{"id":2662,"date":"2020-03-06T14:57:33","date_gmt":"2020-03-06T13:57:33","guid":{"rendered":"https:\/\/www.jesperjuul.net\/ludologist\/?p=2662"},"modified":"2020-03-06T14:57:33","modified_gmt":"2020-03-06T13:57:33","slug":"game-studies-vol-20-issue-1","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2020\/03\/06\/game-studies-vol-20-issue-1\/","title":{"rendered":"Game Studies vol 20, issue 1"},"content":{"rendered":"<p><span data-offset-key=\"avkhc-0-0\">For your theoretical inspection: <a href=\"http:\/\/gamestudies.org\/2001\">Game Studies 20\/01<\/a>.\u00a0<\/span><\/p>\n<div class=\"gmail_default\"><a href=\"http:\/\/gamestudies.org\/2001\/articles\/burgessjones\" target=\"_blank\" rel=\"noopener noreferrer\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=http:\/\/gamestudies.org\/2001\/articles\/burgessjones&amp;source=gmail&amp;ust=1583589421161000&amp;usg=AFQjCNEKlgRB1U1cgaBySu1zt9wRz_xT7Q\">\u201cI Harbour Strong Feelings for Tali Despite Her Being a Fictional Character\u201d: Investigating Videogame Players\u2019 Emotional Attachments to Non-Player Characters<\/a><br \/>\n<i>by Jacqueline Burgess, Christian Jones<\/i><\/p>\n<p>This study investigated players\u2019 emotional attachment to two non-player characters from BioWare\u2019s\u00a0<i>Mass Effect<\/i>\u00a0trilogy. Qualitative analysis of forum posts found players expressed intense emotional attachments but from different viewpoints. These emotional attachments also influenced how players engaged with the game mechanics of\u00a0<i>Mass Effect 2<\/i>.<\/div>\n<div class=\"gmail_default\"><\/div>\n<div class=\"gmail_default\"><a href=\"http:\/\/gamestudies.org\/2001\/articles\/jerreatpoole\" target=\"_blank\" rel=\"noopener noreferrer\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=http:\/\/gamestudies.org\/2001\/articles\/jerreatpoole&amp;source=gmail&amp;ust=1583589421161000&amp;usg=AFQjCNFzarMDwYeFCnJhxC6wMa7vFE_DDg\">Sick, Slow, Cyborg: Crip Futurity in\u00a0<i>Mass Effect<\/i><\/a><br \/>\n<i>by Adan Jerreat-Poole<\/i><\/p>\n<p>Can science fiction stories imagine more just futures for disabled bodies? Turning away from a future where technology has eradicated disability, this article explores crip encounters in\u00a0<i>Mass Effect 1-3<\/i>\u00a0and interrogates the complex relationships between technology, culture, and disability.<\/div>\n<div class=\"gmail_default\"><\/div>\n<div class=\"gmail_default\"><a href=\"http:\/\/gamestudies.org\/2001\/articles\/hammar\" target=\"_blank\" rel=\"noopener noreferrer\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=http:\/\/gamestudies.org\/2001\/articles\/hammar&amp;source=gmail&amp;ust=1583589421161000&amp;usg=AFQjCNFuP5ezxhLza1NcJYTPnEALr5HEbw\">Playing Virtual Jim Crow in\u00a0<i>Mafia III<\/i>\u00a0&#8211; Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture<\/a><br \/>\n<i>by Emil Lundedal Hammar<\/i><\/p>\n<p>This article applies the concept of prosthetic memory to\u00a0<i>Mafia III<\/i>\u00a0in order to discuss the significance of both contexts of production and reception in determining memory-making potentials of historical digital games with attention to racialized oppression in and beyond games.<\/div>\n<div class=\"gmail_default\"><\/div>\n<div class=\"gmail_default\"><a href=\"http:\/\/gamestudies.org\/2001\/articles\/jessmorrissette\" target=\"_blank\" rel=\"noopener noreferrer\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=http:\/\/gamestudies.org\/2001\/articles\/jessmorrissette&amp;source=gmail&amp;ust=1583589421161000&amp;usg=AFQjCNGVdiKSQCEbpAi_OfheyZAhczG-_g\">I&#8217;d Like to Buy the World a Nuka-Cola: The Purposes and Meanings of Video Game Soda Machines<\/a><br \/>\n<i>by Jess Morrissette<\/i><\/p>\n<p>Why do soda machines appear so frequently in video games? What purposes do they serve? What values do they represent? This article examines how virtual soda machines help anchor video games in a world we recognize as similar to our own, while simultaneously reinforcing the consumerist values of modern capitalism.<\/p><\/div>\n<div class=\"gmail_default\"><\/div>\n<div class=\"gmail_default\"><a href=\"http:\/\/gamestudies.org\/2001\/articles\/ramsay\" target=\"_blank\" rel=\"noopener noreferrer\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=http:\/\/gamestudies.org\/2001\/articles\/ramsay&amp;source=gmail&amp;ust=1583589421161000&amp;usg=AFQjCNEYvOe_0ThE7WEJuMQTDWohdtOBFA\">Liminality and the Smearing of War and Play in\u00a0<i>Battlefield 1<\/i><\/a><br \/>\n<i>by Debra Ramsay<\/i><\/p>\n<p>This article interrogates how war and play are smeared together in Battlefield 1, the first AAA game set in World War I. It advances liminality as a conceptual framework to investigate the ambiguities and contradictions that emerge in the tension between the history, memory and cultural meanings of World War I and the game\u2019s ludic qualities.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>For your theoretical inspection: Game Studies 20\/01.\u00a0 \u201cI Harbour Strong Feelings for Tali Despite Her Being a Fictional Character\u201d: Investigating Videogame Players\u2019 Emotional Attachments to Non-Player Characters by Jacqueline Burgess, Christian Jones This study investigated players\u2019 emotional attachment to two non-player characters from BioWare\u2019s\u00a0Mass Effect\u00a0trilogy. Qualitative analysis of forum posts found players expressed intense emotional &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2020\/03\/06\/game-studies-vol-20-issue-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Studies vol 20, issue 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-2662","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2662","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2662"}],"version-history":[{"count":1,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2662\/revisions"}],"predecessor-version":[{"id":2663,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2662\/revisions\/2663"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2662"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2662"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2662"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}