{"id":2288,"date":"2016-11-02T10:52:21","date_gmt":"2016-11-02T09:52:21","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=2288"},"modified":"2016-11-02T10:52:21","modified_gmt":"2016-11-02T09:52:21","slug":"game-studies-vol-16-issue-1","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2016\/11\/02\/game-studies-vol-16-issue-1\/","title":{"rendered":"Game Studies vol 16, issue 1"},"content":{"rendered":"<div><b>New Issue of\u00a0<i>Game Studies<\/i>\u00a0Journal<\/b><\/div>\n<div><i>Game Studies<\/i>: The International Journal of Computer Game Research has just published its latest issue (Volume 16, Issue 1, October 2016). All articles are available at\u00a0<a href=\"http:\/\/www.gamestudies.org\/1601\">www.gamestudies.org\/1601<\/a>.<\/div>\n<div><\/div>\n<p>&nbsp;<\/p>\n<div><b>Editorial<\/b><\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1601\/articles\/oa\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en-GB&amp;q=http:\/\/gamestudies.org\/1601\/articles\/oa&amp;source=gmail&amp;ust=1478165910541000&amp;usg=AFQjCNHRUyIcx3j65fh2NodcOlevM4cBmg\">The Battle for Open Access Publishing &#8211; And how it affects YOU<\/a><\/div>\n<div><i>by\u00a0<\/i>Espen Aarseth<\/div>\n<div>There is an ongoing battle for the heart and soul of open-access publishing. And it is not going well.<\/div>\n<p>&nbsp;<\/p>\n<div><b>Articles<\/b><\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1601\/articles\/collins\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en-GB&amp;q=http:\/\/gamestudies.org\/1601\/articles\/collins&amp;source=gmail&amp;ust=1478165910541000&amp;usg=AFQjCNE36EwvAQAZshA4fYsXhQnrw8I3tQ\">Game Sound in the Mechanical Arcades: An Audio Archaeology<\/a><\/div>\n<div><i>by\u00a0<\/i>Karen Collins<\/div>\n<div>This paper provides an \u201caudio archaeology\u201d of the penny arcades, exploring the uses of sound in the electro-mechanical era of games.<b><\/b><\/div>\n<div><\/div>\n<div><a title=\"http:\/\/gamestudies.org\/1601\/articles\/gardagrabarczyk Ctrl+Haga clic o pulse para seguir el v\u00ednculo\" href=\"http:\/\/gamestudies.org\/1601\/articles\/gardagrabarczyk\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en-GB&amp;q=http:\/\/gamestudies.org\/1601\/articles\/gardagrabarczyk&amp;source=gmail&amp;ust=1478165910541000&amp;usg=AFQjCNE7ZkaJ-m5taXOzkY-3I6QlG4JRmQ\">Is Every Indie Game Independent? Towards the Concept of Independent Game<\/a><\/div>\n<div><i>by\u00a0<\/i>Maria B. Garda, Pawe\u0142 Grabarczyk<\/div>\n<div>We argue that \u201cindie game\u201d is a distinct narrow notion within a wider concept of \u201cindependent game\u201d. The latter can be explained as a disjunction of three types of independence (financial, creative and publishing) and it is associated, in a given historical period, with different contingent properties determined by the game culture of the era.<\/div>\n<div><\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1601\/articles\/liboriussen\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en-GB&amp;q=http:\/\/gamestudies.org\/1601\/articles\/liboriussen&amp;source=gmail&amp;ust=1478165910541000&amp;usg=AFQjCNFvsaUM1gi8JmMxvvWgM7bp76NvjQ\">Regional Game Studies<\/a><\/div>\n<div><i>by\u00a0<\/i>Bjarke Liboriussen, Paul Martin<\/div>\n<div>Game studies is undergoing a regional turn marked by an increase in research conducted in and focussed on areas outside of Western Europe and North America. The development of \u201cregional game studies\u201d will extend the field\u2019s ability to engage with important global issues and enrich game studies with new perspectives and concepts.<\/div>\n<div><\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1601\/articles\/reynolds\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en-GB&amp;q=http:\/\/gamestudies.org\/1601\/articles\/reynolds&amp;source=gmail&amp;ust=1478165910541000&amp;usg=AFQjCNGSlcbEEwgHlDNVEWePtx5eR0x_Aw\">The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy<\/a><\/div>\n<div><i>by\u00a0<\/i>Daniel Reynolds<\/div>\n<div>Describes a confluence of forces that shaped the development of the Nintendo Game Boy. Argues that the Game Boy exemplifies a relationship between technologists, media technology, and users. Encourages theorists to consider the bodily and other material constraints that inform the development of media platforms.<\/div>\n<div><\/div>\n<div><b>Book Reviews<\/b><\/div>\n<div><a href=\"http:\/\/gamestudies.org\/1601\/articles\/vmkar\" target=\"_blank\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en-GB&amp;q=http:\/\/gamestudies.org\/1601\/articles\/vmkar&amp;source=gmail&amp;ust=1478165910541000&amp;usg=AFQjCNELGp_u_mulisrmflTqYU86fzs5lw\">Book Review: John Sharp&#8217;s Works of Game<\/a><\/div>\n<div><i>by\u00a0<\/i>Veli-Matti Karhulahti<\/div>\n<div><i>Works of Game: On the Aesthetics of Game and Art (2015) by John Sharp. Cambridge: MIT Press. ISBN: 9780262029070. 146 pp<b>.<\/b><\/i><\/div>\n","protected":false},"excerpt":{"rendered":"<p>New Issue of\u00a0Game Studies\u00a0Journal Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 16, Issue 1, October 2016). All articles are available at\u00a0www.gamestudies.org\/1601. &nbsp; Editorial The Battle for Open Access Publishing &#8211; And how it affects YOU by\u00a0Espen Aarseth There is an ongoing battle for the heart and &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2016\/11\/02\/game-studies-vol-16-issue-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Studies vol 16, issue 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-2288","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2288","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2288"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2288\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}