{"id":23,"date":"2003-06-23T14:02:55","date_gmt":"2003-06-23T12:02:55","guid":{"rendered":"http:\/\/www.jesperjuul.dk\/ludologist\/?p=23"},"modified":"2003-06-23T14:02:55","modified_gmt":"2003-06-23T12:02:55","slug":"the-price-of-man-and-woman-a-hedonic-pricing-model-of-avatar-attributes-in-a-synthethic-world","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2003\/06\/23\/the-price-of-man-and-woman-a-hedonic-pricing-model-of-avatar-attributes-in-a-synthethic-world\/","title":{"rendered":"The Price of &#8216;Man&#8217; and &#8216;Woman&#8217;: A Hedonic Pricing Model of Avatar Attributes in a Synthethic World"},"content":{"rendered":"<p><a href=\"http:\/\/business.fullerton.edu\/ecastronova\/\" > Edward Castronova<\/a> has a new paper <a href= \"http:\/\/papers.ssrn.com\/sol3\/papers.cfm?abstract_id=415043\" >online<\/a> about the real-world (EBay) pricing of avatars in EverQuest based on various factors such as sex.<\/p>\n<blockquote><p>\nThis paper explores a unique new source of social valuation: a market for bodies. The internet hosts a number of large synthetic worlds which users can visit by piloting a computergenerated body, known as an avatar. Avatars can have an asset value, in that users can spend time to increase their skills; these asset values can be directly observed in online markets. Auction data for avatars from the synthetic fantasy world of EverQuest are used here to explore a number of questions, especially those involving the relative value of male and female avatars. In EverQuest, about 20 percent of the avatar population is female, and there are no sex-based differences in avatar capabilities. Many avatars (about one-fourth to onefifth of the population) are cross-gendered, being piloted by a person of the opposite sex. Nonetheless, relations between avatars are gender-based, and include chivalry, dating, and sex. Female avatars tend to be concentrated in highly sexualized Human and Elven races, with very few being present among such aesthetically-challenged races as Ogres and Trolls. Hedonic analysis of the auction price data suggests that gender labels are a less important determinant of avatar values than the &#8220;level,&#8221; a game-design metric that indicates the overall capabilities of the avatar. Thus, ability seems more important than sex in determining the value of a body. Nonetheless, among comparable avatars, females do sell at a significant price discount. The average avatar price is 333 dollar; the price discount for females is 40 to 55 dollar, depending on methods. The discount may stem from a number of causes, including discrimination in Earth society, the maleness of the EverQuest player base, or differences in well-being related to male and female courtship roles. We do know, however, that these differences cannot be caused by sex-based differences in the abilities of the body, since in the fantasy world of Norrath, there are none. <\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Edward Castronova has a new paper online about the real-world (EBay) pricing of avatars in EverQuest based on various factors such as sex. This paper explores a unique new source of social valuation: a market for bodies. The internet hosts a number of large synthetic worlds which users can visit by piloting a computergenerated body, &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2003\/06\/23\/the-price-of-man-and-woman-a-hedonic-pricing-model-of-avatar-attributes-in-a-synthethic-world\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Price of &#8216;Man&#8217; and &#8216;Woman&#8217;: A Hedonic Pricing Model of Avatar Attributes in a Synthethic World&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-23","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/23","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=23"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/23\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=23"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=23"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=23"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}