{"id":2585,"date":"2019-08-29T11:37:50","date_gmt":"2019-08-29T09:37:50","guid":{"rendered":"https:\/\/www.jesperjuul.net\/ludologist\/?p=2585"},"modified":"2019-08-29T11:37:50","modified_gmt":"2019-08-29T09:37:50","slug":"game-studies-19-1","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2019\/08\/29\/game-studies-19-1\/","title":{"rendered":"Game Studies 19\/1"},"content":{"rendered":"<div><em>For your theoretical scrutiny<\/em>:\u00a0<a href=\"http:\/\/gamestudies.org\/1901\">Game Studies volume 19, issue 1<\/a>.<\/div>\n<div><\/div>\n<div>&nbsp;<\/div>\n<div>&nbsp;<\/div>\n<div class=\"leftaligned\">\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1901\/articles\/stang\">\u201cThis Action Will Have Consequences\u201d: Interactivity and Player Agency<\/a><br \/>\n<small><em>by <\/em>Sarah Stang<\/small><\/p>\n<p>This article discusses interactivity and player agency in video games and uses BioShock and The Walking Dead as case studies to explore ways in which developers connect morality and the illusion of player agency. It also discusses the ways in which players have exercised agency by engaging with fan communities and making demands of game developers.<a href=\"http:\/\/gamestudies.org\/1901\/articles\/stang\">[more]<\/a><\/p>\n<\/div>\n<div class=\"rightaligned\">\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1901\/articles\/lobo\">Novel Subjects: Robinson Crusoe &amp; Minecraft and the Production of Sovereign Selfhood<\/a><br \/>\n<small><em>by\u00a0<\/em>Phillip Lobo<\/small><\/p>\n<p>A comparative analysis of Robinson Crusoe and Minecraft as works of formal realism, with a focus on subjectivity-generation and sovereignty.<a href=\"http:\/\/gamestudies.org\/1901\/articles\/lobo\">[more]<\/a><\/p>\n<\/div>\n<div class=\"leftaligned\">\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1901\/articles\/lee\">Older adults\u2019 digital gameplay, social capital, social connectedness, and civic participation<\/a><br \/>\n<small><em>by\u00a0<\/em>Yu-Hao Lee<\/small><\/p>\n<p>Can older adults maintain social connectedness, social capital, and civic participation through playing games? This study found that older adults who played with local and distant ties reported higher social connectedness and social capital. Playing with online friends was associated with more bridging social capital and more civic participation.\u200b<a href=\"http:\/\/gamestudies.org\/1901\/articles\/lee\">[more]<\/a><\/p>\n<\/div>\n<div class=\"rightaligned\">\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1901\/articles\/nguyen\">The right way to play a game<\/a><br \/>\n<small><em>by\u00a0<\/em>C. Thi Nguyen<\/small><\/p>\n<p>Is there a right way to play a game? Some have argued that, by following the rules, we give too much weight to the author\u2019s intent and destroy the freedom of play. I argue that the rules are essential for shared experience. They make possible the communication of sculpted experiences of activity.<a href=\"http:\/\/gamestudies.org\/1901\/articles\/nguyen\">[more]<\/a><\/p>\n<\/div>\n<h2>Book Reviews<\/h2>\n<div class=\"leftaligned\">\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1901\/articles\/reivew_vella\">Venturing into the House of Digital Horrors: A Review of\u00a0<em>The World of Scary Video Games<\/em><\/a><br \/>\n<small><em>by <\/em>Daniel Vella<\/small><\/p>\n<p>The World of Scary Video Games: a Study in Videoludic Horror (2018) by Bernard Perron. New York : Bloomsbury Academic. ISBN: 9781501316210, 1501316214. 488 pp.<a href=\"http:\/\/gamestudies.org\/1901\/articles\/reivew_vella\">[more]<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>For your theoretical scrutiny:\u00a0Game Studies volume 19, issue 1. &nbsp; &nbsp; \u201cThis Action Will Have Consequences\u201d: Interactivity and Player Agency by Sarah Stang This article discusses interactivity and player agency in video games and uses BioShock and The Walking Dead as case studies to explore ways in which developers connect morality and the illusion of &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2019\/08\/29\/game-studies-19-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Studies 19\/1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-2585","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2585","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2585"}],"version-history":[{"count":8,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2585\/revisions"}],"predecessor-version":[{"id":2593,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2585\/revisions\/2593"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2585"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2585"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2585"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}