{"id":2080,"date":"2015-04-01T20:30:37","date_gmt":"2015-04-01T18:30:37","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=2080"},"modified":"2015-04-01T20:30:37","modified_gmt":"2015-04-01T18:30:37","slug":"well-played-volume-4-number-1","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2015\/04\/01\/well-played-volume-4-number-1\/","title":{"rendered":"Well played volume 4, number 1"},"content":{"rendered":"<p><em>For your theoretical pleasure<\/em>:<\/p>\n<p>ETC Press is excited to announce the release of the first issue of the fourth volume of<br \/>\nWell Played: a journal on video games, value and meaning, co-edited by Sean Duncan and Caro Williams<br \/>\n<a href=\"http:\/\/press.etc.cmu.edu\/content\/volume-4-number-1\" target=\"_blank\">http:\/\/press.etc.cmu.edu\/<wbr \/>content\/volume-4-number-1<\/a><\/p>\n<p><strong>PART ONE: DiGRA<\/strong><br \/>\nSean Duncan, Guest Editor<\/p>\n<p><em>Where\u2019s BattleTech in MechWarrior Online? A Case Study in Game Adaptation<\/em><br \/>\nHans-Joachim Backe<\/p>\n<p><em>One Click at a Time: Playing Porpentine\u2019s howling dogs<\/em><br \/>\nHanli Geyser<\/p>\n<p><em>Cause No Trouble: The Experience of \u201cSerious Fun\u201d in Papers, Please<\/em><br \/>\nOscar Moralde<\/p>\n<p><em>Playing for the plot: Blindness, agency, and the appeal of narrative organization in Heavy Rain<\/em><br \/>\nFanny A. Ramirez<\/p>\n<p><em>Spore\u2019s Playable Procedural Content Generation<\/em><br \/>\nGillian Smith<\/p>\n<p><strong>PART TWO: Games Learning Society<\/strong><\/p>\n<p><em>Elder Scrolls Online: How ESO encourages group formation and cooperative play<\/em><br \/>\nMichelle Aubrecht, Jeff Kuhn, Justin Eames<\/p>\n<p><em>Acting in the Light and on Fayth: Ritualized Play in Journey and Final Fantasy X<\/em><br \/>\nKyrie Eleison H. Caldwell<\/p>\n<p><em>Well Played &amp; Well Watched: Dota 2, Spectatorship, and eSports<\/em><br \/>\nChris Georgen<\/p>\n<p><em>Magic the Gathering: A Learning Game Designer\u2019s Perspective<\/em><br \/>\nDan Norton<\/p>\n<p><em>For the Records \u2013 Understanding Mental Illness Through Metaphorical Games<\/em><br \/>\nDoris C. Rusch<\/p>\n<p><em>Gaming a Non-Game? A Long Term (Self)-Experiment about FarmVille<\/em><br \/>\nHeinrich S\u00f6bke<\/p>\n<p><em>The Stanley Parable<\/em><br \/>\nPhil J. Dougherty III<\/p>\n<p>*These essays were part of the Well Played Sessions at GLS 10, the 2014 Games+Learning+Society Conference in Madison, WI, as well as the Well Played Sessions at the 2014 DiGRA conference in Salt Lake City, UT.<br \/>\n<a href=\"http:\/\/www.glsconference.org\/\" target=\"_blank\">http:\/\/www.glsconference.org\/<\/a><br \/>\n<a href=\"http:\/\/www.digra.org\/\" target=\"_blank\">http:\/\/www.digra.org\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For your theoretical pleasure: ETC Press is excited to announce the release of the first issue of the fourth volume of Well Played: a journal on video games, value and meaning, co-edited by Sean Duncan and Caro Williams http:\/\/press.etc.cmu.edu\/content\/volume-4-number-1 PART ONE: DiGRA Sean Duncan, Guest Editor Where\u2019s BattleTech in MechWarrior Online? A Case Study in &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2015\/04\/01\/well-played-volume-4-number-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Well played volume 4, number 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-2080","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2080","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2080"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2080\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2080"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2080"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2080"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}