{"id":2643,"date":"2019-11-12T17:37:14","date_gmt":"2019-11-12T16:37:14","guid":{"rendered":"https:\/\/www.jesperjuul.net\/ludologist\/?p=2643"},"modified":"2019-11-12T17:37:14","modified_gmt":"2019-11-12T16:37:14","slug":"real-games","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2019\/11\/12\/real-games\/","title":{"rendered":"Real Games: What&#8217;s Legitimate and What&#8217;s Not in Contemporary Videogames"},"content":{"rendered":"<p><a href=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2019\/11\/collidbooks_covers_0isbn9780262042604type.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright  wp-image-2646\" src=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2019\/11\/collidbooks_covers_0isbn9780262042604type-1-107x150.jpg\" alt=\"Real Games cover\" width=\"230\" height=\"322\" srcset=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2019\/11\/collidbooks_covers_0isbn9780262042604type-1-107x150.jpg 107w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2019\/11\/collidbooks_covers_0isbn9780262042604type-1-427x600.jpg 427w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2019\/11\/collidbooks_covers_0isbn9780262042604type-1-450x632.jpg 450w, https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2019\/11\/collidbooks_covers_0isbn9780262042604type-1.jpg 550w\" sizes=\"auto, (max-width: 230px) 85vw, 230px\" \/><\/a>Proud to announce <a href=\"https:\/\/mitpress.mit.edu\/books\/real-games\">Real Games: What&#8217;s Legitimate and What&#8217;s Not in Contemporary Videogames<\/a>\u00a0by Mia Consalvo and Christopher Paul.<\/p>\n<p>This is the 8th(!) book in the <a href=\"https:\/\/mitpress.mit.edu\/books\/series\/playful-thinking\">Playful Thinking series<\/a>.<\/p>\n<p><strong>How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.<\/strong><\/p>\n<p>In videogame criticism, the worst insult might be \u201cThat&#8217;s not a real game!\u201d For example, \u201cThat&#8217;s not a\u00a0real\u00a0game, it&#8217;s on Facebook!\u201d and \u201cThat&#8217;s not a\u00a0real\u00a0game, it&#8217;s a walking simulator!\u201d But how do people judge what is a real game and what is not\u2014what features establish a game&#8217;s\u00a0gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.<\/p>\n<p>Consalvo and Paul look at three main areas often viewed as determining a game&#8217;s legitimacy: the game&#8217;s pedigree (its developer), the content of the game itself, and the game&#8217;s payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game&#8217;s gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play\u2014held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as\u00a0Dear Esther\u00a0and\u00a0Gone Home. And finally, they consider what purpose is served by labeling certain games\u00a0\u201creal.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Proud to announce Real Games: What&#8217;s Legitimate and What&#8217;s Not in Contemporary Videogames\u00a0by Mia Consalvo and Christopher Paul. This is the 8th(!) book in the Playful Thinking series. How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2019\/11\/12\/real-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Real Games: What&#8217;s Legitimate and What&#8217;s Not in Contemporary Videogames&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-2643","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2643"}],"version-history":[{"count":2,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2643\/revisions"}],"predecessor-version":[{"id":2647,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2643\/revisions\/2647"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2643"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}