{"id":2406,"date":"2018-01-26T13:49:39","date_gmt":"2018-01-26T12:49:39","guid":{"rendered":"https:\/\/www.jesperjuul.net\/ludologist\/?p=2406"},"modified":"2018-01-26T14:02:46","modified_gmt":"2018-01-26T13:02:46","slug":"american-journal-of-play-10-1","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2018\/01\/26\/american-journal-of-play-10-1\/","title":{"rendered":"American Journal of Play 10.1"},"content":{"rendered":"<div class=\"view-header\">\n<div class=\"view view-ajop-issues-2013 view-id-ajop_issues_2013 view-display-id-block_4 view-dom-id-3a5030f841db05d124ee775c4e2c9301\">\n<div class=\"view-content\">\n<div class=\"views-row views-row-1 views-row-odd views-row-first views-row-last\">\n<div class=\"views-field views-field-field-ji-year\">\n<div class=\"field-content\">\n<p><a href=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2018\/01\/10-1-cover.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-2408\" src=\"https:\/\/www.jesperjuul.net\/ludologist\/wp-content\/uploads\/2018\/01\/10-1-cover.png\" alt=\"\" width=\"275\" height=\"413\" \/><\/a>For your intellectual stimulation, <a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\">American Journal of Play\u00a0Volume 10, Number 1.<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"view-content\">\n<div class=\"views-row views-row-1 views-row-odd views-row-first views-row-last\">\u00a0<span style=\"font-size: 23px; font-weight: 900;\">Editor&#8217;s Note<\/span><\/div>\n<div id=\"ajop-issue-ednote\">\n<div class=\"views-row views-row-1 views-row-odd views-row-first views-row-last\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/editors-note\/editors-note\">The New Video Game History<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div id=\"ajop-issue-interview\">\n<h3>Interview<\/h3>\n<div class=\"views-row views-row-1 views-row-odd views-row-first views-row-last\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-interview-dyson.pdf\">Collecting, Preserving, and Interpreting the History of Electronic Games: An Interview with Jon-Paul C. Dyson<\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/interview\/1-collecting-preserving-and-interpreting-history-electronic-games-interview\">Overview Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-interview-dyson.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<\/div>\n<div id=\"ajop-issue-article\">\n<h3>Articles<\/h3>\n<div class=\"views-row views-row-1 views-row-odd views-row-first\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-1-new-now.pdf\">New\u2026Now?: Or Why a Design History of Coin-op Vide<\/a><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-1-new-now.pdf\">o Game Machines<\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Raiford Guins<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/article\/1-new-now-or-why-design-history-coin-op-video-game-machines\">Abstract Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-1-new-now.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-2 views-row-even\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-2-women-history-games.pdf\">Ronnie, Millie, Lila\u2014Women\u2019s History for Games: A Manifesto and a Way Forward<\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Carly Kocurek<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/article\/2-ronnie-millie-lila%E2%80%94women%E2%80%99s-history-games-manifesto-and-way-forward\">Abstract Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-2-women-history-games.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-3 views-row-odd\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-3-Lets-begin-again.pdf\">Let\u2019s Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game<\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Laine Nooney<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/article\/3-let%E2%80%99s-begin-again-sierra-line-and-origins-graphical-adventure-game\">Abstract Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-3-Lets-begin-again.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-4 views-row-even views-row-last\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-4-Teaching-us-to-fear.pdf\">Teaching Us to Fear: The Violent Video Game Moral Panic and the Politics of Game Research<\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Patrick M. Markey and Christopher J. Ferguson<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/article\/4-teaching-us-fear-violent-video-game-moral-panic-and-politics-game-research\">Abstract Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Article-4-Teaching-us-to-fear.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<\/div>\n<div id=\"ajop-issue-book-review\">\n<h3>Book Reviews<\/h3>\n<div class=\"views-row views-row-1 views-row-odd views-row-first\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-1.pdf\">Ian Bogost,\u00a0<em>Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games<\/em><\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">James D. Ivory<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/book-review\/1-play-anything-pleasure-limits-uses-boredom-and-secret-games-ian-bogost\">First Paragraph Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-1.