{"id":228,"date":"2005-12-30T12:09:01","date_gmt":"2005-12-30T10:09:01","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=228"},"modified":"2005-12-30T16:09:22","modified_gmt":"2005-12-30T14:09:22","slug":"faster-games","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2005\/12\/30\/faster-games\/","title":{"rendered":"Faster Games"},"content":{"rendered":"<p><a href=\"http:\/\/news.com.com\/Games+accelerating+for+faster-paced+lives\/2100-1043_3-6012598.html?tag=nefd.top\">News.com on board games becoming faster<\/a>:<\/p>\n<blockquote><p>&#8220;What we call &#8216;time compression&#8217; is becoming an overbearing trend in our industry,&#8221; said Richard Tait, co-founder of board game company Cranium.<\/p>\n<p>With kids&#8217; schedules packed with afterschool activities and homework, and the rise in both dual-income and single-parent families, Tait said it is hard for families to find time to play board games&#8211;especially new ones they haven&#8217;t played before.<\/p>\n<p>&#8220;In today&#8217;s world, if there&#8217;s a new entertainment experience, it&#8217;s got to be quick to learn and quick to play,&#8221; he said. <\/p><\/blockquote>\n<p>Sounds a bit like conventional wisdom for video game design. Though I think changes in video game design (from difficult and long to easy and short) is also a reflection of the industry trying to talk to non-hardcore players.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>News.com on board games becoming faster: &#8220;What we call &#8216;time compression&#8217; is becoming an overbearing trend in our industry,&#8221; said Richard Tait, co-founder of board game company Cranium. With kids&#8217; schedules packed with afterschool activities and homework, and the rise in both dual-income and single-parent families, Tait said it is hard for families to find &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2005\/12\/30\/faster-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Faster Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-228","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/228","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=228"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/228\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=228"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=228"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=228"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}