{"id":2115,"date":"2015-06-17T10:40:49","date_gmt":"2015-06-17T08:40:49","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=2115"},"modified":"2015-06-17T10:40:49","modified_gmt":"2015-06-17T08:40:49","slug":"why-is-candy-crush-addictive","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2015\/06\/17\/why-is-candy-crush-addictive\/","title":{"rendered":"Why is Candy Crush addictive?"},"content":{"rendered":"<p>I have a few quips about that question in <a href=\"http:\/\/www.popsci.com\/why-candy-crush-so-addictive\">this Popular Science article<\/a>.<\/p>\n<p>The point I was trying to make was that a game like Candy Crush both:<\/p>\n<p>a) has a set of inherent design features that concern how easy it is to learn, time pressure etc..<\/p>\n<p>b) is also a cultural moment, meaning that it is popular in part because being\u00a0popular makes the game spread to new players. I.e. it&#8217;s popularity\u00a0cannot be predicted solely from the basis of the design.<\/p>\n<p>Hence &#8220;Why is Candy Crush so popular&#8221;\u00a0cannot be answered exclusively as a design question, but the design is\u00a0still important.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have a few quips about that question in this Popular Science article. The point I was trying to make was that a game like Candy Crush both: a) has a set of inherent design features that concern how easy it is to learn, time pressure etc.. b) is also a cultural moment, meaning that &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2015\/06\/17\/why-is-candy-crush-addictive\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Why is Candy Crush addictive?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[],"class_list":["post-2115","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2115"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2115\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}