{"id":2059,"date":"2015-02-17T14:13:29","date_gmt":"2015-02-17T13:13:29","guid":{"rendered":"http:\/\/www.jesperjuul.net\/ludologist\/?p=2059"},"modified":"2015-02-17T14:13:29","modified_gmt":"2015-02-17T13:13:29","slug":"games-studies-1402-is-out","status":"publish","type":"post","link":"https:\/\/www.jesperjuul.net\/ludologist\/2015\/02\/17\/games-studies-1402-is-out\/","title":{"rendered":"Games Studies 14\/02 is out"},"content":{"rendered":"<p>For your theoretical pleasure, <a href=\"http:\/\/gamestudies.org\/1402\">Game Studies 14\/02<\/a>.<\/p>\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1402\/articles\/carr\">Ability, Disability and Dead Space<br \/>\n<\/a><em>by <\/em>Diane Carr<br \/>\nHow does the horror game Dead Space use the idea of disability? How are able bodies represented in the game? What is the relationship between disability as threat, and the various sensations and pleasures offered by the game? In this essay these questions are explored using textual analysis.<\/p>\n<div class=\"rightaligned\">\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1402\/articles\/maccallumstewart\">\u201cTake That, Bitches!\u201d Refiguring Lara Croft in Feminist Game Narratives<br \/>\n<\/a><em>by <\/em>Esther MacCallum-Stewart<br \/>\nTomb Raider\u2019s 2013 reboot enabled a re-consideration of Lara Croft and the gender politics of representing her. This paper re-evaluates Tomb Raider ten years after Game Studies first addressed it.<\/p>\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1402\/articles\/murphy\">Battle on the Metric Front: Dispatches from Call of Duty&#8217;s Update War<br \/>\n<\/a><em>by <\/em>David Murphy<br \/>\nThis article analyzes the controversy over a software update applied to Call of Duty: Black Ops II (Treyarch, 2013) using assemblage theory (Deleuze &amp; Guattari, 1987). By combining information posted by players with a critical investigation of reward systems, the conflict is contextualized within a neoliberal climate of player\/industry mistrust.<\/p>\n<p><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1402\/articles\/wesp\">A Too-Coherent World: Game Studies and the Myth of \u201cNarrative\u201d Media<br \/>\n<\/a><em>by <\/em>Edward Wesp<br \/>\nThis article revisits Jesper\u2019 Juul\u2019s oft-cited argument about video games\u2019 \u201cincoherent\u201d fictional worlds to argue for a more open relationship between the study of video games and other media, based on the recognition that all media have complex relationships with the narratives and fictions they convey.<\/p>\n<\/div>\n<p><strong>Book Reviews<\/strong><\/p>\n<div class=\"leftaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1402\/articles\/bookreview_of_dekoven_by_frasca\">De Koven\u2019s \u201cThe Well-Played Game\u201d<\/a><small><em>by <\/em>Gonzalo Frasca<br \/>\n<\/small>The Well-Played Game. A Player&#8217;s Philosophy (2013) by Bernard De Koven. Cambridge. Mass.: MIT Press. ISBN: 9780262019170. 176 pp.<\/div>\n<div class=\"leftaligned\"><\/div>\n<div class=\"rightaligned\"><a class=\"summary\" href=\"http:\/\/gamestudies.org\/1402\/articles\/bookreview_of_karlsen_by_goggin\">Review of Karlsen&#8217;s A World of Excesses: On-line Games and Excessive Playing<\/a><small><em>by <\/em>Joyce Goggin<br \/>\n<\/small>A World of Excesses. Online Games and Excessive Playing (2013) by Faltin Karlsen. Farnham, UK: Ashgate. ISBN-13: 978-1409427636. 178 pp.<a href=\"http:\/\/gamestudies.org\/1402\/articles\/bookreview_of_karlsen_by_goggin\">[more]<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>For your theoretical pleasure, Game Studies 14\/02. Ability, Disability and Dead Space by Diane Carr How does the horror game Dead Space use the idea of disability? How are able bodies represented in the game? What is the relationship between disability as threat, and the various sensations and pleasures offered by the game? In this &hellip; <a href=\"https:\/\/www.jesperjuul.net\/ludologist\/2015\/02\/17\/games-studies-1402-is-out\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Games Studies 14\/02 is out&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[2,20],"tags":[],"class_list":["post-2059","post","type-post","status-publish","format-standard","hentry","category-games","category-readings"],"_links":{"self":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2059","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/comments?post=2059"}],"version-history":[{"count":0,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/posts\/2059\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/media?parent=2059"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/categories?post=2059"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jesperjuul.net\/ludologist\/wp-json\/wp\/v2\/tags?post=2059"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}