{"id":239,"date":"2006-02-17T18:02:08","date_gmt":"2006-02-17T16:02:08","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=239"},"modified":"2006-02-17T18:04:29","modified_gmt":"2006-02-17T16:04:29","slug":"how-to-beat-the-boss","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2006\/02\/17\/how-to-beat-the-boss\/","title":{"rendered":"How to Beat the Boss"},"content":{"rendered":"<p>Via <a href=\"http:\/\/www.intelligent-artifice.com\/2006\/02\/labor_relations.html\">Intelligent Artifice<\/a>, The Guardian Gamesblog features a <a href=\"http:\/\/technology.guardian.co.uk\/weekly\/story\/0,,1710246,00.html\">pretty nice guide on how to defeat end-of-level bosses<\/a>. Highlights:<\/p>\n<ol>\n<li>Keep moving. Whatever you do, don&#8217;t stand still. Even for a second. This is the only cue an end-of-level boss needs to swipe at you with a giant fist or blast you with deadly lasers.<\/li>\n<li>If the boss stops, panic. Bosses usually move about &#8211; when they stop it means they&#8217;re about to unleash their signature move, the aforementioned fist or laser blast.<\/li>\n<li>Scan for weak spots. Every boss has one, sometimes more. They&#8217;re either permanently vulnerable but hard to hit, or they only become vulnerable at certain moments, usually after their signature attack.<\/li>\n<li>The quarter rule. Keep checking the boss&#8217;s energy gauge &#8211; when there&#8217;s around a quarter left, more often than not, they&#8217;ll introduce a new attack, which throws you off-guard.<\/li>\n<\/ol>\n<p>It reminds me a bit of the &#8220;<a href=\"http:\/\/www.proft.org\/tips\/evil.html\">How to be an evil overlord<\/a>&#8221; list in that it&#8217;s an analysis of genre conventions posing as a practical guide.<br \/>\nOK, so it&#8217;s a list of genre conventions. But can you spot the pattern in the  conventions?<\/p>\n<p>Rules 2-4 all involve reversals:<\/p>\n<ul>\n<li>Stopping > dangerous assault.<\/li>\n<li>Seemingly invulnerable boss > weak spot.<\/li>\n<li>Terrifying attack > weak spot exposed.<\/li>\n<li>Allmost no energy > new attack introduced.<\/li>\n<\/ul>\n<p>I think even <em>Kirby&#8217;s Canvas Curse<\/em> followed these conventions.<\/p>\n<p>Here I am supposed to write something about that games designers should start thinking outside the box, and that these are just random conventions that could easily be changed.<\/p>\n<p>But really, I think the current boss conventions work quite well because reversals are basically exciting, <em>dramatic<\/em> if you will.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Via Intelligent Artifice, The Guardian Gamesblog features a pretty nice guide on how to defeat end-of-level bosses. Highlights: Keep moving. Whatever you do, don&#8217;t stand still. Even for a second. This is the only cue an end-of-level boss needs to swipe at you with a giant fist or blast you with deadly lasers. If the &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2006\/02\/17\/how-to-beat-the-boss\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;How to Beat the Boss&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-239","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/239","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=239"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/239\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=239"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=239"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=239"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}