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-2 views-row-even\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-2.pdf\">Jason Reid,\u00a0<em>Get Out of My Room!: A History of Teen Bedrooms in America<\/em><\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Jamie C. Saucier<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/book-review\/2-get-out-my-room-history-teen-bedrooms-america-jason-reid\">First Paragraph Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-2.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-3 views-row-odd\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-3.pdf\">Eric J. Green, Jennifer N. Baggerly, and Amie C. Myrick,\u00a0<em>Counseling Families: Play-Based Treatment<\/em><\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Carol Korn-Bursztyn<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/book-review\/3-counseling-families-play-based-treatment-eric-j-green-jennifer-n-baggerly\">First Paragraph Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-3.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-4 views-row-even\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-4.pdf\">Tanya Jones, ed.,\u00a0<em>Toy Stories: The Toy as Hero in Literature, Comics, and Film<\/em><\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Michelle Parnett-Dwyer<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/book-review\/4-toy-stories-toy-hero-literature-comics-and-film-tanya-jones-ed\">First Paragraph Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-4.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-5 views-row-odd\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-5.pdf\">Michael Z. Newman,\u00a0<em>Atari Age: The Emergence of Video Games in America<\/em><\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Anastasia Salter<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/book-review\/5-atari-age-emergence-video-games-america-michael-z-newman\">First Paragraph Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-5.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-6 views-row-even\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-6.pdf\">Dan Ackerman,\u00a0<em>The Tetris Effect: The Game That Hypnotized the World<\/em>\u00a0and\u00a0<em>Tetris: The Games People Play<\/em><\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Jennifer deWinter<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/book-review\/6-tetris-effect-game-hypnotized-world-dan-ackerman\">First Paragraph Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-6.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<div class=\"views-row views-row-7 views-row-odd views-row-last\">\n<div class=\"views-field views-field-php\">\n<div id=\"article-title-link\"><a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-7.pdf\">Phillip Penix-Tadsen,\u00a0<em>Cultural Code: Video Games and Latin America<\/em><\/a><\/div>\n<\/div>\n<div class=\"views-field views-field-field-ja-author\">\n<p class=\"field-content author\">Tom Apperley<\/p>\n<\/div>\n<div class=\"views-field views-field-php-1\"><span class=\"field-content\"><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/book-review\/7-cultural-code-video-games-and-latin-america-phillip-penix-tadsen\">First Paragraph Only<span class=\"carrot\">&gt;<\/span><\/a>\u00a0<a href=\"http:\/\/www.journalofplay.org\/sites\/www.journalofplay.org\/files\/pdf-articles\/10-1-Book-review-7.pdf\">Full Text<span class=\"carrot\">&gt;<\/span><\/a><\/span><\/div>\n<\/div>\n<\/div>\n<div id=\"ajop-issue-contributors\">\n<div class=\"views-row views-row-1 views-row-odd views-row-first views-row-last\">\n<div class=\"views-field views-field-php-1\">\n<div id=\"contributors-title\">\n<h3>Contributors<\/h3>\n<\/div>\n<\/div>\n<div class=\"views-field views-field-field-contributor-list\">\n<div class=\"field-content\">\n<p><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/contributors#1\">Raiford Guins<\/a><\/p>\n<p><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/contributors#2\">Carly A. Kocurek<\/a><\/p>\n<p><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/contributors#3\">Patrick M. Markey and Christopher J. Ferguson<\/a><\/p>\n<p><a href=\"http:\/\/www.journalofplay.org\/issues\/10\/1\/contributors#4\">Laine Nooney<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>For your intellectual stimulation, American Journal of Play\u00a0Volume 10, Number 1. \u00a0Editor&#8217;s Note The New Video Game History Interview Collecting, Preserving, and Interpreting the History of Electronic Games: An Interview with Jon-Paul C. Dyson Overview Only&gt;\u00a0Full Text&gt; Articles New\u2026Now?: Or Why a Design History of Coin-op Video Game Machines Raiford Guins Abstract Only&gt;\u00a0Full Text&gt; Ronnie, &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2018\/01\/26\/american-journal-of-play-10-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;American Journal of Play 10.1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-2406","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2406","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2406"}],"version-history":[{"count":3,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2406\/revisions"}],"predecessor-version":[{"id":2410,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2406\/revisions\/2410"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2406"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2406"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2406"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}