"><\/div>\n<hr \/>\n<div class=\"leftaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/ricksand\">\u201cTwere Well It Were Done Quickly\u201d: What Belongs in a Glitchless Speedrun?<\/a><\/div>\n<\/div>\n<div class=\"rightaligned\">\n<p><small><em>by\u00a0<\/em>Martin Ricksand<\/small><\/p>\n<p>This article analyzes speedruns, the practice of beating a game as fast as possible. The article applies theories from the philosophy of sport as well as the philosophy of fiction, and outlines a way of how to adjudicate on what strategies may be employed in different kinds of speedruns.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/ricksand\">[more]<\/a><\/p>\n<\/div>\n<hr \/>\n<div class=\"leftaligned\">\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/stirling_wood\">&#8220;Actual history doesn&#8217;t take place&#8221;: Digital Gaming, Accuracy and Authenticity<\/a><small><em>by\u00a0<\/em>Eve Stirling, Jamie Wood<\/small><\/p>\n<p>This paper examines university students\u2019 perceptions of how playing historical videogames has affected their understanding of the past. It focuses on how active engagement in gameplay affects perceptions of historical time and sense of place, in particular the relative importance of accuracy and authenticity.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/stirling_wood\">[more]<\/a><\/p>\n<div id=\"feature\"><\/div>\n<hr \/>\n<div class=\"leftaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/waszkiewicz_kominiarczuk\">Towards a Model of Objective-Based Reward Systems<\/a><\/div>\n<\/div>\n<div class=\"rightaligned\">\n<p><small><em>by\u00a0<\/em>Agata Waszkiewicz, Mateusz Kominiarczuk<\/small><\/p>\n<p>The article proposes a model of objective-based reward systems based on Gary Alan Fine\u2019s frame analysis and Jesper Juul\u2019s goal typology. The model reconceptualizes various reward-bound goals commonly encompassed under the categories \u201cquests\u201d and \u201cachievements\u201d in order to show them as non-homogenous and yet not dissimilar.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/waszkiewicz_kominiarczuk\">[more]<\/a><\/p>\n<\/div>\n<h2>Book Reviews<\/h2>\n<div class=\"leftaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/roth_review\">Review: Who Are You? Nintendo\u2019s Game Boy Advance Platform<\/a><\/div>\n<div class=\"leftaligned\">\n<p><small><em>by\u00a0<\/em>Martin Roth<\/small><\/p>\n<p>Who Are You? Nintendo\u2019s Game Boy Advance Platform (2020) by Alex Custodio. Cambridge, Massachusetts &amp; London: MIT Press. ISBN: 9780262044394. pp. 280.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/roth_review\">[more]<\/a><\/p>\n<div id=\"feature\"><\/div>\n<hr \/>\n<div class=\"leftaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/2101\/articles\/sharp_review\">Review: Transnational Play: Piracy, Urban Art, and Mobile Games<\/a><\/div>\n<\/div>\n<div class=\"rightaligned\">\n<p><small><em>by\u00a0<\/em>John Sharp<\/small><\/p>\n<p>Transnational Play: Piracy, Urban Art, and Mobile Games (2020) by Anne-Marie Schleiner. Baltimore, Maryland: Project MUSE. ISBN: 9789048543946. pp. 182.<a href=\"http:\/\/gamestudies.org\/2101\/articles\/sharp_review\">[more]<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Yes, Game Studies issue 21\/1 is out.\u00a0 The rumors are true, this is the 20th anniversary issue. Without going overboard reminiscing, I&#8217;ll just say I think our major goals were achieved, and that it&#8217;s fine how Game Studies is just one journal among many now. I think we helped: Provide a platform for all kinds &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2021\/05\/18\/game-studies-vol-21-issue-1-20th-anniversary\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Studies vol 21, issue 1 (20th anniversary)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-2759","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2759","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2759"}],"version-history":[{"count":10,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2759\/revisions"}],"predecessor-version":[{"id":2779,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2759\/revisions\/2779"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2759"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}