{"id":2294,"date":"2017-01-09T11:34:22","date_gmt":"2017-01-09T10:34:22","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=2294"},"modified":"2017-01-09T11:34:22","modified_gmt":"2017-01-09T10:34:22","slug":"game-studies-volume-16-issue-2","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2017\/01\/09\/game-studies-volume-16-issue-2\/","title":{"rendered":"Game Studies Volume 16, Issue 2"},"content":{"rendered":"<p><em>For your\u00a0theoretical gratification:<\/em><\/p>\n<div>\n<div id=\"m_8453751599783033874divtagdefaultwrapper\" dir=\"ltr\">\n<div><\/div>\n<div><b><span lang=\"EN-US\">New Special Issue of\u00a0<i>Game Studies<\/i>\u00a0Journal<\/span><\/b><span lang=\"EN-GB\">\u00a0<\/span><\/div>\n<div><i><span lang=\"EN-US\">Game Studies<\/span><\/i><span lang=\"EN-US\">: The International Journal of Computer Game Research has just published its latest issue (Volume 16, Issue 2, December 2016). All articles are available at<\/span><\/div>\n<div><u><span lang=\"EN-US\"><a id=\"m_8453751599783033874LPlnk344777\" href=\"http:\/\/www.gamestudies.org\/1602\" target=\"_blank\">www.gamestudies.org\/1602<\/a><\/span><\/u><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><b><span lang=\"EN-US\">Editorial<\/span><\/b><\/div>\n<div><span lang=\"EN-US\"><a href=\"http:\/\/gamestudies.org\/1602\/articles\/potzschhammond\" target=\"_blank\">War\/Game: Studying Relations Between Violent Conflict, Games, and Play<\/a><\/span><\/div>\n<div><span lang=\"EN-US\"><i>by\u00a0<\/i>Holger P\u00f6tzsch, Philip Hammond<\/span><\/div>\n<div><span lang=\"EN-US\">War and games are intrinsically connected. The present editorial maps the war\/game nexus, locates the issue in academic discourse, and briefly introduces each contribution included in this special issue of Game Studies.<\/span><\/div>\n<p class=\"m_8453751599783033874x_MsoNormal\"><span lang=\"EN-US\">\u00a0<\/span><\/p>\n<div><b><span lang=\"EN-US\">Articles<\/span><\/b><\/div>\n<div><span lang=\"EN-US\"><a href=\"http:\/\/gamestudies.org\/1602\/articles\/sisler\" target=\"_blank\">Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History<\/a><\/span><\/div>\n<div><i><span lang=\"EN-US\">by\u00a0<\/span><\/i><span lang=\"EN-US\">V\u00edt \u0160isler<\/span><\/div>\n<div><span lang=\"EN-US\">This article investigates the possibilities and limitations of videogames in dealing with contentious issues from contemporary history; particularly the civilian perspective of war. It presents a serious game we developed, Czechoslovakia 38-&#8220;89: Assassination, and critically discusses the design challenges of adapting real people\u2019s testimonies.<b><\/b><\/span><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><span lang=\"EN-US\"><a href=\"http:\/\/gamestudies.org\/1602\/articles\/sterczewski\" target=\"_blank\">This Uprising of Mine: Game Conventions, Cultural Memory and Civilian Experience of War in Polish Games<\/a><\/span><\/div>\n<div><i>by\u00a0<\/i>Piotr Sterczewski<\/div>\n<div><span lang=\"EN-US\">The article analyses the representations of civilian experience of war in three Polish games depicting the Warsaw Uprising, focusing on relations between discourses of Polish cultural memory and dominant game medium conventions.<\/span><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><span lang=\"EN-US\"><a href=\"http:\/\/gamestudies.org\/1602\/articles\/chapman\" target=\"_blank\">It\u2019s Hard to Play in the Trenches: World War I, Collective Memory and Videogames<\/a><\/span><\/div>\n<div><i><span lang=\"EN-US\">by\u00a0<\/span><\/i><span lang=\"EN-US\">Adam Chapman<\/span><\/div>\n<div><span lang=\"EN-US\">This article explores the relation of WWI popular collective memory to videogames and thus their nature as a form for historical representation. Providing an overview of WWI videogames, it suggests that their lack of engagement with WWI popular memory is partly shaped by the pressures that the videogame form and its perceived cultural role entail.<\/span><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><span lang=\"EN-US\"><a href=\"http:\/\/gamestudies.org\/1602\/articles\/ford\" target=\"_blank\">\u201ceXplore, eXpand, eXploit, eXterminate\u201d: Affective Writing of Postcolonial History and Education in Civilization V<\/a><\/span><\/div>\n<div><i><span lang=\"EN-US\">by\u00a0<\/span><\/i><span lang=\"EN-US\">Dom Ford<\/span><\/div>\n<div><span lang=\"EN-US\">This article considers Civilization V through a postcolonial lens. It problematizes the homogenous historical narrative the game creates, and analyses the player\u2019s relationship with that history, while questioning the use of the series in education.