{"id":2653,"date":"2019-12-10T13:01:47","date_gmt":"2019-12-10T12:01:47","guid":{"rendered":"https:\/\/www.jesperjuul.net\/ludologist\/?p=2653"},"modified":"2019-12-10T13:01:47","modified_gmt":"2019-12-10T12:01:47","slug":"romchip-journal-vol-1-issue-2","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2019\/12\/10\/romchip-journal-vol-1-issue-2\/","title":{"rendered":"RomCHIP journal vol 1, issue 2"},"content":{"rendered":"<p>For your theoretical ingestion, <a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/issue\/view\/3\">RomCHIP journal vol 1, issue 2<\/a>.<\/p>\n<div class=\"section\">\n<h2>ARTICLES<\/h2>\n<ul class=\"articles\">\n<li>\n<div class=\"obj_article_summary\">\n<div class=\"title\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/91\">Gravity in Computer Space<\/a><\/div>\n<div class=\"meta\">\n<div class=\"authors\">Noah Wardrip-Fruin<\/div>\n<\/div>\n<\/div>\n<\/li>\n<li>\n<div class=\"obj_article_summary\">\n<div class=\"title\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/86\">Rumble\/Control<\/a><\/div>\n<div class=\"subtitle\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/86\">Toward a Critical History of Touch Feedback in Video Games<\/a><\/div>\n<div class=\"meta\">\n<div class=\"authors\">David Parisi<\/div>\n<\/div>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<div class=\"section\">\n<h2>INTERVIEWS<\/h2>\n<ul class=\"articles\">\n<li>\n<div class=\"obj_article_summary\">\n<div class=\"title\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/94\">T.L. Taylor<\/a><\/div>\n<div class=\"subtitle\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/94\">A Conversation on Game Studies, History, and Interventions<\/a><\/div>\n<div class=\"meta\">\n<div class=\"authors\">Henry Lowood<\/div>\n<\/div>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<div class=\"section\">\n<h2>MATERIALS<\/h2>\n<ul class=\"articles\">\n<li>\n<div class=\"obj_article_summary\">\n<div class=\"title\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/92\">Archival Serendipity, Excitement, and Whiplash<\/a><\/div>\n<div class=\"subtitle\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/92\">Affects and Collisions in Doing LGBTQ Game History<\/a><\/div>\n<div class=\"meta\">\n<div class=\"authors\">Adrienne Shaw<\/div>\n<div><\/div>\n<div><\/div>\n<\/div>\n<\/div>\n<\/li>\n<li>\n<div class=\"obj_article_summary\">\n<div class=\"title\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/89\">Preserving Carol Shaw&#8217;s Polo<\/a><\/div>\n<div class=\"meta\">\n<div class=\"authors\">Shannon Symonds<\/div>\n<\/div>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<div class=\"section\">\n<h2>TRANSLATIONS<\/h2>\n<ul class=\"articles\">\n<li>\n<div class=\"obj_article_summary\">\n<div class=\"title\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/96\">Apresentando o ROMchip<\/a><\/div>\n<div class=\"subtitle\"><a href=\"https:\/\/romchip.org\/index.php\/romchip-journal\/article\/view\/96\">O Que Poderia Ser a Hist\u00f3ria dos Jogos?<\/a><\/div>\n<div class=\"meta\">\n<div class=\"authors\">Bhernardo Henrique Viana; Laine Nooney, Raiford Guins, Henry Lowood<\/div>\n<\/div>\n<\/div>\n<\/li>\n<\/ul>\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For your theoretical ingestion, RomCHIP journal vol 1, issue 2. ARTICLES Gravity in Computer Space Noah Wardrip-Fruin Rumble\/Control Toward a Critical History of Touch Feedback in Video Games David Parisi INTERVIEWS T.L. Taylor A Conversation on Game Studies, History, and Interventions Henry Lowood MATERIALS Archival Serendipity, Excitement, and Whiplash Affects and Collisions in Doing LGBTQ &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2019\/12\/10\/romchip-journal-vol-1-issue-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;RomCHIP journal vol 1, issue 2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-2653","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2653","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2653"}],"version-history":[{"count":3,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2653\/revisions"}],"predecessor-version":[{"id":2656,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2653\/revisions\/2656"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2653"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2653"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2653"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}