<\/span><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><span lang=\"EN-US\"><a href=\"http:\/\/gamestudies.org\/1602\/articles\/oneilfeenstra\" target=\"_blank\">\u201cHonestly, I Would Stick with the Books\u201d: Young Adults\u2019 Ideas About a Videogame as a Source of Historical Knowledge<\/a><\/span><\/div>\n<div><i><span lang=\"EN-US\">by\u00a0<\/span><\/i><span lang=\"EN-US\">Kevin O\u2019Neill, Bill Feenstra<\/span><\/div>\n<div><span lang=\"EN-US\">Twelve Canadian university students played Medal of Honor: Frontline and were interviewed about how \u201crealistic\u201d they thought the game was. Our paper details the strategies players used to make this judgment, and attempts to explain why they thought of commercial videogames as less useful sources of knowledge about the past than any other media.<\/span><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><span lang=\"EN-US\"><a href=\"http:\/\/gamestudies.org\/1602\/articles\/jorgensenkristine\" target=\"_blank\">The Positive Discomfort of Spec Ops: The Line<\/a><\/span><\/div>\n<div><i><span lang=\"EN-US\">by\u00a0<\/span><\/i><span lang=\"EN-US\">Kristine J\u00f8rgensen<\/span><\/div>\n<div><span lang=\"EN-US\">The article is a study of how focus-group participants describe their experiences with playing the third- person military shooter Spec Ops: The Line (Yager Entertainment, 2012), and identifies three techniques used by the game to create a positive sense of discomfort.<\/span><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><span lang=\"EN-US\"><a href=\"http:\/\/gamestudies.org\/1602\/articles\/healey\" target=\"_blank\">Proving Grounds: Performing Masculine Identities in Call of Duty: Black Ops<\/a><\/span><\/div>\n<div><i><span lang=\"EN-US\">by\u00a0<\/span><\/i><span lang=\"EN-US\">Gareth Healey<\/span><\/div>\n<div><span lang=\"EN-US\">This article focuses on the ways in which adolescent boys use sexualized language and bragging to construct their masculine identities when playing Call of Duty: Black Ops (Treyarch, 2010).<\/span><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1602\/articles\/blankscole\" target=\"_blank\"><span lang=\"EN-US\">Diversion Drives and Superlative Soldiers: Gaming as Coping Practice among Military Personnel and Veterans<\/span><\/a><\/div>\n<div><i><span lang=\"EN-US\">by\u00a0<\/span><\/i><span lang=\"EN-US\">Jaime Banks, John G. Cole<\/span><\/div>\n<div><span lang=\"EN-US\">This multi-method study explores military and veteran gamers\u2019 self-directed coping through video games and avatars. Results suggest coping practices are associated with more general motivations for play, avatars support identity-related coping, and fantasy and skill motivations are uniquely tied to coping for those with chronic mental\/physical conditions.<\/span><\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1602\/articles\/guanio\" target=\"_blank\"><span lang=\"EN-US\">War, Games, and the Ethics of Fiction<\/span><\/a><\/div>\n<div><i><span lang=\"EN-US\">by\u00a0<\/span><\/i><span lang=\"EN-US\">Lykke Guanio-Uluru<\/span><\/div>\n<div><span lang=\"EN-US\">Drawing on Espen Aarseth\u2019s discussions of cybertext and ludo-narratives, on rhetorical narrative theory and on Miguel Sicart\u2019s conception of the ethics of computer games, this article analyzes the portrayal of war technology, the nature games and ethical responsibility in three popular fictions.<\/span><\/div>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For your\u00a0theoretical gratification: New Special Issue of\u00a0Game Studies\u00a0Journal\u00a0 Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 16, Issue 2, December 2016). All articles are available at www.gamestudies.org\/1602 &nbsp; Editorial War\/Game: Studying Relations Between Violent Conflict, Games, and Play by\u00a0Holger P\u00f6tzsch, Philip Hammond War and games are intrinsically &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2017\/01\/09\/game-studies-volume-16-issue-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Studies Volume 16, Issue 2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-2294","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2294","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2294"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2294\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2294"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2294"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2294"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}